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Post by nikademus on Sept 6, 2020 20:11:20 GMT -6
Hello
First off, I want to say I've not been impressed with a naval war-game as much as I have been with Steam and Iron (RJW and GWAS) in many many years. The last surface warfare games to impress me go all the way back to Grigsby's 8-bit Warship and Battlecruiser series. Fighting Steel, Great Naval Battles and the like....with the obsession with real time warfare created a mess of uninteresting, buggy and bewildering games meant to focus on tactical naval combat but resulted in a only best simulating how to represent not knowing what is going on. Steam and Iron was and remains a breath of fresh air in an age of World of Warships which had to make surface combat interesting by creating an artificial arcade world. (and don't get me started on Ultimate Admiral......oi)
That being said. I'm curious if there are any considerations or plans for a sequel. I don't consider Rule the Waves to be an adequate substitution. I've tried both games (RTW and RTW2) and sadly found them disappointing.
So.....any plans in the works for a Steam and Iron 2...one that builds on it's strengths (which are considerable).
Thx
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Post by cv10 on Sept 6, 2020 22:20:11 GMT -6
They haven't made any announcements, as the patching and improvement process is still going on with RTW 2. However, I earnestly hope that once they're happy with where RTW II is, they'll come back and do SAI 2: I'd love to see what they could do with the Pacific War (or its various campaigns) and the Mediterranean Campaign.
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Post by antonin on Sept 23, 2020 16:08:27 GMT -6
I would love to see a sequel. I'm not so interested in big carrier battles like Midway, but for many years I've been fascinated by the vicious nighttime surface ship fighting around Guadalcanal.
And, to be honest, since I discovered NWS I have hoped for a WWII U-boat campaign game. Like the SAI/RJW campaigns, but with individual U-boats.
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Post by antonin on Dec 6, 2020 16:28:40 GMT -6
Given the amazing detail that we have with the SAI and RJW campaigns, I think a realistic WWII U-boat campaign is very within the capabilities of this company.
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Post by williammiller on Dec 6, 2020 23:01:22 GMT -6
We have a DLC for the RTW2 game we are currently working on, then we will see which way the breeze blows us :-)
Thanks!
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Post by vonfriedman on Dec 7, 2020 7:17:26 GMT -6
Let the People Rejoice!!!!!!
Can enthusiasts be useful in any way? For example by collecting data about scenarios etc.
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Post by williammiller on Dec 7, 2020 10:58:30 GMT -6
Well, I'm afraid you may be getting the 'cart before the horse' as they say - what I meant to convey with my above remark is that we have no concrete plans at this point for what is next after the DLC is released...hence the 'which way the breeze blows us'...my apologies if this was misunderstood due to my vagaries.
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Post by vonfriedman on Jul 17, 2021 6:18:24 GMT -6
Are there any news in sight on this front? Pearl Harbor's 80th anniversary is fast approaching.
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Post by williammiller on Jul 17, 2021 8:32:22 GMT -6
Are there any news in sight on this front? Pearl Harbor's 80th anniversary is fast approaching. Not as of yet, sorry.
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Post by johnlax on Aug 1, 2021 9:19:50 GMT -6
can anyone help??? i have a great interest in great war at sea and expantion first am i in correct forum here? in the campaign game ( whole war 14-18) Does the game account for battle damage and related repair times?? for example if a battle ship sustains battle damge does it take repairs in home or other freindly ports?? does the repair times ( calulate ) in days in repair ? does the port of repair impact speed of repair??
i would be very grateful for an answer as i am have a hard time finding my way in the boads here!!!!!!
johnlax51@comcast.net
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Post by williammiller on Aug 1, 2021 9:41:18 GMT -6
can anyone help??? i have a great interest in great war at sea and expantion first am i in correct forum here? in the campaign game ( whole war 14-18) Does the game account for battle damage and related repair times?? for example if a battle ship sustains battle damge does it take repairs in home or other freindly ports?? does the repair times ( calulate ) in days in repair ? does the port of repair impact speed of repair?? i would be very grateful for an answer as i am have a hard time finding my way in the boads here!!!!!! johnlax51@comcast.net I believe the answer to all of those questions is "yes" - damage takes a shipyard/port & a certain amount of time to repair depending upon the level of damage. IIRC certain home ports can also effect repairs better than other ports, etc....
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Post by johnlax on Aug 1, 2021 15:28:57 GMT -6
william thank you for your response so all ports have unique repair profile does the commander decide which ports to use or are damaged ships automatically sent to home port??based on your answer i will make the purhase this evening
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Post by cv10 on Aug 1, 2021 16:31:20 GMT -6
Each side has a specific repair capacity that allows them to repair a certain amount of ships per turn. For instance, if the British have a capacity of 12, they can make repair progress on 12 capital ships and 12 light ships per turn, regardless of where they are.
A ship will be under repair at whatever port it reaches on the end of the operational phase. For example, if HMS Vanguard is badly damaged and ends up heading to Grimsby, it will remain under repair there until fully repaired.
I'm not sure what the hard rules are, but I think that a ship that has been detached due to battle damage usually makes for the nearest friendly port, rather than its home port.
Ships that suffer enough damage can auto-detach if their speed is significantly lower, but you can also order damaged ships to detach yourself.
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Post by johnlax on Aug 1, 2021 17:26:44 GMT -6
william thanks again for your time i will order game tonight I assume that there will be a rule book that i can download and print??
are all ports have a repair capacity that maybe assigned to each local.
Do you have or know of a game that has the above scope and features on a scale for 18-19th century naval actions??
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Post by georgeles on Aug 13, 2021 6:05:24 GMT -6
A few notes:
- The repair capacity is countrywide. For the RN, it's common for many ships to end in Grimsby. It doesn't affect repair times.
- They stay there until repaired, UNLESS the rebasing bug decides to jump in (unpredictable). It is not uncommon for the entire force of ships under repair to get "rebased" to Scapa Flow, though they remain detached. (This actually helps the RN, when it happens.)
- There really seem to be 3 repair categories, Big, DDs, and CLs. The last seem to repair independently from the other two.
BTW, sometimes ships which have detached will reattach, or try to. Haven't detected a pattern. The game doesn't show which those are, just "Ind". They may have been detached, or just lost contact. Obviously, if it's Seydlitz, you remember. But DD's? Who can keep track in a big battle?
The manual is included. But I strongly recommend searching the boards. You find a lot explained.
BTW, two points about repair rate:
It does not increase over time, though it clearly should. That means that, late war, you end up with an unending list of ships which will never be repaired. (You can manually change this, though.)
Also, it seems to be the same as the training rate. Actually, you can train 10x your base repair rate. (Though, unlike repair, this is not adjusted if you use 2 week turns.)
My own opinion is that the game really isn't suited for WWII. Actions were just too different. Anyway, before coming out with a new version, they really, really, need to fix the obvious bugs, which are very frustrating.
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