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Post by janxol on Nov 23, 2020 12:14:46 GMT -6
There appears to be no correlation between maintenance and supply points.
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Post by aeson on Nov 23, 2020 12:31:14 GMT -6
Wait, you can somehow increase the base capacity of a possession? Please explain . . in English not math. It's pretty simple, go to map, click on the possessions flag, click on improve bases. This will instantly cost a little money and take a year iirc to increase the station limit. By how much, and how much of that is used by any single ship is still not finally researched as this thread shows Base capacity in a possession normally increases by min(50, currentBaseCapacity) each time you order the bases improved.
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Post by hawkeye on Nov 23, 2020 14:45:27 GMT -6
Now the question is just "how do we determine the base capacity that an individual ship will need?" Can't we just look at the maintenance required for each ship in the data area. View AttachmentThat can't be right. That Fuso in this example would take 434 base capacity. The base requirements for ships has to be WAY smaller.
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Post by oldpop2000 on Nov 23, 2020 15:53:52 GMT -6
When you move ships to another area, it isn't a base, it's an area. Now, how many bases are in that area because you are assigning those ships to any particular base. Example: Japan and Southeast Asia. Japan has Formosa, Northern Mariana's and the Carolina's as bases in that area. So, those ships are at those three bases. Now, base capacity for Japan is 10. Does this mean that each base can support 10 ships or that the cumulative total of ships is ten. When are right click on Formosa, the base capacity is 100 and ports are Kilung and Takeo. Now it allows me to click on improve bases and improve the base which will take 12 months total. I am still trying to sort this out but any help would be nice. But I have examined Base Overview and on Formosa, none of those two bases have naval capacity. In fact, you cannot expand naval capacity of either of those two bases. Based on actual WW2 topographical maps, on the East coast of Formosa, only Suo was a sheltered harbor, Boryo was a small port on the SW coast, Tamsui was an old Junk port. Now the real bases were in the Pescadores Islands off of the western coast of Formosa. There was also Anping another Junk port. www.history.navy.mil/research/library/online-reading-room/title-list-alphabetically/n/northern-formosa-pescadores.html
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Post by hawkeye on Nov 24, 2020 2:15:47 GMT -6
Well, from what I understand, this is how it works in the game Every sea-zone has a free base capacity of 10 To that value, the base capacity of any possession you own in that sea-zone is added. P.s. Shouldn't Germany have an overall base-capacity of 370 in the picture above? The game uses some sort of "Base Capacity Points" for each ship and to me the question still is: How are those points calculated and why aren't they shown on the ship-lists (Ships in service and Ships under construction)? Or are you talking about real live base capacities and abilities to expand ports? Because in another game I don't have anymore, I took Formosa from Japan and I sure was able to expand it's base capacity.
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Post by dorn on Nov 24, 2020 3:03:09 GMT -6
These points are probably based on displacement / construction costs or maintenance costs and slightly probably adjusted.
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Post by aeson on Nov 24, 2020 9:59:50 GMT -6
Every sea-zone has a free base capacity of 10 Only in peacetime. Are you at war? If yes, then no.
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Post by brygun on Nov 30, 2020 2:16:25 GMT -6
To address a sub-question that may not have been answered:
The extra 10 points of allowed strength in peace time reflects the ease of being able to buy supplies, move personnel and so on with all nations. Once a war breaks out that assistance would violate a neutral's neutrality so is lost.
For example you could buy hundreds of tons of coal in peacetime but in war you must ship. Another example in peace time you could use any body's passenger liner to sail replacement crews or move off-duty sailors home but in wartime they have to go on your own shipping.
One could also see that one's own support ship, like the Altmark for the Graf Spree, could sail freely in peacetime and restock.
This helps in my own dispersing light raiders, CLR or AVR, during peace time all around the world. They are easily kept healthy until war breaks out. Then its a matter of endurance and occasional internments for the various sinkings or drawing-off they create.
