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Post by buttons on Aug 11, 2021 16:23:42 GMT -6
Eh small battles don't bother me at all. In fact I enjoy them more than fleet battles usually. So an auto resolve is the least important thing to add imo especially since there's a decent mod for it already. But if its not hard to add in then yeah sure Some small battles are nice, but 1v1 cruiser battles are seemingly designed to be annoying. CA vs CL - CA turns to face CL
- CL outpaces CA
- CA turns around and gives up
- CL turns and pursues CA
- CA turns around to fight CL
- CL turns around and outpaces CA
- Repeat until nightfall
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jatzi
Full Member
Posts: 123
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Post by jatzi on Aug 14, 2021 14:39:35 GMT -6
Eh small battles don't bother me at all. In fact I enjoy them more than fleet battles usually. So an auto resolve is the least important thing to add imo especially since there's a decent mod for it already. But if its not hard to add in then yeah sure Some small battles are nice, but 1v1 cruiser battles are seemingly designed to be annoying. CA vs CL - CA turns to face CL
- CL outpaces CA
- CA turns around and gives up
- CL turns and pursues CA
- CA turns around to fight CL
- CL turns around and outpaces CA
- Repeat until nightfall
Matter of preference. I don't mind 1v1 cruiser fights, especially since they rarely happen
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Post by golingarf on Aug 14, 2021 14:44:47 GMT -6
Matter of preference. I don't mind 1v1 cruiser fights, especially since they rarely happen In RTW1, when using surface raiders, the exact same battles happen over and over again with the same outcomes. In one game I had cruisers with long range and a higher speed than anything else in the water, but they would still get "intercepted," forcing me to click until the scenario was allowed to end. These constant raider "interceptions" meant that regular battles were uncommon. I decided to never use raiders again, even though they were effective.
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jatzi
Full Member
Posts: 123
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Post by jatzi on Aug 14, 2021 14:46:37 GMT -6
Or just fight the battle. Also that wouldn't bother me either. I just don't understand how it does bother people. That's just me though
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Post by golingarf on Aug 14, 2021 14:47:43 GMT -6
Fight the CA with my CL optimized for speed and nothing else? No.
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jatzi
Full Member
Posts: 123
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Post by jatzi on Aug 15, 2021 18:43:16 GMT -6
Fight the CA with my CL optimized for speed and nothing else? No. Don't make those kind of ships then. Don't know what to tell you, that's on you
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Post by gurudennis on Aug 15, 2021 19:17:19 GMT -6
You know, I feel like I could probably take a stab at such an algorithm. The scope seems manageable, maybe a week or two of casual work to implement and tweak (obviously pro bono). There are many inputs here, but most of them can be distilled to just a few modifiers (e.g. torpedoes work better at night) and abstract scores (abstracted armor or firepower score per ship), also taking into account the chances of escape as a factor. If the devs are interested, well, they know where to find me
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Post by golingarf on Aug 15, 2021 22:13:49 GMT -6
Fight the CA with my CL optimized for speed and nothing else? No. Don't make those kind of ships then. Don't know what to tell you, that's on you .... I literally just said I decided never to use raiders again.
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jatzi
Full Member
Posts: 123
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Post by jatzi on Aug 16, 2021 14:20:40 GMT -6
Don't make those kind of ships then. Don't know what to tell you, that's on you .... I literally just said I decided never to use raiders again. I mean you can use raiders, just not those kinds of raiders lol. I use BCs and CA's to raid unless I know the AI is only using CLs to raid me. I almost never worry about interceptions because I don't design ships specifically for raiding. Just doesn't work in the framework of the game, same as CLAA's
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Post by gurudennis on Aug 16, 2021 15:50:07 GMT -6
.... I literally just said I decided never to use raiders again. I mean you can use raiders, just not those kinds of raiders lol. I use BCs and CA's to raid unless I know the AI is only using CLs to raid me. I almost never worry about interceptions because I don't design ships specifically for raiding. Just doesn't work in the framework of the game, same as CLAA's Unlike CLAAs, dedicated raiders have a dedicated stance and almost never suffer from misuse by the battle generator. As such, they can be extremely valuable in terms of bang for the buck. My experience is that their utility diminishes in the late game when fast CAs/CLs on trade protection become the norm and thwart most raider attacks even without intercepts.
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Post by buttons on Sept 16, 2021 17:25:38 GMT -6
Fight the CA with my CL optimized for speed and nothing else? No. Don't make those kind of ships then. Don't know what to tell you, that's on you The game shouldn't be designed so practical choices are dissuaded because the game actively makes them unfun. Now if light fast cruisers were bad for mechanical reasons, like AMCs could potentially cripple them with a lucky shot than fine, whatever. However, there is a difference between "this ship design is flawed and shouldn't be used" and "this ship design is boring and shouldn't be used." The former is an issue with your design or scheme the latter is a flaw with the game.
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Post by brygun on Sept 19, 2021 13:00:01 GMT -6
The autoresolve is badly needed for replacing the allied fighting situation in the end-of-turn messages. There is never any big fighting just things like KE lost for DD. Rarely anything the size of cruiser coming up and even rarer a BB. ITs always single ships from what I've seen. Never a BB, 2 CL, 5 DD lost for BC, CA, 3 DD type of message.
That a community modder had made one as fan work means the coding is quite possible. It doesnt have to be super exact and staying away from huge battles is still fair. Right now your allies dont do any signficant fighting which shouldnt be the case.
It would also make it possible for AI vs AI wars to happen. Right now you fight A, then B, then C while D has done nothing but build up their fleet. The auto resolve would be a step toward these AI vs AI wars depleting their strengths, as they should sometimes happen. It could also mean the player could have the option to join an existing war.
These are important things missing from the Admiral of a nation type play. It must be your nation at the start of the war with allies that don't do significant fighting.
>>>>
Also yeah... auto resolve isn't a matter of who could do better but do I play this out. Just like the raider intercepts. I usually play those if my raider is found only because my raider design is specifically masses of cheap raiders not wasting warship power to bag ~2 merchants a turn where I could build my way for ~8+ a turn.
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Post by akinesia on Oct 3, 2021 21:32:07 GMT -6
My number one wish for a good auto resolve in game the mod is ok but only a rough work around. I want a built in solution
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