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Post by janxol on Nov 20, 2020 7:40:27 GMT -6
That's exactly what aeson described. (Adjusted tonnage - station requirement of that seazone)
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Post by rimbecano on Nov 20, 2020 7:51:23 GMT -6
Just to clear up what I think is the source of the confusion, I believe the dash aeson and janxol are using is a minus sign, not a separator.
So:
Adjusted tonnage *minus* station requirement.
If you have insufficient tonnage, you'll notice the value in question goes negative.
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Post by hawkeye on Nov 20, 2020 8:43:37 GMT -6
Since I already had my coffee when I typed up that reply, I don't really have an excuse and can only admit that I was just dense.
Thanks everyone for clearing that one up.
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bd88
New Member
Posts: 17
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Post by bd88 on Nov 21, 2020 12:09:50 GMT -6
Aeson has cleared up the tonnage on station questions, which is super helpful. It's still a bit of a mystery how "strategic points" and "blockade strength" are computed, though.
Both of these are really helpful to know when planning or conducting operations outside of one's home area. I have the same feelings as the OP that this information logically ought to be visible on the "Ships in Service" screen. Currently it's mostly trial and error.
The game engine must know these values to compute them for the map. Would it be feasible for whatever part of the engine computes that value to pass it back to the ships screen, maybe via an additional set values and multipliers in the *.des files?
Thanks for the info so far!
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Post by rimbecano on Nov 21, 2020 18:28:52 GMT -6
Aeson has cleared up the tonnage on station questions, which is super helpful. It's still a bit of a mystery how "strategic points" and "blockade strength" are computed, though. I forget the exact formula, and don't have time right now to look it up, but blockade strength is documented in the manual. It's a certain number of points for each ship type. When you mouse over a region in the map screen to get a ship count, it's the number at the end of each nation's ship count (in parentheses, I think, don't have the game in front of me).
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Post by Kriegsspieler on Nov 22, 2020 9:51:48 GMT -6
If you were to look back through various threads - including one started by me - you would find this is issue has come up repeatedly since release. I cannot imagine any real-world "vagaries of warfare" reason why a nation's strategic naval command would NOT be able to determine its basing requirements more readily than the game currently permits.
Therefore would it be asking too much that a more transparent basing system be put on William's "to do" list for the future? I would even be willing o have it wrapped into a paid dlc
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Post by oldpop2000 on Nov 22, 2020 9:57:11 GMT -6
No, on the map window, there is a ship-tab on the left (you can chose between ships and possessions) What does the number I have marked red represent View AttachmentFrom the manual, under Game Interface, The Map Tree The map tree The numbers after each area is: Total player nation tonnage in area, adjusted for colonial service capability Base points of player ships in area / Total player nation base capacity in area
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Post by rimbecano on Nov 22, 2020 22:08:59 GMT -6
From the manual, under Game Interface, The Map Tree The map tree The numbers after each area is: Total player nation tonnage in area, adjusted for colonial service capability Base points of player ships in area / Total player nation base capacity in area Now the question is just "how do we determine the base capacity that an individual ship will need?"
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Post by oldpop2000 on Nov 23, 2020 8:25:19 GMT -6
From the manual, under Game Interface, The Map Tree The map tree The numbers after each area is: Total player nation tonnage in area, adjusted for colonial service capability Base points of player ships in area / Total player nation base capacity in area Now the question is just "how do we determine the base capacity that an individual ship will need?" Can't we just look at the maintenance required for each ship in the data area.
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Post by oldpop2000 on Nov 23, 2020 9:54:11 GMT -6
Here something that I just computed for a 1928 Japan Game.
Southeast Asia is 36,858 (68,119) Based on the manual, that means that Japan has a total tonnage of 36,858. Well the total tonnage by my calculation based on the ships, is in fact 79,000 tons. I have 68 points of 119 points.
This somehow does not make perfect sense. Anyone got the answer or is there an answer?
Update: I just moved two 27000 tons battleships to Southeast Asia. Let's see what this does to the numbers.
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alant
Full Member
Posts: 125
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Post by alant on Nov 23, 2020 10:24:06 GMT -6
Wait, you can somehow increase the base capacity of a possession? Please explain . . in English not math.
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lucur
Junior Member
Posts: 72
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Post by lucur on Nov 23, 2020 10:54:23 GMT -6
Wait, you can somehow increase the base capacity of a possession? Please explain . . in English not math. It's pretty simple, go to map, click on the possessions flag, click on improve bases. This will instantly cost a little money and take a year iirc to increase the station limit. By how much, and how much of that is used by any single ship is still not finally researched as this thread shows
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alant
Full Member
Posts: 125
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Post by alant on Nov 23, 2020 10:56:20 GMT -6
Thanks, I must have missed where that was covered in the player manual.
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Post by rimbecano on Nov 23, 2020 11:10:38 GMT -6
Now the question is just "how do we determine the base capacity that an individual ship will need?" Can't we just look at the maintenance required for each ship in the data area. Oh, I thought that was just the maintenance cost per month. I didn't realize that the amount of base capacity a ship needs is equal to its maintenance cost. Is that documented in the manual somewhere?
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Post by oldpop2000 on Nov 23, 2020 11:12:29 GMT -6
Can't we just look at the maintenance required for each ship in the data area. Oh, I thought that was just the maintenance cost per month. I didn't realize that the amount of base capacity a ship needs is equal to its maintenance cost. Is that documented in the manual somewhere? I don't know, I will have to get into the manual later.
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