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Post by cv10 on Nov 25, 2020 15:51:13 GMT -6
hawkeye decourcy2 IIRC the reason that the devs implemented DRM was something like 50% of the last RTWI players pirated the game (Devs correct me if that number's off). Hell, every week or so someone shows up on the official discord (Or a related one) and asks how to pirate the game William Miller said that the number of pirated downloads of RTW I outnumbered the sales of the game by a factor of more than 2-to-1. Here's the thread and post: nws-online.proboards.com/post/40247/thread
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Post by williammiller on Nov 25, 2020 16:29:31 GMT -6
I've had to DMCA a number of sites that posted hacks for/copies of/etc for the game, and the cumulative listed downloads on those sites number somewhat more than the number of games we have actually sold and received compensation for. This was just the for ones that listed downloads, so the actual number is going to be higher. So yes, smaller game companies *can* be the target of mass piracy as well, we know this from experience.
Now, I personally (and I've stated this here before) do not like DRM....I understand the issues it can cause, and certainly understand the frustrations it can bring at times. But, like living in an area where you have to put security cameras up and bars on your windows due to high crime, piracy is fact of life (or perhaps more of a statement on our foibles as human beings) that won't simply go away if ignored.
I do intend to speak with Fredrik and Chris Dean about the possibility of scaling the DRM back to something like the 'serial number required' system we used to use (before our games became more popular and the piracy rate grew exponentially), so I will see what can be done to make things as transparent/simple as possible while still keeping some degree of security.
Thanks for at least reading and considering this reply, even if you do not agree with the premise/ideas contained therein.
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Post by broadsides on Nov 25, 2020 16:38:34 GMT -6
"Piracy" of a naval game. Is that irony, satire or sarcasm?
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Post by vader111 on Nov 25, 2020 22:23:19 GMT -6
hawkeye decourcy2 IIRC the reason that the devs implemented DRM was something like 50% 2/3 of RTWI players pirated the game (Devs correct me if that number's off). Hell, every week or so someone shows up on the official discord (Or a related one) and asks how to pirate the game I'm honestly not surprised considering there was no demo or any way to try the game before buying it. Because i would like to try a game before throwing $25 to $35 USD for a game that has no demo, and i'm in Australia, also live on a disability welfare payment & currency conversion is a thing for me.
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Post by hawkeye on Nov 25, 2020 23:03:56 GMT -6
Wow, I wouldn't have expected that at all. If that's the case, then I concede my point.
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Warspite
Full Member
Sky of blue/And sea of green
Posts: 230
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Post by Warspite on Nov 26, 2020 16:52:30 GMT -6
Well i use mods, so to update i have to reinstall using the 1.0 RTW2 exe, and then after that i always seem to have to reactivate. You can have multiple folders of the game on your PC and in each folder use different mods. This is what I do. I did the same with RTW I.
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Warspite
Full Member
Sky of blue/And sea of green
Posts: 230
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Post by Warspite on Nov 26, 2020 16:55:36 GMT -6
I've had to DMCA a number of sites that posted hacks for/copies of/etc for the game, and the cumulative listed downloads on those sites number somewhat more than the number of games we have actually sold and received compensation for. This was just the for ones that listed downloads, so the actual number is going to be higher. So yes, smaller game companies *can* be the target of mass piracy as well, we know this from experience. Now, I personally (and I've stated this here before) do not like DRM....I understand the issues it can cause, and certainly understand the frustrations it can bring at times. But, like living in an area where you have to put security cameras up and bars on your windows due to high crime, piracy is fact of life (or perhaps more of a statement on our foibles as human beings) that won't simply go away if ignored. I do intend to speak with Fredrik and Chris Dean about the possibility of scaling the DRM back to something like the 'serial number required' system we used to use (before our games became more popular and the piracy rate grew exponentially), so I will see what can be done to make things as transparent/simple as possible while still keeping some degree of security. Thanks for at least reading and considering this reply, even if you do not agree with the premise/ideas contained therein. I would be happy with a serial number system. I'm used to that with Matrix/Slitherine and I would find that a perfect compromise between no DRM at all and the current draconian DRM. Of course I would prefer no DRM but as you say human nature etc.
