jatzi
Full Member
Posts: 123
|
Post by jatzi on Oct 26, 2021 19:39:08 GMT -6
We already have airship carriers, they are just not controllable and their planes are just acting as fighter escorts. It would be nice to have zeppelins act more like ships and less like planes though. Controllable zeppelins could achieve that, with forced AI RTB when fuel reaches a cut-off point. Two planes is barely anything. I'm not talking about huge airships capable of carrying like 70 aircraft or anything. Just like 5-10, 5 being very achievable since the US built two that carried 5 fighters irl. The idea being that we could request CAP from them like we can with current land aircraft and they'd fly out really far and deploy their fighters for CAP for awhile, launch and recover and launch again until the battle is over or all the fighters are shot down. The reason for this would be that fighters often have fairly short range, in places like the Med or Northern Europe where you often fight near the shore in confined waters that's fine. But out in the pacific it becomes a real problem. I've often run into the issue of not having enough fighters to protect my whole fleet and not being able to call land-based CAP because I'm too far. An airship carrier, with 5-10 fighters each, would solve that problem. I like the steampunk vibe such a thing would give off. Steampunk is seriously cool. I wish zeppelins would bomb ships more too. I don't know if there's anything we could change to make that happen though.
|
|
|
Post by umbaretz on Oct 28, 2021 4:22:53 GMT -6
We already have airship carriers, they are just not controllable and their planes are just acting as fighter escorts. It would be nice to have zeppelins act more like ships and less like planes though. Controllable zeppelins could achieve that, with forced AI RTB when fuel reaches a cut-off point. I like the steampunk vibe such a thing would give off. Steampunk is seriously cool. I wish zeppelins would bomb ships more too. I don't know if there's anything we could change to make that happen though. When I started expanding airbases - it seemed zeppelins started to do attack runs sometimes. Even had one DD kill by near explosion in a game.
|
|
jatzi
Full Member
Posts: 123
|
Post by jatzi on Oct 28, 2021 11:43:00 GMT -6
I like the steampunk vibe such a thing would give off. Steampunk is seriously cool. I wish zeppelins would bomb ships more too. I don't know if there's anything we could change to make that happen though. When I started expanding airbases - it seemed zeppelins started to do attack runs sometimes. Even had one DD kill by near explosion in a game.
There's some tech for it. So it does happen sometimes. But zeppelins are slow and I'm not sure if they organize naval strikes like regular land-based air does or if they just bomb ships when they come across them while scouting. I've seen it happen in the Caribbean and the Med but that's really it. Maybe I'll try a zeppelin only game lol, see how it goes
|
|
|
Post by skyhawk on Oct 28, 2021 12:31:55 GMT -6
I've been attacked by what seemed like several zeppelins together on more than one occasion when dealing with the French in the Channel and off the German west coast ports as Germany. It happens. Haven't lost anything to them despite the pathetic AA at the time but its kind of hair raising when it does happen since its uncommon.
|
|
|
Post by dontmajorchem on Oct 29, 2021 2:29:40 GMT -6
A zeppelin dropped a bomb through one of my newish battleships in the late 1920s and flashed fired it.I wasn't even that mad, just glad the zeppelin had a good time
|
|
|
Post by akosjaccik on Oct 29, 2021 2:36:35 GMT -6
A zeppelin dropped a bomb through one of my newish battleships in the late 1920s and flashed fired it.I wasn't even that mad, just glad the zeppelin had a good time Meanwhile at "home": - "Did you hear that one of our balloon-boys reported a sunk battleship? I know airmen make up the most ridiculous claims sometimes, but this gets the p... wait, what? Seriously?!"
|
|
|
Post by umbaretz on Oct 29, 2021 3:53:56 GMT -6
When I started expanding airbases - it seemed zeppelins started to do attack runs sometimes. Even had one DD kill by near explosion in a game.
There's some tech for it. So it does happen sometimes. But zeppelins are slow and I'm not sure if they organize naval strikes like regular land-based air does or if they just bomb ships when they come across them while scouting. I've seen it happen in the Caribbean and the Med but that's really it. Maybe I'll try a zeppelin only game lol, see how it goes Of course there's a tech, but usually they don't do bombing runs anyway. But when I started having much more zeppelins in the base it started happening. Probably, if you have few - they are all being assigned recon.
|
|
|
Post by TheOtherPoster on Oct 31, 2021 10:35:06 GMT -6
If we dare to engage in a battle in an area where we do not have any naval bases, we risk to lose any damaged ship for the rest of the war because we wont be able to move it back to our bases. The funny thing is that it will sit there for months and months neither sunk, nor able to move away, probably until the end of the war. Another oddity is that this applies also to ships only lightly damaged in battle.
