Post by dia on Jul 28, 2020 22:35:35 GMT -6
- Different types of invasion battles and objectives: Instead of fleet battles every time (and invasion fleet battles are very buggy tbh) there's an invasion, perhaps other types of battles or objectives. Especially for when the enemy can't muster forces for a fleet battle. For example, if the enemy can't muster a force or declines a fleet battle, the player is given a scenario where they have to destroy a land target or shore batteries prior to the invasion for it to continue. Or perhaps the transports had made it to the beachhead unmolested at a prior date and now the player must deploy to protect the beachhead from an enemy counter attack (think Leyte Gulf). The latter could also be used in reverse for the player during an AI invasion. I'd also like to see more battle in support of land combat scenarios that kind of make a little more sense. Like having transport heading towards the invaded possession during convoy missions and more land bombardment missions (with more than one target location) or coastal raids involving attack a beachhead. Furthermore, I think destroying shore batteries during an invasion should give bonuses to subsequent land combat. I've had invasions where the AI challenged me with one BB that took off running and I had nothing to do but send airstrikes at shore batteries. I'd like that effort to bear fruit.
- Special Equipment for CVL's to add bonuses to land combat in sea zones they're in: I've suggested this before so I'll just link it here. See the Carry more General purpose bombs and ASW equipment in the second quote
- Increased Invasion Range: I find invasion ranges in the later game to be too short for proper combat in the Pacific theater. I think invasion ranges should be increased, but I think it should be scaled to value. Low value islands in the Pacific should be able to be invaded at longer ranges than higher value possessions. I think this would make Pacific combat more enjoyable, though in my experience the time it takes to capture a 1 or 0 value island is still ridiculously long.
- Different Levels of Invasions: This is kind of the meat of my suggestions as it's the most game changing. But I believe it would make the game play so much more interesting.
- Regular Amphibious Invasions: Basically what we have now. Purely amphibious invasions limited to possessions with a value less than 10.
- Land/Amphibious Invasions: One thing I can't quite understand is why to invade Tunisia from Libya, I have to go by sea? It makes little sense. That's why I propose that if you launch an invasion against a possession that you have a land border with (either via possession or home area), it starts off as a land invasion. It will kick off relatively fast, regardless of your naval superiority. The caveat is that a purely land invasion has a lower chance of success and may take a lot longer, especially if you don't have naval superiority. To make up for this, after the first few months you will be given the option to initiate an amphibious invasion - assuming you have more strength than the enemy in the area. If you decline or can't get the invasion to generate due to lack of strength, the land combat will continue as a land invasion (ie, lower chance of success). If you accept and successfully invade by sea, the combat takes a significant turn in your favor. Imagine you are landing behind enemy lines and outflanking them. Keep in mind you will still be required to support land combat like a traditional invasion regardless if it's a pure land invasion or not. That's why naval superiority is still recommended. Also, an amphibious invasion would not even be generated if you don't have the required naval strength. I'm not calling for a new type of land combat. Land invasions would just be regular land combat with a lower chance of success than traditional invasions. A follow up amphibious invasion would turn it into land combat with a higher chance of success than traditional invasions. Here's a typical example of how it would work
- Select Invasion Target
- If there's a land border, the target is invaded immediately or after a very slight delay.
- Land combat commences at lower chance of success with bonuses to the defender - battles in support of land combat are generated
- Depending on Naval strength, the player is given an option to initiate an invasion battle (this could be immediately or months later if you finally manage to gain superiority)
- If the invasion is successful, the player is given huge bonuses to land combat - battles in support of land combat may still be required
- If the player declines or the sea invasion is unsuccessful, land combat continues as is and the player may or may not be given another chance.
The question remains regarding cost. Once the land invasion kicks off, the player should be free to choose a new target. But that also means they won't have to continue paying for an invasion while they wait for an invasion battle (since it's technically already ongoing). The player will only have to pay for one or two, maybe three months before the land invasion kicks off. I think that's fair though. If you assume the amphibious invasion in this case is not a full invasion, but a supporting one, it justifies the overall lower price as most of the heavy work is being done by the army. Personally I find invasions already overpriced. The price itself is fair, but it's the fact you pay it then the next month the invasion is delayed and you end up paying the exact same price again.
- Select Invasion Target
- High-Value Invasions: This is exactly the same as above, but for possessions with a value greater than 10. Basically the same, except to invade would require not one, but two or possibly more invasion battles. Would be significantly more costly to set as a target, but only have to pay up to the first invasion.
- Invasion of Home Areas: Finally the big one. I've suggested this before too, so I'll just requote myself That's the jist of it. Factors such as VP score, allied vs enemy naval strength in the targeted seazone, borders, and finally invasion range would determine if such an invasion is launched. The player would be given a choice, essentially "Yes, go a head and invade, the Navy will support" or "No, not necessary". Nations that do not share borders will have to rely on amphibious invasions. Those that don't, particularity Europe and USA can be invaded by land but will still require amphibious invasions to support. As for the costs? Maybe a monthly invasion cost until the first actual amphibious invasion. Or maybe instead the player has their budget cut as money is funneled into the overall invasion. As for nations with multiple home regions? I'm still thinking about that tbh.I also think there needs to be invasions (but not capturing) of home territory, either initiated by the navy or the army depending on location, closeness of the two nations, and logistic ability of the attacker. These would never be initiated by the player, but may rely on the players input (such as, for example playing as the USA and being asked to choose between blockading Japan or attempting to invade) and would depended on how well the war is going. Such an invasion would last a lot longer than invasions of possessions and could either be repulsed (either behind the scenes like usual land combat or in the case of a naval invasion be repulsed in tactical combat), stalemated (more likely to happen in early game), or the invaded nation is overrun and faces harsh peace terms.
- Regular Amphibious Invasions: Basically what we have now. Purely amphibious invasions limited to possessions with a value less than 10.