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Post by warspite1995 on Nov 29, 2020 8:59:52 GMT -6
I think the DRM should stay, its a pain in the ass and could be very much improved. But given the small size of the game and the dev's i dont want the game pirated out because some people dont want to pay for it. Having an air tight DRM also imh helps the community, if you paid for the game your much more likely to stick around and support its continued development/sequels/DLC's.
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Post by warspite1995 on Nov 29, 2020 9:01:43 GMT -6
hawkeye decourcy2 IIRC the reason that the devs implemented DRM was something like 50% 2/3 of RTWI players pirated the game (Devs correct me if that number's off). Hell, every week or so someone shows up on the official discord (Or a related one) and asks how to pirate the game I'm honestly not surprised considering there was no demo or any way to try the game before buying it. Because i would like to try a game before throwing $25 to $35 USD for a game that has no demo, and i'm in Australia, also live on a disability welfare payment & currency conversion is a thing for me. There is a Demo??? its 1920-1925, very good demo tbh. nws-online.proboards.com/thread/2002/rtw2-v1-demo-download-link
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spacenerd4
Full Member
Appreciating our feline friends
Posts: 164
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Post by spacenerd4 on Nov 29, 2020 10:35:02 GMT -6
I'm honestly not surprised considering there was no demo or any way to try the game before buying it. Because i would like to try a game before throwing $25 to $35 USD for a game that has no demo, and i'm in Australia, also live on a disability welfare payment & currency conversion is a thing for me. There is a Demo??? its 1920-1925, very good demo tbh. nws-online.proboards.com/thread/2002/rtw2-v1-demo-download-linkThey are talking about the lack of a RTW1 demo.
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Post by brygun on Nov 29, 2020 12:31:22 GMT -6
DRM in this game is fine. I only ever had to do a re-activate when moving from my tablet to my laptop.
What are you doing that is forcing all these re-activations?
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Post by vader111 on Nov 29, 2020 22:55:05 GMT -6
DRM in this game is fine. I only ever had to do a re-activate when moving from my tablet to my laptop. What are you doing that is forcing all these re-activations? You tell me, it errored out with a Hardware activation error but i haven't changes any hardware.
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Post by brygun on Nov 30, 2020 2:09:34 GMT -6
DRM in this game is fine. I only ever had to do a re-activate when moving from my tablet to my laptop. What are you doing that is forcing all these re-activations? You tell me, it errored out with a Hardware activation error but i haven't changes any hardware. Do you use a VPN? Or something that hides/changes your internet identification? Physically each internet card has a specific code, the MAC address IIRC. A VPN >might< (IMHO) be changing the apparent information enough to protect you by hiding that information which the DRM is thinking is hardware changes.
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Post by janxol on Nov 30, 2020 2:55:37 GMT -6
VPN shouldn't affect things. The game is tied to your hardware (motherboard AFAIK) and OS as far I can tell. I have only had to reactivate it once, when I switched several components inside my PC (MN included) which was entirely expected. Using a virtual machine, however, could mess with the game's activation. Otherwise no amount of updates or modding should matter.
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Post by vader111 on Nov 30, 2020 4:36:38 GMT -6
VPN shouldn't affect things. The game is tied to your hardware (motherboard AFAIK) and OS as far I can tell. I have only had to reactivate it once, when I switched several components inside my PC (MN included) which was entirely expected. Using a virtual machine, however, could mess with the game's activation. Otherwise no amount of updates or modding should matter. yeah i use a vpn, but its on 24/7 and yeah that wouldn't warrant a hardware change at all, it would take changing a motherboard, cpu & maybe a gpu at most.
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