Jack
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Posts: 29
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Post by Jack on Mar 11, 2021 14:45:20 GMT -6
Any chance that the expansion will include auto-resolving battles? RTW2 only become playable for me thanks to the auto-resolve sim mod.
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Post by williammiller on Mar 12, 2021 14:19:42 GMT -6
Its something that we have considered, but at this point we have not determined if it is feasible to do so given the complexities of such a system.
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Jack
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Post by Jack on Jun 5, 2021 7:06:44 GMT -6
I hope you will come to a positive conlcusion about this. I like the commanding in RTW2 but with battles mounting up it becomes very fatiguing. I used tortugas tool to skip 90% of these undecisive small skirmish battles which otherwise would have drained my free/gaming time up beyond acceptance. For me this was a game changer and without it I would not be able to play RTW2.
It would be great to have something like this or a "tacscreen middle solution" in the game
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jatzi
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Post by jatzi on Jun 7, 2021 18:13:45 GMT -6
Tortuga has an Auto Resolve mod. It's pretty nice from what I've seen. It's designed to be fairly tame so you're not likely to lose like entire fleets, neither will the enemy.
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Post by oldpop2000 on Jun 7, 2021 20:04:14 GMT -6
Based on my programming experience, I would not let AI auto-resolve battle. Fight them yourselves and you can do a much better job over time. Trust me, you can.
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Post by buttons on Jun 8, 2021 11:38:56 GMT -6
Based on my programming experience, I would not let AI auto-resolve battle. Fight them yourselves and you can do a much better job over time. Trust me, you can. The issue is generally less "can I win" and more "do I want to bother with this?" I wouldn't let fleet battles be autoresolved ever for example and probably wouldn't let convoy attacks be resolved, but constant cruiser battles gets tiresome. I'm fine risking a light cruiser or something to avoid having to spend ten minutes running away or chasing a weaker cruiser and if I give up pursuit it turns towards my ship only to retreat when I turn around.
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jatzi
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Post by jatzi on Jun 8, 2021 12:08:37 GMT -6
Based on my programming experience, I would not let AI auto-resolve battle. Fight them yourselves and you can do a much better job over time. Trust me, you can. The issue is generally less "can I win" and more "do I want to bother with this?" I wouldn't let fleet battles be autoresolved ever for example and probably wouldn't let convoy attacks be resolved, but constant cruiser battles gets tiresome. I'm fine risking a light cruiser or something to avoid having to spend ten minutes running away or chasing a weaker cruiser and if I give up pursuit it turns towards my ship only to retreat when I turn around. Tortuga's auto-resolve mod is for you then! Its not bad like I said. Pretty fair. And if the devs want to implement one into the game maybe they can use that as a template? Same for an OOB editor since he's done that too!
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Warspite
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Sky of blue/And sea of green
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Post by Warspite on Jun 11, 2021 17:02:26 GMT -6
I too would love an auto resolve option.
I pretty much stopped playing because I've become bored by all the "small" battles.
I love designing ships and running a navy but I really wish I didn't have to fight all the battles. It might sound odd because that is a large part of the game but that's the way I feel.
I might have a look at Tortuga's mod.
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Jack
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Post by Jack on Jun 22, 2021 7:42:58 GMT -6
The issue is generally less "can I win" and more "do I want to bother with this?" I wouldn't let fleet battles be autoresolved ever for example and probably wouldn't let convoy attacks be resolved, but constant cruiser battles gets tiresome. I'm fine risking a light cruiser or something to avoid having to spend ten minutes running away or chasing a weaker cruiser and if I give up pursuit it turns towards my ship only to retreat when I turn around. Exactly this
Basically every RTW2 player/interested person I talked to that was tired or turned away of these countless pointless manual small battles. In my opinion it is extreme low quality and tiresome gaming time you´re forced to spent even for serious wargaming standards. Some of us have engaging jobs, partners, families, and other activities and are far from having infinite time to throw out of the window.
For me it is the most glaring issue of RTW2 and if a modder can almost fix this aspect without having access to the interal gamecode, this should be doable. Just having autresolve for the small battles would do the trick.
I doubt that tortuga´s autoresolve mod in its current version will work with the expansion.
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Post by appalachiangamer on Jun 25, 2021 23:10:47 GMT -6
The thing I'd like to see is an auto resolve that ends the combat after you lose the last ship you can control. I mean if you can't control anything more there is no need to continue.....
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jatzi
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Post by jatzi on Jun 27, 2021 12:48:53 GMT -6
Eh small battles don't bother me at all. In fact I enjoy them more than fleet battles usually. So an auto resolve is the least important thing to add imo especially since there's a decent mod for it already. But if its not hard to add in then yeah sure
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Post by wowzery on Jul 4, 2021 13:33:40 GMT -6
I will admit, destroyer battles are dull and boring early on in the game. And nothing worse than seeing you might have a battleship, or cruiser battle and get in and have two destroyers. Yippee.
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Post by vonfriedman on Jul 5, 2021 2:50:52 GMT -6
In my opinion the above from Jack and others is part of a larger problem. It is a matter of deciding at what decision level you intend to play. Currently the player is in the position of Secretary of the Navy or CNO and, descending further down in the event of a battle, to admiral, air group commander and still further down to the level of lieutenent-commander of a single destroyer. I would like to be able to choose between various preferences, one of which could be to leave things as they are now in the game, and the other to play only at a relatively high decision level, say to that of rear-admiral or higher. In such a case all minor operational decisions, from those concerning the micromanagement of the carrier air strikes to the battles between individual cruisers or a few destroyers should be left to the AI.
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Post by JagdFlanker on Jul 5, 2021 6:41:07 GMT -6
I will admit, destroyer battles are dull and boring early on in the game. And nothing worse than seeing you might have a battleship, or cruiser battle and get in and have two destroyers. Yippee. DD battles are easy to resolve - put them on ai control, click the FA checkbox, and wait for the scenario to be over. if it's just a DD battle the battle will be a draw, if it's a coastal shipping raid and you'r ahead in VPs let it run and take the tiny VP loss
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Jack
New Member
Posts: 29
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Post by Jack on Jul 25, 2021 0:31:52 GMT -6
In my opinion the above from Jack and others is part of a larger problem. It is a matter of deciding at what decision level you intend to play. Currently the player is in the position of Secretary of the Navy or CNO and, descending further down in the event of a battle, to admiral, air group commander and still further down to the level of lieutenent-commander of a single destroyer. I would like to be able to choose between various preferences, one of which could be to leave things as they are now in the game, and the other to play only at a relatively high decision level, say to that of rear-admiral or higher. In such a case all minor operational decisions, from those concerning the micromanagement of the carrier air strikes to the battles between individual cruisers or a few destroyers should be left to the AI. This would be fantastic as I see carrier strike aircraft micro in RTW2 as a burden but this solution is perhaps too complex for this small dev
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