I propose: If the ship is only lightly damaged we will be able to bring it back home. Maybe taking 1 turn extra to reach port? If it is more seriously damaged it would either: be interned in a neutral port, captured by the enemy or sink after one turn.
It does not make sense to have a battleship adrift in mid Atlantic for half a year while fleets move up and down all the time.
|
|
|
Post by legion0047 on Nov 1, 2021 10:47:29 GMT -6
As some people have mentioned before, would it be possible to get a commonwealth like deal out of colonies you release? I.e you still get the ports, coastal batteries, etc, you just lose the money?
|
|
|
Post by cormallen on Nov 2, 2021 9:50:47 GMT -6
Oct 23, 2021 1:47:33 GMT garrisonchisholm said: vonpanzerhosen 'Will it be possible to 'upgrade' by refitting to smaller caliber 'modern' guns? I.e. refitting -2Q 13"ers to -1Q 11"?'
No, the guns represented by -2 are simply to obsolescent to support upgrading. As the rules currently stand such ships would have to abide by the existing rules, where-in single un-armored 6" or less mounts could be substituted, but such a ship would not only hardly be useful, but would have a very hard time falling into an extant category class (presuming such a large-gunned ship had battleship-thickness armor) to be a game-legal ship.
Uhm... Big old guns certainly could be upgraded and were on several occasions. Here's a couple of examples:
HMS Revenge had her old 13.5s relined down to 12 inches for bombardment work with the Dover Patrol and The Italians bored out the 12s on several Dreadnoughts to make them into 12.6inchers.
The Italians refitted ships with newer 10s replacing old 13.5s and planned to swap out the big 17 inchers on their big old Ironclad Barbette ships. Lots of stuff is very possible it's just whether it is cost effective. Treaties will always tend to change the cost curve on this btw.
*As to what I like/want/meh about this... 1890 start - pleasing but the IG armour tech system needs to properly reflect the really big changes here. Submarines getting more controllable - Excellent. All the late/aircraft tweaks - Not really my scene but I hope it allows more control of land based air because that's the bit I really don't like about the current air system.
What does it need to do? Some sort of force editor please! Firstly to allow players to group ships by speed and abilities more sensibly, and secondly to allow control of who is tasked with fleet support roles and who is patrolling the northern wastes (or wherever) hunting raiders or guarding convoys. I play big navies quite a lot and being unable to effectively stop my light fleet scouts and flotilla leaders from being dragged into duels with raiding armoured cruisers is very annoying.
An autoresolve for destroyer raids (at least, but they are the one scenario type I find least rewarding)?
Wild Card Option for Martian Invasion anyone?
Cheers Alan
|
|
|
Post by Emma on Nov 2, 2021 14:17:10 GMT -6
As some people have mentioned before, would it be possible to get a commonwealth like deal out of colonies you release? I.e you still get the ports, coastal batteries, etc, you just lose the money? This will really simulate the post-war decolonization process well, not just for the UK, but also for other colonial powers as well. I always found that having no middle-option between fully independence and full occupation makes it rather dry. If anyone has ever played HOI4, it would be rather easy to get what I mean here. Puppet a nation isn't quite the same as occupy a nation.
|
|
|
Post by javelin285 on Nov 3, 2021 23:36:29 GMT -6
What about the possibility of Salvaging ships lost in port from a surprise attack. Add it as an event post where you have to pay either in budget or in a certain amount of cash up front to see what ships can be salvaged and what ships need to be scrapped.
|
|
|
Post by wlbjork on Nov 4, 2021 0:30:28 GMT -6
What about the possibility of Salvaging ships lost in port from a surprise attack. Add it as an event post where you have to pay either in budget or in a certain amount of cash up front to see what ships can be salvaged and what ships need to be scrapped. This does happen, though I don't think you get notification of such an event - the RNG just gives the ship back.
|
|
|
Post by kyrenic on Nov 4, 2021 4:20:58 GMT -6
Hmm one thing that has always bothered me was that I couldn't open a design for rebuild during construction and switch said ship that is under construction to the rebuild for a few extra months depending on the severity of the rebuild and the progress of the current build. I think this would be a really neat feature!
|
|
|
Post by legion0047 on Nov 4, 2021 10:17:21 GMT -6
Honestly, I would be fine with just the ability to refit ships to aircraft carriers during construction.
|
|