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Post by hawkeye on Aug 18, 2020 13:36:09 GMT -6
Can I get the ability to shoot those idiot politicians, who throw away the victories I worked so hard for all the bloody time? I mean, looking a Japan between the wars, there were numerous politicians (and high-ranking officers) assassinated by the military. Can I get an option to do the same? Please?
Yeah, I'm only 90% serious, but in my latest game as Germany I have had three wars between 1902 and 1908, two with Russia and one with France and Italy, and my idiotic politicians, despite me telling them that we can easily crush them and take everything they own, accepted peace after 3, 4 and 7 months respectively with little gain while comfortably leading in all three cases - and I'm a wee bit peeved by that.
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spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
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Post by spacenerd4 on Aug 18, 2020 15:10:34 GMT -6
I had the exact same thing. Two "peace with minor possession gains" events, one after a pretty brutal war, right after I told the Kaiser that I could crush them. A 4 to 1 lead too!
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spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
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Post by spacenerd4 on Aug 18, 2020 16:25:59 GMT -6
It just happened again!
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lucur
Junior Member
Posts: 72
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Post by lucur on Aug 18, 2020 16:40:20 GMT -6
It's the nation trait. When in doubt they rather agree to peace. And then there's the whole "we're only the naval arm, who knows how the army does" explanation. But yeah, feels line major betrayal all the time.
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Post by andrewm on Aug 19, 2020 7:14:27 GMT -6
For the continental powers such as Germany the reason their navies are weaker than Britain and America when the economies and military spending are comparable is they need a big army because their enemies can march to them overland. If the German Navy sinks the entire French navy but the French army is picnicking in Berlin the war is lost. For Germany in particular I cannot think of a war were their navy helped them, it was either actively bad for them (WW1 arguebly the resources wasted on it would have won the land war in 1914 , possibly avoided fighting the UK and delayed or avoided US entry) in WW2 Maybe if they had spent all the money on pretty battleships on Subs they may have forced Britian to terms in 39-40 but as they did not build enough it was all wasted. So when playing Germany be glad Kaiser Bill has a boat envy complex and lets you build your toys
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Post by hawkeye on Aug 19, 2020 23:47:42 GMT -6
For the continental powers such as Germany the reason their navies are weaker than Britain and America when the economies and military spending are comparable is they need a big army because their enemies can march to them overland. If the German Navy sinks the entire French navy but the French army is picnicking in Berlin the war is lost. For Germany in particular I cannot think of a war were their navy helped them, it was either actively bad for them (WW1 arguebly the resources wasted on it would have won the land war in 1914 , possibly avoided fighting the UK and delayed or avoided US entry) in WW2 Maybe if they had spent all the money on pretty battleships on Subs they may have forced Britian to terms in 39-40 but as they did not build enough it was all wasted. So when playing Germany be glad Kaiser Bill has a boat envy complex and lets you build your toys While I understand all of this, if this _is_ indeed, the reason for those events (I honestly don't think so, I believe it is just random, maybe with a modifier for certain countries), then the game not saying so when peace is made against my recommendation is just bad game design when just adding a line about, I don't know, the land-war going badly or something would go such a long way to keep the player "in the loop" so to say (btw, why ask for my recommendation, when the land-war makes accepting a peace necessary anyway?). Of course, that would also necessitate a check for any war with someone I do NOT have a land-border with, like, when I have a war with Japan as Germany since there is no way in hell for the "land-war" playing a major role in such a conflict. As I said, I don't believe any of those historical facts play ANY role in how this event plays out and it is all just RNG based. And if that's the case, we all know how RNGesus behaves and how infuriating this can be sometimes, so having a means to "get back at those idiotic politicians" could go a long way to sooth a player's rage over (yeah, it's not really THAT bad, but still...)
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lucur
Junior Member
Posts: 72
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Post by lucur on Aug 20, 2020 7:34:43 GMT -6
Last time i had a mediated peace despite having sunk the enemy battle fkeet i went ahead and editted the save files to take their lands. It feels a bit cheap, but at least i didn't punch my screen or dump the save
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Post by mycophobia on Aug 20, 2020 11:35:21 GMT -6
Unrest almost certainly factor into the chance for your country to offer peace and likely the outcome of the deal as well.
Military victories aside sometime war end for non-military reasons. (Also politicians can make absolutely stupid decision with little regard for the state of the military situation as well)
As for the so called "land combat" explanation to some oddity in the peace offering, I'd personally think of that as just head canon justification rather than actually being modeled in anyway beyond RNG.
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