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Post by hawkeye on Aug 21, 2021 11:53:43 GMT -6
Ok, here it is. I really, really, REALLY don't like a/c in-game. Not that I don't like carriers and stuff, but the way a/c are implemented drives me either up the wall (CV not doing what I tell them to do) or bores me to death (land-based a/c play themselves with little to no input by me).
So I tried to mod out a/c completely.
I did this by doing what was suggested in a different thread that I can't find anymore, and deleted all the a/c related techs and all the CV/CVL templates for the AI. My idea was to play kind of a steam-punk game, with Zeppelins dominating the air and battleships dominating the sea.
Unfortunately, that doesn't seem to work. First of all, I can still request a/c designs - not a big problem, I can't unlock airbases, so I can't base them anywhere and as long as I don't build CVs (which I can't since the tech doesn't show up) all is fine - at least that's what I thought, until I just noticed that every other nation (it is now 1923) have between 24 and 160 a/c. So, apparently, deleting the techs only works against _me_ but not the AI - which is a real bummer.
So, to make a long story short, does anyone know of a way to completely take aircraft out of the game that works?
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Post by sagaren on Aug 21, 2021 12:50:58 GMT -6
A quick thought. Could those numbers represent float planes on ships? Ok, here it is. I really, really, REALLY don't like a/c in-game. Not that I don't like carriers and stuff, but the way a/c are implemented drives me either up the wall (CV not doing what I tell them to do) or bores me to death (land-based a/c play themselves with little to no input by me). So I tried to mod out a/c completely. I did this by doing what was suggested in a different thread that I can't find anymore, and deleted all the a/c related techs and all the CV/CVL templates for the AI. My idea was to play kind of a steam-punk game, with Zeppelins dominating the air and battleships dominating the sea. Unfortunately, that doesn't seem to work. First of all, I can still request a/c designs - not a big problem, I can't unlock airbases, so I can't base them anywhere and as long as I don't build CVs (which I can't since the tech doesn't show up) all is fine - at least that's what I thought, until I just noticed that every other nation (it is now 1923) have between 24 and 160 a/c. So, apparently, deleting the techs only works against _me_ but not the AI - which is a real bummer. So, to make a long story short, does anyone know of a way to completely take aircraft out of the game that works?
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Post by aeson on Aug 21, 2021 13:24:44 GMT -6
The way that the game prevents Chin China from producing domestic aircraft designs seems to be the empty Aircraft Manufacturers block in the ChinChinaShipNames file, so you might try deleting all of the entries in the aircraft manufacturer block in each of the *ShipNames files.
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Post by gurudennis on Aug 21, 2021 15:05:38 GMT -6
I think it should absolutely be an option when starting a game. It would be quite popular.
Fact is that the aircraft implementation in the game is sophisticated and great overall, certainly historically plausible, but it makes for gameplay that is... just uninspired and sometimes infuriating.
Maybe if certain pain points were fixed, this would be less of an issue. To name a few:
1. CVs __must__ have an option to abort all launches and go where they are told. No sane Captain would ride his CV right toward BB guns just because he wants to launch a fresh CAP. No siree.
2. In night battles, the enemy scout BC force must never spawn between a player's main force and his CV force. At night, ships stick together in tight formation IRL. They do not send CVs ahead of the main force to scout in darkness. But in RTW2 it happens routinely, especially in confined waters. Which brings me to #3...
3. CVs should not venture into confined waters under enemy land air cover. Like, ever. Really, after 1930 or so, battles of any kind in confined or otherwise coastal waters should be impossible to get into, save for invasions. Post 1930, the battle generator is just seemingly out to create the worst possible setups that are lost before you even hit the first turn.
Fix these, and aircraft might not be so frustrating.
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Post by seawolf on Aug 21, 2021 15:09:45 GMT -6
Ok, here it is. I really, really, REALLY don't like a/c in-game. Not that I don't like carriers and stuff, but the way a/c are implemented drives me either up the wall (CV not doing what I tell them to do) or bores me to death (land-based a/c play themselves with little to no input by me). So I tried to mod out a/c completely. I did this by doing what was suggested in a different thread that I can't find anymore, and deleted all the a/c related techs and all the CV/CVL templates for the AI. My idea was to play kind of a steam-punk game, with Zeppelins dominating the air and battleships dominating the sea. Unfortunately, that doesn't seem to work. First of all, I can still request a/c designs - not a big problem, I can't unlock airbases, so I can't base them anywhere and as long as I don't build CVs (which I can't since the tech doesn't show up) all is fine - at least that's what I thought, until I just noticed that every other nation (it is now 1923) have between 24 and 160 a/c. So, apparently, deleting the techs only works against _me_ but not the AI - which is a real bummer. So, to make a long story short, does anyone know of a way to completely take aircraft out of the game that works? No_Wheeled_Aircraft.zip (13.84 KB) Made this and posted it on the discord a while back Still has FP, FB, and Zeppelins but nothing else Did deleting the templates stop the AI from building carriers? I never got around to testing that.