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Post by brygun on Nov 30, 2020 2:19:56 GMT -6
Wait, you can somehow increase the base capacity of a possession? Please explain . . in English not math. It's pretty simple, go to map, click on the possessions flag, click on improve bases. This will instantly cost a little money and take a year iirc to increase the station limit. By how much, and how much of that is used by any single ship is still not finally researched as this thread shows The amount of increase seems to be related to the colony's at game start strength. For example medium colony capacity 10 adds 10 each time IIRC, while tiny colony of 5 adds 5 each time. So if you really want to improve your capacity in an area, other than capturing more colonies, spend the money on the larger colony's improvement. It costs the same whatever the base amount is (perhaps think in terms of it is harder to get supply ships there to build the improvement)
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lucur
Junior Member
Posts: 72
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Post by lucur on Nov 30, 2020 2:53:34 GMT -6
*sniü* The amount of increase seems to be related to the colony's at game start strength. For example medium colony capacity 10 adds 10 each time IIRC, while tiny colony of 5 adds 5 each time. So if you really want to improve your capacity in an area, other than capturing more colonies, spend the money on the larger colony's improvement. It costs the same whatever the base amount is (perhaps think in terms of it is harder to get supply ships there to build the improvement) Thanks for the response, this contradicts what aeson wrote above though (said it's the current base cap, but minimum 50). Guess i do have a point after all In practice i basically only pump base cap until it is a very large number and hope it's enough by the time i actually station my fleet there ^^
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Post by hawkeye on Nov 30, 2020 9:50:48 GMT -6
It's pretty simple, go to map, click on the possessions flag, click on improve bases. This will instantly cost a little money and take a year iirc to increase the station limit. By how much, and how much of that is used by any single ship is still not finally researched as this thread shows The amount of increase seems to be related to the colony's at game start strength. For example medium colony capacity 10 adds 10 each time IIRC, while tiny colony of 5 adds 5 each time. So if you really want to improve your capacity in an area, other than capturing more colonies, spend the money on the larger colony's improvement. It costs the same whatever the base amount is (perhaps think in terms of it is harder to get supply ships there to build the improvement) Pretty sure that isn't correct. As Germany, many colonies start out with a base capacity of 5. You increase it to 10, then to 20, then 40, then 70 and so on. The increase depends on the _current_ base capacity, not on the original one. aesonsorry for the late reply with re. to being at war or not, I thought I had replied immediately, but apparently didn't. Yes, I am (or was, more precisely) at war. Thanks for the info that those additional 10 points only apply during peace, I didn't know that.
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Post by jwsmith26 on Nov 30, 2020 13:58:56 GMT -6
aeson is correct that every nation gets a default basic basing capacity of 10 basing points per region during peacetime, however this applies only through 1930. As he mentions, this free 10 points generally disappears during war. However, things begin to change in 1931. In that year Germany, Great Britain and the USA are awarded an additional 12 default basing points in every region of the world. The following year, 1932, sees the same default basing capacity extended to every nation. At this point, every nation has a default basing capacity of 22 during peace and 12 during war. This default basing capacity continues through the early 30s, but in 1936 the default basing capacity increases again for GE, GB and US, with the US getting an especially large bump. In 1937, most other nations get a similar bump to a default capacity of 42, with the single exception of Italy whose default capacity rises to just 32. (I did not test AH but I suspect that it falls in line with Italy.) This default basing capacity continues unchanged through 1940. In 1941 and 1942 a further increase in default capacity occurs with Germany and especially the US getting quite substantial increases. In general, the default basing capacity is decreased by 10 basing points during war. Note that it doesn't matter which nations are at war, every nation's default capacity is decreased by 10 if a war is in progress between any nations. However, there appear to be exceptions to this general rule - note the anomalous findings for Germany and Japan in this table. Starting in 1937 and continuing through 1941, Japan did not lose 10 default basing points during a war. Starting in 1936, Germany lost substantially more than 10 default basing points when at war.
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Post by JagdFlanker on Dec 1, 2020 7:46:58 GMT -6
amazing stuff - explains why when blockading France as AH in the 1940s with no N Euro base my damaged BB didn't get interned
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bd88
New Member
Posts: 17
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Post by bd88 on Dec 22, 2020 1:42:41 GMT -6
Lots of great info here! There's still the outstanding question of how much base capacity each ship requires. Currently, it's mostly trial and error working out fleet sustainment, which is complicated by the fact that it seems to change over time based on factors like tech level, year, etc. Taken together it makes wartime overseas deployments pretty dicey and hard to plan for, especially more than one sea zone away from your home region.
I would LOVE to see this info added as another column on the ships in service screen in a future update or DLC! :-)
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Post by spudnik on Apr 4, 2021 10:38:09 GMT -6
Lots of great info here! There's still the outstanding question of how much base capacity each ship requires. Currently, it's mostly trial and error working out fleet sustainment, which is complicated by the fact that it seems to change over time based on factors like tech level, year, etc. Taken together it makes wartime overseas deployments pretty dicey and hard to plan for, especially more than one sea zone away from your home region. I would LOVE to see this info added as another column on the ships in service screen in a future update or DLC! :-) Not quite what you are asking for, but I am compiling a sheet with ship types and tonnages compared to their base usage as of the year 1900. If what you say about the year changing the usage is true, then this will depreciate the longer you play, but it will at least give us a good baseline to start with. docs.google.com/spreadsheets/d/1cYXEwXzQPm3xRXXMA5ry1SZ3eD764obthXOd6mtzrpo/edit?usp=sharingJust to keep my sanity, I am taking measurements of every 200 tons for DDs, every 500 tons for CL, every 750 tons for CA, every 1000 tons for B, and every 2000 tons for BB. If anyone is interested in lending a hand, notices any discrepancies, or has info to add, just let me know. I'll gladly take the help.
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