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Post by rimbecano on Nov 30, 2020 7:03:42 GMT -6
Using a virtual machine, however, could mess with the game's activation. Nah, I run RTW2 inside a QEMU/KVM instance with no activation trouble whatsoever. Now, yeah, if I made significant changes to the hardware the VM was emulating, I'm sure it would cause trouble, but that applies to real hardware too. The only difference is that hardware changes are a lot easier to make on a VM.
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Post by gurudennis on Nov 30, 2020 18:57:58 GMT -6
Nah, I run RTW2 inside a QEMU/KVM instance with no activation trouble whatsoever. Now, yeah, if I made significant changes to the hardware the VM was emulating, I'm sure it would cause trouble, but that applies to real hardware too. The only difference is that hardware changes are a lot easier to make on a VM. The complexity (and ingenuity) of this approach made me blow air out of my nose. I remember when we first became aware of the flying circus that is the DRM in this game, one of the folks defending it said that RTW's audience is mostly old school people who are more familiar with shareware than with the likes of Steam, so it would be more comfortable for them this way. The argument sounded tenuous even at the time... Now reading about how one might use a VM to ensure that the DRM doesn't crap out on them, I can only imagine a proverbial "old timer" figuring it out. Hilarious. I think if the rumors are true and the developer is looking to relax the DRM to where it takes the form of a simple serial number, it'd probably be a good thing for all parties concerned at this point. After all, the initial burst of sales (and pirating attempts) is probably long since over. Whoever chooses to pirate the game now was probably never going to pay in the first place; and I'm willing to bet cracks are unfortunately out there even as it is.
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Post by rimbecano on Dec 1, 2020 16:33:42 GMT -6
Nah, I run RTW2 inside a QEMU/KVM instance with no activation trouble whatsoever. Now, yeah, if I made significant changes to the hardware the VM was emulating, I'm sure it would cause trouble, but that applies to real hardware too. The only difference is that hardware changes are a lot easier to make on a VM. The complexity (and ingenuity) of this approach made me blow air out of my nose. I remember when we first became aware of the flying circus that is the DRM in this game, one of the folks defending it said that RTW's audience is mostly old school people who are more familiar with shareware than with the likes of Steam, so it would be more comfortable for them this way. The argument sounded tenuous even at the time... Now reading about how one might use a VM to ensure that the DRM doesn't crap out on them, I can only imagine a proverbial "old timer" figuring it out. Hilarious. I didn't do it to prevent the DRM crapping out on me (there are plenty of people who've had no trouble on real hardware), I did it because I run Linux, I'd heard that RTW1 didn't run well under Wine, and I already had a Windows VM that was perfect for low-graphics gaming. When RTW2 came out, I ran it on the same VM as my RTW1 install. But provided you have install media and a spare Windows license, spinning up a Windows VM really isn't much trouble at all, old-timer or not.
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Post by akosjaccik on Dec 1, 2020 16:53:18 GMT -6
While I am glad that a whole lot of people are comfortable with the current situation, I have to admit, the broad generalizations are leaving a bit of a bad taste in my mouth. Personally, I did not play RtW2 since... let's see, late September due to what was esentially a Windows reinstallation. Before that I also had various problems with my hardware, which, again, led to multiple key requests. In my most recent case I _knew_ I had a good chance that I'll need to ask for a new key (before launch IIRC "major hardware changes" was communicated, so a sole Win reinstall [same distribution, same product, same user, same key, same hardware, you name it] kicking off the DRM, while I was suspicious, still caught me off-guard), so I wanted to "migrate" RtW2 to the same computer, but as I'd need the two instances run simultaneously, I had no means to do just that. In the end I made the clean installation on my computer, promptly realized that my RtW2 is dead yet again, and since I had reasons to assume that I may need to reinstall in the near future, I did not ask for a key. Credit where credit is absolutely due, William's customer support is above any criticism and I can only praise it, but the DRM (although not solely just that) made me weary.
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Post by mycophobia on Dec 2, 2020 13:00:11 GMT -6
While I can get behind the idea of that some sort of DRM at least justifiable given the extent the game might have been pirated, and that I never had trouble with the system itself, I do wonder if by this point DRM related issues and troubles have honestly taxed the devs more than its worth. William have done an excellent job resolving DRM related issues so far from what I've seen, but the fact that there is a non-stop stream of these issues does seem taxing, especially considering many of these issue came from players who purchased the game way back and had since made system changes or upgrades.
