spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
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Post by spacenerd4 on Jul 31, 2020 17:57:12 GMT -6
One thing that I don't think has ever been seriously considered in this game, but is somewhat easy to add are oilers. They could be relatively simple- perhaps like 8000 to 28000 ton 12-28 knot AMCs with a maximum of 2 5 in guns- and be spawned with your fleet during most fleet battles and some smaller engagements and have weak, flammable structure but be nearly impossible to sink with torpedoes(representing their historical properties)as well as being required to decrease the odds of a fuel shortage after 1930 or so.
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Oilers?
Jul 31, 2020 18:29:46 GMT -6
Post by seawolf on Jul 31, 2020 18:29:46 GMT -6
It would be cool to see support ships in general, but I'd rather have it as a DLC representing more of them, as well as their strategic/tactical value by a SAI style engagement. For example, Submarine Tenders, Minelayers, Ammunition Ships, Repair Ships, and Seaplane Tenders were part of the commissioned fleet.
I'd also like to see tankers, because their strategic value was quite important.
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Post by williammiller on Aug 1, 2020 8:39:28 GMT -6
Fleet trains are something to think about, and something we (NWS) have discussed internally. Right now no specific plans to include them, but the future is wide open as they say.
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spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
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Oilers?
Aug 1, 2020 15:22:31 GMT -6
Post by spacenerd4 on Aug 1, 2020 15:22:31 GMT -6
Fleet trains are something to think about, and something we (NWS) have discussed internally. Right now no specific plans to include them, but the future is wide open as they say. I think oilers wouldn't require much more code and vastly improve immersion.
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Post by noshurviverse on Aug 2, 2020 4:45:40 GMT -6
Fleet trains are something to think about, and something we (NWS) have discussed internally. Right now no specific plans to include them, but the future is wide open as they say. I think oilers wouldn't require much more code and vastly improve immersion. I've seen this topic discussed earlier, and for me my answer currently sits at "indifferent", with perhaps a slight leaning towards "no". You mentioned oilers being a way around the fuel shortage, but I partially disagree. I was under the impression that these shortages are the result of blockades restricting the ability for oilers to move their cargo, not the lack of them itself. I don't think simply adding oilers in would currently add a significant element to the game, because oilers represent an element to RtW that is currently very abstract, which is as William mentioned, supply and fleet trains. So for me, adding oilers without a meaningful purpose to them or an expansion to what they represent would kind of be like having a monitor without any computer to hook it up to. If the act of supplying your fleet was expanded beyond what it currently is now, maintaining a "base capacity" above the amount of ships you have then I'd say they have a place, but currently that's not the case and I suspect that designing, implementing and balancing such a system is a rather hefty task. With RtW extremely small dev team, that means competing with other popular requests. If we wanted to include oilers but little to no other support vessels, I think an option would be to have them act as essentially mobile base capacity. On the other hand, having a couple oilers/coilers in with a merchant convoy would make sense and could probably be done with some rather smaller amount of work.
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Post by stevethecat on Aug 2, 2020 13:17:19 GMT -6
I think oilers wouldn't require much more code and vastly improve immersion. I don't think simply adding oilers in would currently add a significant element to the game, because oilers represent an element to RtW that is currently very abstract
Well in the short term an oiler (or coaler) could act as an extension to the base size to allow more ships to be supported in an area (the amount depending on tonnage of the ship), and also improve the effectiveness of raiders acting in that area and reduce the chances of 'scuttled due to lack of fuel'. The player could be informed of such effects in the monthly events log with 'Oiler HMS barmaid resupplied raider HMS Shootymcshootface in West Africa'. etc.
They could even allow short ranged ships to act as raiders in an area if present.
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Oilers?
Aug 2, 2020 13:36:29 GMT -6
Post by seawolf on Aug 2, 2020 13:36:29 GMT -6
The system I would want to see is regional Fuel levels. Sort of like a suuuuper simplified WITP. Having tankers in a foreign region would resupply the fuel level there(From your home region).
Then using that fuel level, your bases and oilers supply your fleets.
Generally fuel shortages were global, but especially in WWII a lack of tankers meant it was hard to get Fuel Oil from the US to areas overseas, despite the abundance of fuel in the Continental US
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Oilers?
Aug 2, 2020 15:05:33 GMT -6
Post by oldpop2000 on Aug 2, 2020 15:05:33 GMT -6
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Oilers?
Sept 2, 2020 8:09:51 GMT -6
Post by aquelarrefox on Sept 2, 2020 8:09:51 GMT -6
Yes
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spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
|
Oilers?
Sept 2, 2020 13:37:43 GMT -6
Post by spacenerd4 on Sept 2, 2020 13:37:43 GMT -6
You can express your opinion by clicking on the poll.
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Oilers?
Sept 2, 2020 14:36:08 GMT -6
Post by aquelarrefox on Sept 2, 2020 14:36:08 GMT -6
You can express your opinion by clicking on the poll. i did of course
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spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
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Oilers?
Sept 2, 2020 14:54:56 GMT -6
Post by spacenerd4 on Sept 2, 2020 14:54:56 GMT -6
ok
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Post by rimbecano on Sept 3, 2020 2:18:26 GMT -6
I don't get all this talk about fleet Eulers. Leonhard Euler was a mathematician, not an admiral!
*rimshot
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Oilers?
Sept 5, 2020 9:23:48 GMT -6
Post by cabalamat on Sept 5, 2020 9:23:48 GMT -6
One thing that I don't think has ever been seriously considered in this game, but is somewhat easy to add are oilers. They could be relatively simple- perhaps like 8000 to 28000 ton 12-28 knot AMCs with a maximum of 2 5 in guns- and be spawned with your fleet during most fleet battles and some smaller engagements and have weak, flammable structure but be nearly impossible to sink with torpedoes(representing their historical properties)as well as being required to decrease the odds of a fuel shortage after 1930 or so. If a fleet is active a long weay from home, then it will require either permanent bases or a large fleet train. The fleet train will be open to attacks by submarines and surface ships, which give opportunities for battles.
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Oilers?
Sept 13, 2020 17:29:06 GMT -6
Post by aquelarrefox on Sept 13, 2020 17:29:06 GMT -6
An oiler like a merchant higly explosive? or with witch new elements?
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