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Post by hawkeye on May 8, 2021 0:32:41 GMT -6
Look, I have gone to great pains to get floatplanes, flying boats, fighters and torpedo bombers with average reliability, ordering new planes as fast as possible. Of course, I keep ordering new planes in the hopes of getting planes with either better reliability or performance. Anything that isn't as reliable as the old planes, I declare obsolete immediately.
But here is the problem: The stupid game decides to obsolete my perfectly good aircraft, just because there is a newer one around, even though it's reliability hasn't even been evaluated, so now I'm stuck with a bunch of aircraft types of poor reliability. I'm the head of the navy. I want those planes reinstated and I most _definitely_ want the guy responsible for this crap to be taken out and shot - repeatedly!
On a more serious note: Please, for the love of god, let ME decide, what plane gets obsoleted and what plane doesn't! I am allowed to decide on the smallest minutia of ship design but have no bloody say in naval aviation at all? Are you f-ing kidding me?
Come to think of it, while I'm not a modder by a long shot, if all it takes to disable the game doing this is something like changing a line from, "true" to "false", hey, I'm all game, just point me into the right direction.
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Post by dorn on May 8, 2021 3:58:12 GMT -6
You can always as Admiral interfere what type of aicraft you will use. 1. Open aicraft types 2. Click on "show obsolete types" - screenshot 1 3. Right click on any aicraft and choose "Obsolete". This will change status of "Obsolete" between "yes" and "no" - screenshot 2
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Post by mobeer on May 8, 2021 4:37:50 GMT -6
Given the number of plans we have ashore, could we design non-carrier capable fighters etc?
Likewise if the game will have night fighters as a role in future, can we get multiple fighters in service at the same time? e.g., long range low manuverability night fighter, fast twin engine land fighter, manuverable carrier fighter.
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Post by janxol on May 8, 2021 6:36:02 GMT -6
One thing I would personally like to see is the ability to have more than 1 model of a given type in service. For example 2 types of fighters or 2 types of torpedo bombers. Then on the airwings view add a rightclick option to set "preferred aircraft model" out of those fielded.
For example on smaller CVL I may want a multirole fighter, while on a larger CV a dedicated interceptor with no need for bombload. I would like that option even if it would mean that overall aircraft production drops because logistics.
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Post by hawkeye on May 8, 2021 6:43:19 GMT -6
Given the number of plans we have ashore, could we design non-carrier capable fighters etc? Likewise if the game will have night fighters as a role in future, can we get multiple fighters in service at the same time? e.g., long range low manuverability night fighter, fast twin engine land fighter, manuverable carrier fighter. And now I feel quite stupid Anyway, thanks a lot for the heads-up.
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Post by JagdFlanker on May 8, 2021 9:34:54 GMT -6
You can always as Admiral interfere what type of aicraft you will use. 1. Open aicraft types 2. Click on "show obsolete types" - screenshot 1 3. Right click on any aicraft and choose "Obsolete". This will change status of "Obsolete" between "yes" and "no" - screenshot 2 side note request - can we get an (O) beside aircraft marked as obsolete (like ships) so we can get a better idea of which aircraft we have in service when we check out obsolete types?
also, slightly off topic but in the same general request area, when we go to the ship build screen the game auto-obsoletes ships that are older than X years old, but i think it would be nice if instead the ship build screen worked like the aircraft screen where we can right-click on a ship and manually mark it as 'obsolete' so the ship class disappears from the default ship build screen. in this case the 'show older designs' checkbox should be renamed into 'show obsolete designs'
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Post by jwsmith26 on May 8, 2021 12:30:27 GMT -6
One thing I would personally like to see is the ability to have more than 1 model of a given type in service. For example 2 types of fighters or 2 types of torpedo bombers. Then on the airwings view add a rightclick option to set "preferred aircraft model" out of those fielded. For example on smaller CVL I may want a multirole fighter, while on a larger CV a dedicated interceptor with no need for bombload. I would like that option even if it would mean that overall aircraft production drops because logistics. You can already have multiple models in service. Using dorn 's example from an earlier post above (included below), we can see that he has 3 fighter models, 3 TB models and 4 DB models currently in service. That means they are currently deployed in active squadrons. For instance, his "Fi 187" fighter, developed 5 years ago in 1939, is still heavily deployed, with 104 planes in service, even though it is marked as obsolete. If you want models with differing abilities for different purposes you can do this by developing different models and then redeploying the squadrons that are populated with these different models to the appropriate locations. Sometimes allowing the game to produce inferior models can cause problems. dorn 's oldest DB (the "BV 194") that is still in service, has approximately 1/2 the range of his newest DB but still populates at least 2 squadrons. Operating these two models together on a single carrier could cause real issues. His "FW 229" dive bomber, which can only carry a 1,000 lb. bomb compared to the 1,400 lb. bomb that each of his other DBs can carry (and also lacks any other outstanding characteristic), probably should have been marked as obsolete as soon as it was developed to prevent the game from producing even a single one of them. (Not intended as criticism - I have plenty of such beasties in my own navy - it is hard to keep track) It is useful to mark machines that are not up to your standards as obsolete, but I have also often found it useful to preserve a model with impressive traits (exceptional range, for instance) well past the time that the game wants to mark it as obsolete. To do this I mark this exceptional, but old, model as "not obsolete". I will then continue to try to improve on this outstanding model, but the new models will sometimes fail to match or exceed the old model's characteristics. To prevent these new inferior models from being produced by the game, I mark each new model as being "obsolete". The game will then ignore the newer model and instead continue to produce the older, but superior model. You need to keep one thing in mind - the game will only produce one model of particular role at a time. You want to make sure that the single model being produced is your best model (or a model that has the characteristics you desire). You can control which model will be produced by marking every other model of the role as being obsolete. You do need to pay attention because the game likes to mark older models as obsolete. I have not been able to discern a pattern for when this happens. If you are trying to preserve the production of an older model keep an eye on its obsolete status on a regular basis.
