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Post by ieshima on Sept 3, 2020 11:20:39 GMT -6
I am currently running a few tests in RtW2 version 1.20, to see what exactly you can add to one of the three 'extra' nations as a modifier. However, i have run three games at this point, from 1900 to 1955, without seeing a single surprise attack on my enemies. Not a destroyer attack, not a carrier attack, nothing. We share a home territory, and the vast majority of my fleet is present there at all times, and after about 50 wars across the three games, i would have expected at least one. The chance is still 80% on the first turn, right? Or have i missed something and only Japan is capable of this, regardless of whether or not another nation has the trait?
It's not essential, but any help would be appreciated.
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Post by dia on Sept 3, 2020 16:18:52 GMT -6
See this thread. It is possible that only Singapore, Soerabaja, Manila, Saint Jaques, Cam Ranh Bay, Fort Bayard, Hong Kong, Haikou, Vladivostok, Weihaiwei, Tsingtau, Port Arthur, Chenampo, and Pearl Harbor are the only candidate bases for a surprise attack. If your enemy doesn't have a base here or if you don't have ships stationed in or adjacent to southeast Asia, northeast Asia, or central pacific (where all those listed bases are), you won't get surprise attack. Actually you may have to have your home region in one of those or adjacent to those sea zones. The game will automatically move your ships at least one sea zone away from where they currently are for a surprise attack. But again I don't if it's only one away from your home sea zone or one away from any sea zone with your ships stationed there. And I don't know if the game will move beyond one. The way the game currently is, there are no cases where that would happen. Japan is the only nation with surprise attack and are the theorized target candidates are either in the same sea zone as Japan's home region or adjacent to it. I have successfully given Italy the ability to launch a surprise attacks against southern France, so no it is not hard-coded for Japan only. But I had to modify the WarInfo.dat file to setup a surprise attack mission in southern France. I plan on writing a guide to making custom surprise attacks but I need to do some research to answer the following questions:
- What is the purpose of the surprise attack missions in the JapanWarInfo.dat file as opposed to the surprise attack missions in the WarInfo.dat file? (asking because modifying the [Nation]WarInfo.dat file would not trigger a surprise attack)
How far will the battle generator pull ships for a surprise attack battle? (I'm assuming it isn't more than one sea zone as ships can only move one sea zone a month.) Actually I'm a little more than confident that it is only one sea zone because when I was testing my Italy game, I never once got a surprise attack triggered against France's bases of Saint Jaques and Cam Ranh Bay in southeast Asia, which were two sea zones away from the Med.
- Is the range of a surprise attack based on where your ships are stationed or the sea zone containing your home region? (so if the battle generator can only move ships to an adjacent sea zone and the range is based on home region - this means you will never be able to launch a surprise attack in a region that isn't in or adjacent to your home region sea zone. I'm guessing this is the case, again based on my Italy testing, but not to sure because while I had ships in the Indian Ocean and South Pacific - adjacent to southeast Asia - I did not have carriers there.
- How surprise invasions work or what files govern them.
If my theories about the candidate bases and adjacent sea zones only rule is correct, without modifying the MapData.dat file, the only surprise attack possible outside of playing Japan is playing the USA where Japan controls Pearl Harbor. I'm still waiting for any kind of input or answers from devs to these questions and questions in the linked thread. Their input would help a lot and save a lot of time testing. I especially would like to know the purpose of the surprise attack missions in the JapanWarInfo.dat file and confirmation that the 14 bases with surprise attack missions in the WarInfo.dat file are the only candidates for a surprise attack.
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Post by ieshima on Sept 3, 2020 16:23:05 GMT -6
See this thread. It is possible that only Singapore, Soerabaja, Manila, Saint Jaques, Cam Ranh Bay, Fort Bayard, Hong Kong, Haikou, Vladivostok, Weihaiwei, Tsingtau, Port Arthur, Chenampo, and Pearl Harbor are the only candidate bases for a surprise attack. If your enemy doesn't have a base here or if you don't have ships stationed in or adjacent to southeast Asia, northeast Asia, or central pacific (where are those bases are), you won't get surprise attack. Actually you may have to have you home region in one of those or adjacent to those sea zones. The game will automatically move your ships at least one sea zone away from where they currently are for a surprise attack. But again I don't if it's only one away from your home sea zone or one away from any sea zone with your ships stationed there. And I don't know if the game will move beyond one. The way the game currently is, there are no cases where that would happen. Japan is the only nation with surprise attack and are the theorized targets candidates are either in the same sea zone as Japan's home region or adjacent to it. I have successfully given Italy the ability to launch a surprise attacks against southern France. But I had to modify the WarInfo.dat file. I plan on writing a guide to making custom surprise attacks but I need to do some research to determine the following questions:
- What is the purpose of the surprise attack missions in the JapanWarInfo.dat file as opposed to the surprise attack missions in the WarInfo.dat file? (asking because modifying the [Nation]WarInfo.dat file would not trigger a surprise attack)
- How far will the battle generator pull ships for a surprise attack battle? (I'm assuming it isn't more than one sea zone as ships can only move one sea zone a month)
- Is the range of a surprise attack based on where your ships are stationed or the sea zone containing your home region? (so if the battle generator can only move ships to an adjacent sea zone and the range is based on home region - this means you will never be able to launch a surprise attack in a region that isn't in or adjacent to your home region sea zone.
- How surprise invasions work or what files govern them.
I'm still waiting for any kind of input or answers from devs to these questions and questions in the linked thread. Their input would help a lot and save a lot of time testing. I especially would like to know the purpose of the surprise attack missions in the JapanWarInfo.dat file and confirmation that the 14 bases with surprise attack missions in the WarInfo.dat file are the only candidates for a surprise attack. Well that may be a problem, the home area and the majority of the fighting is not taking place in the far east. Thank you for the answer. I'll see what i can do on my end.
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Post by dia on Sept 3, 2020 16:31:15 GMT -6
You may have to modify the MapData.dat file and create custom surprise attacks for each possible surprise attack target, which is not the ideal option since that messes with the whole game and is time consuming.
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