Post by williammiller on Feb 24, 2021 11:53:42 GMT -5
Beta 27 released to Beta-testers:
*Added gas turbine propulsion for ships.
*Added missile submarines (SSG).
*You can now put damaged ships in mothballed status. This simulates that repairs have been postponed. The purpose of this is to save resources (money); Ships under repair cost 2 x maintenance, but sometimes in war when your budget is tight it might be attractive to lay up damaged ships instead of repairing them.
*Various bug fixes and adjustments to combat.
Last Edit: Feb 24, 2021 11:54:56 GMT -5 by williammiller: Fixed "SSGN" typo...
Post by williammiller on Mar 23, 2021 12:20:57 GMT -5
The latest Expansion betas (28-30) have mainly focused on bug fixes/adjustments for both existing and Expansion items/systems; however, some new changes that may be of interest are as follows:
1) Oxygen torp usage doctrine can now be determined per ship type 2) Added use of magnetic pistols on torpedoes 3) Added additional torpedo techs to cover more advanced torpedo designs 4) Midway and other very minor possessions will no longer rebel. 5) Adjusted game mission data as to avoid battles in constricted waters after circa 1930-1940.
Post by williammiller on Apr 23, 2021 17:14:30 GMT -5
The latest internal beta (B33) for the RTW2 Expansion was released to the Beta Team today. It includes the following (in addition to other minor stuff not shown below):
1) Up to 8 AI nations in play 2) Inter AI alliances and wars now implemented 3) Tweaked gunnery before 1900 so that accuracy tech malus will be smaller at shorter ranges. 4) Improved the 1890 start.
Note: I will not comment upon specific questions about the AI alliances/wars system until such time as we have time to test and tweak the system to our satisfaction, due to possible changes in the system that may be made.
Post by williammiller on Apr 28, 2021 11:53:29 GMT -5
The latest internal beta (B34) for the RTW2 Expansion has dropped in our internal Beta threads.
While it has a number of minor fixes and changes, the following items are the highlights of this release: 1) Fixed various issues with rebuilding the 1890 legacy fleet. (Incidentally, this also allows building the Brandenburg class in the 1890s, and ships such as the Admiral Budin for example & the Hagen class). 2) Allowed the selection of colors for the superstructure layers for individual ship classes (use the ... buttons in the design superstructure box) 3) Added ambush function. Depending on your intelligence effort, you may get an advantage, more or stronger ships, in an engagement.
As a bonus item, I will let the below screenshot speak for itself:
Post by williammiller on Jun 9, 2021 18:09:52 GMT -5
The latest internal beta (B39) for the RTW2 Expansion has dropped in our internal Beta threads. While it has a number of minor fixes and changes, the following items are the highlights of this release:
1) Made effect of Krupp and Harvey armor more pronounced. 2) Made ships more likely to close the range before 1900 3) Made destroyers more likely to close if out of torpedo range. 4) Improved setting of armor modifier for legacy fleet. 5) Adjusted armor penetration below 3000 yards. 6) Now shows penetration data from 1000 yards and up in penetration display. 7) Almost doubled invasion range. 8) Chance of invasion triggering for an invasion target is now inversely proportional to range.