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Post by andrzej597 on Apr 21, 2021 16:46:18 GMT -6
It wasn't the reload time that was an issue, it was the time it took the missile to reach its target. Most early systems could only direct one, or at the most, two missiles at a time. I would consider three kills in a minute a bug. There is at least one instance of a single missile taking out two aircraft, but even that occurs far too often in the game. Yeah hard agree i dont mind heavy SAMs having collateral kills on torpedo or dive bombers as they could have pretty close formations and heavy sams large warheads but on light/medium SAM it should be very rare for a double kill Actually, I have noticed in-game SAMs doing double and triple kills on aircraft more than once, so that's not a problem. The problem is, nobody used dive bombing an torpedo bombing in the SAM era - they rapidly went out of style since late-WWII in favour of much more efficient and hard to evade skip bombing and toss bombing.
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Post by williammiller on Apr 21, 2021 23:05:07 GMT -6
Dive-bombing (and torpedo bombing for the most part) techniques will be phased out at a certain point during game play in the Expansion systems, mainly due to more accurate bombing technology, guided weapons, and increased AA defense lethality.
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Post by tornado1555 on Apr 22, 2021 5:04:12 GMT -6
Dive-bombing (and torpedo bombing for the most part) techniques will be phased out at a certain point during game play in the Expansion systems, mainly due to more accurate bombing technology, guided weapons, and increased AA defense lethality. Will this change happen at a set time, or will it happen when a certain technological (and therefore moddable) point is reached?
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Post by williammiller on Apr 22, 2021 9:31:02 GMT -6
Dive-bombing (and torpedo bombing for the most part) techniques will be phased out at a certain point during game play in the Expansion systems, mainly due to more accurate bombing technology, guided weapons, and increased AA defense lethality. Will this change happen at a set time, or will it happen when a certain technological (and therefore moddable) point is reached? Right now, IIRC, it's a combination of a 'maximum year cap' and certain tech items that have to be achieved for an earlier end to these attack types, but Fredrik W would know for certain what the current implementation is in the beta.
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Post by christian on Apr 22, 2021 12:06:03 GMT -6
Will we see current SAMs being converted to just missile launchers since in real life almost all SAM systems present on naval vessels could be used against ships or were designed for anti sea and air capability
while SSMs become purpose built anti ship systems/cruise missile systems like the hull mounted tubes on the soviet ships and like the p-15 termits
This would also make it an interesting tradeoff Take the heavier SAMs which can both hit ships and aircraft and have a lot of spare missiles in the magazines. Or take the relatively lighter hull mounted large silo/tube anti ship SSMs which have no reloads but do FAR more damage when they hit and have longer range and speed and better anti ship guidance and some form of armor piercing capability
Also to what extent are heavy SSMs and light SSMs planning to be modelled in the game considering how important they will be
Are there any features specifically planned to enhance missile gameplay
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Post by navalperson on Apr 22, 2021 15:04:58 GMT -6
With missiles being a big part of the expansion are we going to see the ability to have multiple types of missiles on ships as well as missile magazines and are bigger displacement limit for destroyers to simulate the Cold War era destroyers as well as destroyer leaders as well as better fire control become available to handle more missiles than guns on ships so we can have more or less true CG’s, CAG’s and CLG’s in the works?
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Post by christian on Apr 22, 2021 23:55:45 GMT -6
Are we going to see an electronics/radar screen so we can choose what kind of radar and systems we mount on ships and how much redundancy there is or will that automatically be determined depending on armament present on the ship ?
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Post by stratos on Apr 23, 2021 1:58:32 GMT -6
Would be possible to get a map editor? to creste phantasy worlds...
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Post by wlbjork on Apr 23, 2021 2:58:14 GMT -6
Will we see current SAMs being converted to just missile launchers since in real life almost all SAM systems present on naval vessels could be used against ships or were designed for anti sea and air capability while SSMs become purpose built anti ship systems/cruise missile systems like the hull mounted tubes on the soviet ships and like the p-15 termits This would also make it an interesting tradeoff Take the heavier SAMs which can both hit ships and aircraft and have a lot of spare missiles in the magazines. Or take the relatively lighter hull mounted large silo/tube anti ship SSMs which have no reloads but do FAR more damage when they hit and have longer range and speed and better anti ship guidance and some form of armor piercing capability Also to what extent are heavy SSMs and light SSMs planning to be modelled in the game considering how important they will be Are there any features specifically planned to enhance missile gameplay More missiles than I'd realised as well. I suppose it depends on whether missiles will be like aircraft or guns. I could see an incremental development bringing in dual-purpose mode to what was initially a pure SAM.
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Post by maxnacemit on Apr 23, 2021 3:00:19 GMT -6
Will the expansion offer an opportunity to mount ASMs on torpedo bombers from a certain time period?
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Post by Adseria on Apr 23, 2021 5:07:14 GMT -6
With missiles being a big part of the expansion are we going to see the ability to have multiple types of missiles on ships as well as missile magazines and are bigger displacement limit for destroyers to simulate the Cold War era destroyers as well as destroyer leaders as well as better fire control become available to handle more missiles than guns on ships so we can have more or less true CG’s, CAG’s and CLG’s in the works? Jesus, five questions in a single sentence? Stop to take a breath occasionally!
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Post by navalperson on Apr 23, 2021 5:51:14 GMT -6
With missiles being a big part of the expansion are we going to see the ability to have multiple types of missiles on ships as well as missile magazines and are bigger displacement limit for destroyers to simulate the Cold War era destroyers as well as destroyer leaders as well as better fire control become available to handle more missiles than guns on ships so we can have more or less true CG’s, CAG’s and CLG’s in the works? Jesus, five questions in a single sentence? Stop to take a breath occasionally! Yeah oops sorry about that I might have gotten a bit carried away but have been on some sort of a missile cruiser admiration for some reason.
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Post by williammiller on Apr 23, 2021 9:29:29 GMT -6
With missiles being a big part of the expansion are we going to see the ability to have multiple types of missiles on ships as well as missile magazines and are bigger displacement limit for destroyers to simulate the Cold War era destroyers as well as destroyer leaders as well as better fire control become available to handle more missiles than guns on ships so we can have more or less true CG’s, CAG’s and CLG’s in the works? You can have Light, Medium, and (if the ship is large enough) Heavy SAM systems on a single ship, yes. Incidentally for your second question, one of our internal Beta Team discussion topics is the destroyer displacement 'bloat' of the USN with the Spruance & Burke classes...
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Post by navalperson on Apr 23, 2021 10:05:34 GMT -6
With missiles being a big part of the expansion are we going to see the ability to have multiple types of missiles on ships as well as missile magazines and are bigger displacement limit for destroyers to simulate the Cold War era destroyers as well as destroyer leaders as well as better fire control become available to handle more missiles than guns on ships so we can have more or less true CG’s, CAG’s and CLG’s in the works? You can have Light, Medium, and (if the ship is large enough) Heavy SAM systems on a single ship, yes. Incidentally for your second question, one of our internal Beta Team discussion topics is the destroyer displacement 'bloat' of the USN with the Spruance & Burke classes... Thanks I was wondering about if cold war destroyer displacement would be taken into account. Also will ASM be able to be equipped on ships or is the DLC not going to focus on them?
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Post by cogsandspigots on Apr 23, 2021 10:57:36 GMT -6
Will ships have means of defending themselves against SSMs and ASMs? Right now all they can do is sit there and take it.
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