Post by georgeles on Jun 18, 2021 12:44:31 GMT -6
I'm getting some progress with the editor. But I've run into a few questions.
1. I have run into a warning about being near the limit on divisions. What is that limit? It puzzles me also because, in the game, damaged units often become their own units. (More a British thing than a German, but it can happen for the latter.) These units do not disappear entirely, at least, not usually. They remain out there, and show up when you are reassigning a ship. Which is a pain, but there it is.
Anyway, what is the limit, and how will it impact on these temporary units. I have on occasion used them - after renaming them - to create ad hoc units; e.g., a 2nd AV squadron.
2. Incidentally, despite the fact that #1 is true, sometimes units in the game, if they become empty, DO disappear. I don't understand that.
3. Is there a limit for how many ships can be put in a division? Must be fairly high. In any case, how, avoiding this, would one add, say, the Wittlesbachs, without breaking the limits?
4. I notice that the Furious(15) file in designs has a typo, so she has 4x18" guns.
5. Is there some way to set the time for an upgrade? Or do they always take the same as a refit. I'm looking at the bulges added to 3 of the R's. 3 weeks is far too short. I have thought of having them upgrade in steps, with only the 3rd making a difference, but I'm not sure this will work.
6. What happens with units which are lost, which weren't, when they come back as reinforcements? E.g., Princess Royal could be sunk before she is sent off to protect N Atl convoys. Would she reappear when she returns?
Quick comments:
- CLs seem less valuable than they were regarded. Unless they are being pursued, they aren't the DD killers I usually read about. Further, they are less useful for scouting than they were IRL. For one thing, they do seem to be less able to scout at a distance than they did. But worse, there is a very strong likelihood that they will become detached when in that formation. Which kind of defeats the purpose.
For some reason, CL Divs have a tendency to dissipate completely, breaking down into several independent ships. I have not seen this with other types, but it's common with them. Again, this is a discouragement against using them as the eyes of the fleet. (I am not the only one who thinks that nighttime dissolution of fleets is way overdone. It seems more on an Armada level than anything I've read about. Can this be reduced? BTW, it does help the GF indirectly, as it effectively creates distant scouts every morning.)
- Finally, I'm coming to the conclusion that minelaying, for the British, is just a waste of OPs. The biggest effect seems to be creating a barrier for the RN; sometimes in combat a German force will go through a field (usually with no effect), and the Brits cannot follow. I don't notice them getting any better in 1917-18, either.
Again, like nighttime disorder, IMO this is exaggerated. Yes, we all know that German mines were MUCH better, and German ships more resistant to underwater damage, than British. But it's a question of degree. I checked one campaign, and German losses to mines were 1 CL and 3 DD. That's pretty low, compared with history. As I said, I'm leaning toward not bothering at all when playing the Brits. The Germans, OTOH, should lay as many as they can.
1. I have run into a warning about being near the limit on divisions. What is that limit? It puzzles me also because, in the game, damaged units often become their own units. (More a British thing than a German, but it can happen for the latter.) These units do not disappear entirely, at least, not usually. They remain out there, and show up when you are reassigning a ship. Which is a pain, but there it is.
Anyway, what is the limit, and how will it impact on these temporary units. I have on occasion used them - after renaming them - to create ad hoc units; e.g., a 2nd AV squadron.
2. Incidentally, despite the fact that #1 is true, sometimes units in the game, if they become empty, DO disappear. I don't understand that.
3. Is there a limit for how many ships can be put in a division? Must be fairly high. In any case, how, avoiding this, would one add, say, the Wittlesbachs, without breaking the limits?
4. I notice that the Furious(15) file in designs has a typo, so she has 4x18" guns.
5. Is there some way to set the time for an upgrade? Or do they always take the same as a refit. I'm looking at the bulges added to 3 of the R's. 3 weeks is far too short. I have thought of having them upgrade in steps, with only the 3rd making a difference, but I'm not sure this will work.
6. What happens with units which are lost, which weren't, when they come back as reinforcements? E.g., Princess Royal could be sunk before she is sent off to protect N Atl convoys. Would she reappear when she returns?
Quick comments:
- CLs seem less valuable than they were regarded. Unless they are being pursued, they aren't the DD killers I usually read about. Further, they are less useful for scouting than they were IRL. For one thing, they do seem to be less able to scout at a distance than they did. But worse, there is a very strong likelihood that they will become detached when in that formation. Which kind of defeats the purpose.
For some reason, CL Divs have a tendency to dissipate completely, breaking down into several independent ships. I have not seen this with other types, but it's common with them. Again, this is a discouragement against using them as the eyes of the fleet. (I am not the only one who thinks that nighttime dissolution of fleets is way overdone. It seems more on an Armada level than anything I've read about. Can this be reduced? BTW, it does help the GF indirectly, as it effectively creates distant scouts every morning.)
- Finally, I'm coming to the conclusion that minelaying, for the British, is just a waste of OPs. The biggest effect seems to be creating a barrier for the RN; sometimes in combat a German force will go through a field (usually with no effect), and the Brits cannot follow. I don't notice them getting any better in 1917-18, either.
Again, like nighttime disorder, IMO this is exaggerated. Yes, we all know that German mines were MUCH better, and German ships more resistant to underwater damage, than British. But it's a question of degree. I checked one campaign, and German losses to mines were 1 CL and 3 DD. That's pretty low, compared with history. As I said, I'm leaning toward not bothering at all when playing the Brits. The Germans, OTOH, should lay as many as they can.