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Post by janxol on May 9, 2021 1:16:12 GMT -6
One thing I would personally like to see is the ability to have more than 1 model of a given type in service. For example 2 types of fighters or 2 types of torpedo bombers. Then on the airwings view add a rightclick option to set "preferred aircraft model" out of those fielded. For example on smaller CVL I may want a multirole fighter, while on a larger CV a dedicated interceptor with no need for bombload. I would like that option even if it would mean that overall aircraft production drops because logistics. You can already have multiple models in service. Using dorn 's example from an earlier post above (included below), we can see that he has 3 fighter models, 3 TB models and 4 DB models currently in service. That means they are currently deployed in active squadrons. For instance, his "Fi 187" fighter, developed 5 years ago in 1939, is still heavily deployed, with 104 planes in service, even though it is marked as obsolete. If you want models with differing abilities for different purposes you can do this by developing different models and then redeploying the squadrons that are populated with these different models to the appropriate locations. Sometimes allowing the game to produce inferior models can cause problems. dorn 's oldest DB (the "BV 194") that is still in service, has approximately 1/2 the range of his newest DB but still populates at least 2 squadrons. Operating these two models together on a single carrier could cause real issues. His "FW 229" dive bomber, which can only carry a 1,000 lb. bomb compared to the 1,400 lb. bomb that each of his other DBs can carry (and also lacks any other outstanding characteristic), probably should have been marked as obsolete as soon as it was developed to prevent the game from producing even a single one of them. (Not intended as criticism - I have plenty of such beasties in my own navy - it is hard to keep track) It is useful to mark machines that are not up to your standards as obsolete, but I have also often found it useful to preserve a model with impressive traits (exceptional range, for instance) well past the time that the game wants to mark it as obsolete. To do this I mark this exceptional, but old, model as "not obsolete". I will then continue to try to improve on this outstanding model, but the new models will sometimes fail to match or exceed the old model's characteristics. To prevent these new inferior models from being produced by the game, I mark each new model as being "obsolete". The game will then ignore the newer model and instead continue to produce the older, but superior model. You need to keep one thing in mind - the game will only produce one model of particular role at a time. You want to make sure that the single model being produced is your best model (or a model that has the characteristics you desire). You can control which model will be produced by marking every other model of the role as being obsolete. You do need to pay attention because the game likes to mark older models as obsolete. I have not been able to discern a pattern for when this happens. If you are trying to preserve the production of an older model keep an eye on its obsolete status on a regular basis.
Which is not what I meant, since only one will be manufactured. I would like the ability to manufacture and field more than one model and to set squadrons to prefer one or another model. For example setting 34-plane CVL fighter squadrons to prefer a fighter bomber and setting a 100-plane CV squadrons to prefer dedicated interceptors, since alrger airgroup means less need for multirole aircraft.
In the current system as far I can tell you can't even pick which of the two models you want manufactured.
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Post by mobeer on May 9, 2021 2:54:43 GMT -6
I could see a country producing multiple fighters at the same time: F8F Bearcat - carrier fighter F7F Tigercat - carrier night fighter F4U Corsair - carrier fighter bomber P80 Shooting Star - land fighter P61 Black Widow - land night fighter
So I could have fleet carriers with a mix of F7F+F8F and other types, light carriers with F4U and nothing else, land bases with entirely different planes.
The current system of allowing a few obsolete planes to remain in service doesn't come close to supporting this.
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Post by stevethecat on May 9, 2021 10:46:25 GMT -6
The real annoyance with aircraft procurement is that unless you are playing on 100/90% research rates the AI nations will always unlock aircraft months/years before you, and if you buy them you will get a prestige hit for 'buying aircraft you can develop' despite not being able to develop them. In a recent US game it took 5 years to get Torpedo bombers after all AI nations had them and 14(!) years to get Dive bombers after every other nation.
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jatzi
Full Member
Posts: 123
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Post by jatzi on May 11, 2021 13:10:55 GMT -6
What about asking for an improved model of existing designs? The game occasionally spits out improved models but I'm unaware of the conditions for that. And generally it only happens once or twice whereas IRL you'd get tons of models on good designs. This is true for tanks and aircraft and ships. Say we have an existing design that is decent but could have a single state improved. We should be able to request specifically an improved model. Or maybe when we request a new design improved models are part of the choices, or we tick something that makes them part of the choices.
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