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Post by archelaos on Aug 28, 2020 5:51:35 GMT -6
So I returned after some months to actually play RTW2.
I noticed AI start building dreadnoughts as soon as 3 centreline turrets are available. It is not necessarily a problem, as player would do it too, but in the absence of turbines and wing turrets it often results in 2 turret BCs with a speed of 24 kts.
Gun research seem to be too fast - 14, 15in guns appear even before 3 centreline turrets. I remember in RTW1 getting those larger guns around 1910-12 was quite lucky while now I have 15in armed pre-dreads. This strengthen the above problem - as big guns are available, multi turreted or wing turreted designs make no sense whatsoever.
I really miss the old invasion event. Short invasion ranges make it only possible later in the game. BDW what indicate if area can be invaded? Is it invasion circle including location of a "flag" on map, location of one of the bases within a circle or just ring touching possession area? It would be nice if there was an option to have the old invasion event still appear from time to time or if there is a land border between possessions.
AI should not build new ships with those 13in -2 quality guns, IMHO, especially dreadnoughts.
There is still no option to upgrade torpedo tubes to a larger caliber (on DDs it should be possible with a upgrade IMHO). Also, when I add tubes personally it always adds the smallest possible, so it is necessary to roll autodesign until you get a ship with proper torps.
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Post by aeson on Aug 28, 2020 7:52:49 GMT -6
BDW what indicate if area can be invaded? Is it invasion circle including location of a "flag" on map, location of one of the bases within a circle or just ring touching possession area? Invasion range is base-to-base, so if a base in a possession is within the invasion range circle then that possession is within invasion range.
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Post by andrewm on Aug 28, 2020 9:34:15 GMT -6
Are you sure you are using the current version? With earlier versions I often had predreadnoughts with 15 inch guns and 14 inch secondary batteries, now I never get guns bigger than starting 12 and 13 inch guns before I am building dreadnoughts with Main gun wing turrets at a minimum, I may get 14 inch guns before Superimposed turrets but all my 15 inch guns BB's have had superimposed turrets and 4 centerline turrets available
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Post by cabalamat on Aug 28, 2020 10:08:58 GMT -6
I really miss the old invasion event. Why? What is different now about invasions?
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Post by BathTubAdmiral on Aug 28, 2020 10:24:26 GMT -6
So I returned after some months to actually play RTW2. ... There is still no option to upgrade torpedo tubes to a larger caliber (on DDs it should be possible with a upgrade IMHO). Also, when I add tubes personally it always adds the smallest possible, so it is necessary to roll autodesign until you get a ship with proper torps. I don't know which game you returned to, but in no version of RtW2 I have played there was such a thing as "torpedo caliber" ?!? What "smallest tubes" are you talking about?
Or are you confusing "torpedo size" with "launcher size"? You can always delete the launchers from the design and add new ones, and at the bottom of the "add mount" window you can select the number of tubes per launcher ...
You do need to have the prerequisite technologie researched, o.c.: Lv. | Tech | Year | Chance | Effect | 3 | Double torpedo tube mount | 1912 | 70 | Enables double torpedo mounts | 5 | Triple torpedo tube mount | 1914 | 70 | Enables triple torpedo mounts |
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Post by archelaos on Aug 28, 2020 14:03:27 GMT -6
Are you sure you are using the current version? With earlier versions I often had predreadnoughts with 15 inch guns and 14 inch secondary batteries, now I never get guns bigger than starting 12 and 13 inch guns before I am building dreadnoughts with Main gun wing turrets at a minimum, I may get 14 inch guns before Superimposed turrets but all my 15 inch guns BB's have had superimposed turrets and 4 centerline turrets available Hmm, I am at 1.22, I think it is the most current version. Could it be a varied tech result then? Why? What is different now about invasions? RTW1 had random chance for possession invasion that could be activated if you had enough superiority in a given area. Very unreliable, but sometimes would give you multiple per war I don't know which game you returned to, but in no version of RtW2 I have played there was such a thing as "torpedo caliber" ?!? What "smallest tubes" are you talking about? Or are you confusing "torpedo size" with "launcher size"? You can always delete the launchers from the design and add new ones, and at the bottom of the "add mount" window you can select the number of tubes per launcher ... Please... I play RTW games for years, though mostly RTW1 so far. Torpedoes do have caliber, though it is no longer indicated on ship card (it was in RTW1). But autodesigner still makes different sized (and weighted) tubes - you can check it in ship design files. In my current game it works only for CL underwater torps as of now (1909 it started with 4th Torpedo tech) - they are 21in caliber and weight 27 tons, while ordinary 18in weight 23 tons.
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Post by jwsmith26 on Aug 28, 2020 16:58:06 GMT -6
Invasions are no longer random, you must now manually order them. They are still fairly random and it can take months after you order the invasion before it is initiated. It is possible to launch several invasions in a year, though somewhat unlikely because of their random nature. Once troops have been put ashore you may immediately order another invasion, even if the battle for the first invaded possession has not been resolved. It is no longer necessary to satisfy the 4-1 superiority requirement that was present in RTW1. Having a strong naval presence makes an invasion more likely once ordered, but is not absolutely required. Note that this applies to the AI as well, making AI invasions less predictable. Another factor that may influence the timing of an invasion that was not present (or was not mentioned) in RTW1 is inclement weather. An invasion is unlikely to fire in poor weather and you are (usually) informed when this happens.
There is now another invasion mechanism now - a blitzkrieg attack - that fires as an event. These take place randomly and will either succeed or fail in the turn that the blitz occurs. Sometimes you may be asked how you would like to respond to the blitzkrieg. Certain nations (the likely suspects) seem more likely to execute blitzkrieg attacks. I have seen 4 of these attacks occur in rapid succession.
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Post by andrewm on Aug 29, 2020 19:06:47 GMT -6
Are you sure you are using the current version? With earlier versions I often had predreadnoughts with 15 inch guns and 14 inch secondary batteries, now I never get guns bigger than starting 12 and 13 inch guns before I am building dreadnoughts with Main gun wing turrets at a minimum, I may get 14 inch guns before Superimposed turrets but all my 15 inch guns BB's have had superimposed turrets and 4 centerline turrets available Hmm, I am at 1.22, I think it is the most current version. Could it be a varied tech result then? If you are using varied tech it is probably a result of that. Or it could be due to different nations having advantages in some area's and different ways you and I are setting our research priorities. In my current run for the first time in a while I did build some predreads in 1907 with 14in guns , I believe I had 3 centerline turrets but chose not to use them, the dreadnoughts launched a year later had main battery wing turrets with 14 in , it is the first run through in ages where my first few dreadnought classes did not have 12 inch guns. I clearly underestinmated the variance in research in my last post. I had noticed the occasional reference to 18in torpedo's on my ships but never noticed larger torpedo's but I think that was in RTW1, I have had a look at some of my save games and older ships seem to have heavier torpedo mounts but there are references to tech's which make torpedo mounts lighter so I think that is progress not smaller torpedo's. I think this is no longer a feature and is abstracted by the heavier warhead , longer torpedo etc tech's so it is assumed that as time goes on everyone uses larger torpedo's. There does not seem to be an option to fit the very large torpedo's used by Nelson and Rodney or by the entire IJN as a deliberate choice. The only choice you have is the number of tubes in a mount and you control that EDIT In about 50 random designs split between UK 1922 and Japan 1941 All above water torpedo tubes weighed 18 tons per tube, so I don't think that there is a choice of heavy or light torpedo's selected by the AI and unavailable to the player.
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