The dev have the final say and I personally won't think less of the devs either way, but I think it wouldn't hurt for them to reconsider the system at this point .
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Post by 13th Fleet on Dec 9, 2020 17:07:56 GMT -6
I have had repeated issues of the game's exe getting vanished off of my computer by, presumably, my antivirus not liking the DRM. It's weird because the exe just disappears without a trace with a notice in the AV log, not in quarantine or anything, despite telling the AV to ignore the game's folder. It's always a hassle to deal with so I just haven't bothered since the last time it happened a couple months back.
I've also repeatedly talked with people who get deterred from buying the game by the combination of it not being on Steam or any of the equivalents and the validation process being as involved as it is.
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Post by flip7406 on Dec 13, 2020 7:41:23 GMT -6
hawkeye decourcy2 IIRC the reason that the devs implemented DRM was something like 50% 2/3 of RTWI players pirated the game (Devs correct me if that number's off). Hell, every week or so someone shows up on the official discord (Or a related one) and asks how to pirate the game How do they even know that first of all? Second of all the stat they are missing is how many people bought the game after pirating it. The assumption that a pirate will never ever buy a game he pirates is simply wrong, I can speak from experience. I would also like to see the DRM removed, I made a typo in my email when I originally bought the game and was thus unable to re-download it. The hassle of dealing with this soured the game for me and I just dropped it for an entire year. I had to email support and they told me to buy the game again and they would refund me so it would be registered under the correct email.
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Post by vader111 on Dec 15, 2020 5:24:50 GMT -6
Ok so the only hardware change i could imagine affecting the DRM i made was turning off CPU Visualization in my Bios, other then that nothing else was changed.
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w2c
Full Member
Posts: 178
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Post by w2c on Dec 27, 2020 15:31:52 GMT -6
I just recently had an issue with it where I was trying to update to 1.24 only to discover that the clean install folders I thought I had made before weren't working as such. Thankfully I still had a copy of the original install exe so was able to just reinstall and update from there, but still. I really just want to add here that when I was first buying the game, the DRM issue was one of my initial concerns that led to me being hesitant to buy and I think that's a topic that hasn't been mentioned yet. I understand it makes it more difficult for pirates but there's a real possibility it can also be restricting genuine sales from those that find out about the DRM and the various hoops you have to jump through and leads to them deciding to pass on the hassle altogether. I dunno, I can only speak for myself and can state it was something I at least thought about when deciding whether or not to buy. I sympathize with the devs for sure, especially hearing the number of pirated copies to actual sales, but I have to think a less obstructive process has to exist that can still do the job.
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Post by vader111 on Jul 30, 2021 7:10:05 GMT -6
Well once again after not playing the game for quite a while and wanting to get back into it, I cannot since the game has magically Deactivated itself, Congrats Devs you have outplayed yourselfs once again.
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Post by vader111 on Jul 30, 2021 7:12:26 GMT -6
Look if your gonna use DRM then atleast make it automatic.
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Post by legion0047 on Jul 30, 2021 8:03:19 GMT -6
I had my Antivirus put the .exe into quarantine and having to manually stop it from doing that once following a Windows update, but I never had any problems with the DRM outside of that.
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Post by vader111 on Jul 30, 2021 15:08:19 GMT -6
Does help that it's basically impossible to find whats causing it, since i make lot of changes in my bios, i have done windows, driver and software updates so yeah.
This Drm is more twitchy then someone with tourette's for me at least.
Dealing with all this Drm related Crap basically kills any mood to play the game that I "Legally Bought With Real Money!"
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Post by vader111 on Jul 30, 2021 15:12:53 GMT -6
So what i want to know is, with the state of how the DRM is developed, what happens if you go bust and have to shut shop?
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Post by williammiller on Jul 31, 2021 7:58:50 GMT -6
So what i want to know is, with the state of how the DRM is developed, what happens if you go bust and have to shut shop? Not likely to happen, but in that case we would release a final version that would unlock the game (other than requiring your serial number to be entered).
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