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Post by halseyincarnate on Sept 25, 2021 10:00:34 GMT -6
Fair point, my last game was as the US so I'm still in the mind set of "what budget, if I want it I build it"
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Post by brygun on Sept 26, 2021 10:15:12 GMT -6
Been playing a game into 1954 as Germany fighting the USA.... the no budget boys.
Their CVs have SAMs on them and my carrier planes are slaughtered on the attack runs with very rarely getting a weapon hit.
Definitely need some way to simulate plane launched missiles perhaps as weapon load outs replacing bombs or torpedoes. The range of the ASM could stop the plane needing to be near LAA or later MAA. The LAA and MAA could still be firing at the missile and shoot the missile down or make it miss. The plane wouldnt be as exposed.
Plane defences against SAM need to come into being too like various versions of chaffs and flares.
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There is also the possibily of having AA missiles (air to air) like the Sidewinder. Torpedo planes might carry them too.
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What about naval helicopters like the Lynx which could fire ASM? In a game of Harpoon I annoyed an enemy fleet by popping up my helicopters to a height that had radar range, firing and before the intercept missiles got to the lynx dropping the helicopter back low. The enemy was depleting their stock of ship board SAMs. The depletion was the point before my main barrage fired.
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Ive always been hesitant of RTW going into the missile age as it adds so many layers more.
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Post by maxnacemit on Sept 26, 2021 11:39:01 GMT -6
The expansion seems to add all this and more. The devs promised a detailed description of all new features pretty soon.
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indy
Full Member
Posts: 118
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Post by indy on Sept 26, 2021 20:49:34 GMT -6
brygunYes, simulating air to surface weapon load outs on planes needs to be done just like how you select a torpedo or various bomb sizes. You need to be able to select this ordnance type before launch. The pop ups and news reports need to reflect what type weapon hits what just as they do for torps and bombs. The damage reports need to do the same.
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Post by fleet5 on Sept 27, 2021 9:52:49 GMT -6
I haven't read anything from the thread but this just popped into my head.
I hope it will make sense to ditch dive bombers and torpedo bombers for strike focused carriers at some point of this new timeline. This would probably finally allow carriers to be actual offensive ships as opposed to just keeping your surface forces from sinking instantly.
If you can strike confidently with your fighter bombers, there could be moments where it actually makes sense to do it.
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Post by gurudennis on Sept 27, 2021 16:43:28 GMT -6
I haven't heard much by way of news on the expansion since July. At this stage, would the dev team be able to share more information on the recent changes, the progression of the testing, and perhaps even a ballpark release timeline?
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Post by williammiller on Sept 27, 2021 17:01:51 GMT -6
I haven't read anything from the thread but this just popped into my head. I hope it will make sense to ditch dive bombers and torpedo bombers for strike focused carriers at some point of this new timeline. This would probably finally allow carriers to be actual offensive ships as opposed to just keeping your surface forces from sinking instantly. If you can strike confidently with your fighter bombers, there could be moments where it actually makes sense to do it. That is actually a 'change-up' that can/will happen in the Expansion, generally around 1945-1950 or so IIRC.
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Post by fleet5 on Sept 28, 2021 9:58:42 GMT -6
I haven't read anything from the thread but this just popped into my head. I hope it will make sense to ditch dive bombers and torpedo bombers for strike focused carriers at some point of this new timeline. This would probably finally allow carriers to be actual offensive ships as opposed to just keeping your surface forces from sinking instantly. If you can strike confidently with your fighter bombers, there could be moments where it actually makes sense to do it. That is actually a 'change-up' that can/will happen in the Expansion, generally around 1945-1950 or so IIRC. Nice. I hope you will rebalance the earlier air war as well so we can have actual strike carriers.
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Post by azazel on Sept 29, 2021 7:23:38 GMT -6
Hello,
It would be nice to have a simulation place to test the performance of your design
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Post by Fredrik W on Sept 29, 2021 10:18:48 GMT -6
Hello, It would be nice to have a simulation place to test the performance of your design Sorry, but there are no plans for that. Real ships were tested in war. In peacetime, no one knew exactly what would be the best design or technology, and that is what the game aims to simulate.
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Post by oldpop2000 on Sept 29, 2021 10:38:34 GMT -6
Hello, It would be nice to have a simulation place to test the performance of your design Sorry, but there are no plans for that. Real ships were tested in war. In peacetime, no one knew exactly what would be the best design or technology, and that is what the game aims to simulate. In 1883, the shipbuilding company of Denny and Brothers completed the world's first ship model basin, it was used to test William Froude's design including propellors, paddles etc. The first naval experimental model basin was in 1896 used by David Taylor. As you can see, model basins were in development before 1900. Also, ship guns etc. were tested prior to the period by many navies using older ships. Maybe we could revisit this idea?
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Post by azazel on Sept 29, 2021 10:49:47 GMT -6
ty for your reply
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Post by brygun on Sept 29, 2021 11:36:25 GMT -6
Sorry, but there are no plans for that. Real ships were tested in war. In peacetime, no one knew exactly what would be the best design or technology, and that is what the game aims to simulate. In 1883, the shipbuilding company of Denny and Brothers completed the world's first ship model basin, it was used to test William Froude's design including propellors, paddles etc. The first naval experimental model basin was in 1896 used by David Taylor. As you can see, model basins were in development before 1900. Also, ship guns etc. were tested prior to the period by many navies using older ships. Maybe we could revisit this idea? I think there is a difference in what "test" means. Testing components like the penetratoin of a gun is only part of that. You >might< capture out dated enemy armor but you won't know exactly if it will penetrate the existing enemy design. Thats a best-guess against what your intell says the ship has in thickness and what your spies believe their armor research is at. If you want a simulated battle with then that something the devs appear to be saying its a fit to the games idea.
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Post by oldpop2000 on Sept 29, 2021 11:58:29 GMT -6
In 1883, the shipbuilding company of Denny and Brothers completed the world's first ship model basin, it was used to test William Froude's design including propellors, paddles etc. The first naval experimental model basin was in 1896 used by David Taylor. As you can see, model basins were in development before 1900. Also, ship guns etc. were tested prior to the period by many navies using older ships. Maybe we could revisit this idea? I think there is a difference in what "test" means. Testing components like the penetratoin of a gun is only part of that. You >might< capture out dated enemy armor but you won't know exactly if it will penetrate the existing enemy design. Thats a best-guess against what your intell says the ship has in thickness and what your spies believe their armor research is at. If you want a simulated battle with then that something the devs appear to be saying its a fit to the games idea. If you want to test a full design, just use the fleet exercise and modify it to use testing ship designs. I think testing guns, fire control is a bit much.
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Post by azazel on Sept 30, 2021 3:16:24 GMT -6
good reply
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