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Post by seawolf on Aug 21, 2021 15:12:37 GMT -6
The way that the game prevents Chin China from producing domestic aircraft designs seems to be the empty Aircraft Manufacturers block in the ChinChinaShipNames file, so you might try deleting all of the entries in the aircraft manufacturer block in each of the *ShipNames files. For some reason this only works for the player, there must be a hardcoded backup for AI nations that allows them to produce aircraft The only definitive way to change aircraft is to edit the AircraftBasicData.dat file
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Post by hawkeye on Aug 21, 2021 22:40:21 GMT -6
The way that the game prevents Chin China from producing domestic aircraft designs seems to be the empty Aircraft Manufacturers block in the ChinChinaShipNames file, so you might try deleting all of the entries in the aircraft manufacturer block in each of the *ShipNames files. I'm gonna try that, thanks. Edit: Ah, just read seawolf 's post. I guess that doesn't work then. My guess would be that a/c techs for the AI are also somehow hard-coded into the game. Oh well, I guess it's back to 20% research rate, slow a/c development and end the game in the 1930/40s for me.
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Post by hawkeye on Aug 21, 2021 22:42:11 GMT -6
View AttachmentMade this and posted it on the discord a while back Still has FP, FB, and Zeppelins but nothing else Did deleting the templates stop the AI from building carriers? I never got around to testing that. I haven't seen an AI carrier, but I'm not sure they are at that point yet. Edit: Gonna give that mod a shot.
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Post by hawkeye on Aug 21, 2021 22:50:03 GMT -6
A quick thought. Could those numbers represent float planes on ships? Ok, here it is. I really, really, REALLY don't like a/c in-game. Not that I don't like carriers and stuff, but the way a/c are implemented drives me either up the wall (CV not doing what I tell them to do) or bores me to death (land-based a/c play themselves with little to no input by me). So I tried to mod out a/c completely. I did this by doing what was suggested in a different thread that I can't find anymore, and deleted all the a/c related techs and all the CV/CVL templates for the AI. My idea was to play kind of a steam-punk game, with Zeppelins dominating the air and battleships dominating the sea. Unfortunately, that doesn't seem to work. First of all, I can still request a/c designs - not a big problem, I can't unlock airbases, so I can't base them anywhere and as long as I don't build CVs (which I can't since the tech doesn't show up) all is fine - at least that's what I thought, until I just noticed that every other nation (it is now 1923) have between 24 and 160 a/c. So, apparently, deleting the techs only works against _me_ but not the AI - which is a real bummer. So, to make a long story short, does anyone know of a way to completely take aircraft out of the game that works? According to the Almanach, Russia has 60 a/c in Northeast Asia and 40 in Northern Europe atm, so I'm pretty sure those are land-based a/c. Also, is there a way to multi-quote?
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Post by aeson on Aug 21, 2021 23:05:43 GMT -6
Also, is there a way to multi-quote? Yes. Type "[ quote][ /quote]" without quotation marks or spaces and insert the quote text between the ][.
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Post by hawkeye on Aug 22, 2021 1:11:58 GMT -6
Thanks
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Post by legion0047 on Aug 22, 2021 5:48:27 GMT -6
3. CVs should not venture into confined waters under enemy land air cover. Like, ever. Really, after 1930 or so, battles of any kind in confined or otherwise coastal waters should be impossible to get into, save for invasions. Post 1930, the battle generator is just seemingly out to create the worst possible setups that are lost before you even hit the first turn. Fix these, and aircraft might not be so frustrating. This one got addressed in the DLC thread in that this is indeed something that will be added to the game.
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Post by JagdFlanker on Aug 22, 2021 6:02:41 GMT -6
Did deleting the templates stop the AI from building carriers? I never got around to testing that. doesn't the ai design all ships from ship templates? i assume so but not 100% sure - if that's the case deleting all carrier templates should eliminate all ai carriers
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Post by seawolf on Aug 22, 2021 11:57:24 GMT -6
Did deleting the templates stop the AI from building carriers? I never got around to testing that. doesn't the ai design all ships from ship templates? i assume so but not 100% sure - if that's the case deleting all carrier templates should eliminate all ai carriers They also design them from previously built ships so it wouldn't work to mod it midgame but otherwise I think it should be functional
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