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Post by brygun on Sept 25, 2021 13:32:17 GMT -6
Spin off from talking about transport subs was that I brought up the USS Nautiluss doing commando raids. I started to think about these raids more in expanding the presence of the "Colonial" functions on the ships. Raiders, like small CL or AV raiders, can also take the colonial function.
It could have the colonial ships a chance to a do a commando actin. Commando here borrowing from the British style phrasing of an infantry group attack to raid for technology, damage ships in port or damage shore facilities.
Currently we dont have turn to turn damage tracking of coastal batteries. If we do add that then its something the commandos could target.
A ship on Raider with Colonial could get a chance to damage enemy ships in port. Possibly a warship though those would probably be well guarded. Perhaps the commandos could have a chance to add a few merchant ships to the tally representing damage to the infrastructure.
We also dont have damage to basing capacity which would be a good thing for commandos to influence.
Perhaps ships with Colonial status in an area get a chance to further influence land invasions with a "Commandoes blow up stockpiles"
This could also work with a new sub type of the Commando Sub or Raider Sub where they deploy a force of land troops into such raids.
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Post by brygun on Sept 25, 2021 13:48:07 GMT -6
Thinking a bit more here is a list of what I could see popping up with the game as is and later down what would take changes
= Commandoes blow up enemy supplies! Shift in invasion progress for/against
= Commandoes sabotage warship supplies Like a mine a ship gets random # turns to repair
= Commandoes capture enemy scientist Boost to research category
= Commandoes cut out merchant ship! -1 merchant them +1 merchant you
= Commandoes intercept valuables! - $$$ enemy + $$$ you
= Commandoes capture political figure! +1 prestige you; increase enemy war weariness
= Commandoes capture map of enemy mine zones! Reduction in enemy minefield strength in affected zone
>>> Would need changes:
= Commandoes damage port facilities Short term reduction in base support. Requires means for tracking and restoring damage. Mechanism could also be handy for port strikes by ships.
= Commandoes damage coastal fortification Temporary damage of coastal fort. Requires means for tracking and restoring damage. Mechanism could also be handy for port strikes by ships.
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Post by wlbjork on Sept 25, 2021 23:30:29 GMT -6
It could have the colonial ships a chance to a do a commando actin. Commando here borrowing from the British style phrasing of an infantry group attack to raid for technology, damage ships in port or damage shore facilities. The British stole the word "commando" from the Boers (though they may have spelled it "kommando") making it Dutch in origin.
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Post by vonfriedman on Sept 26, 2021 1:07:18 GMT -6
One should however add: = the enemy captures the commandoes and obtains important secret information = the failure of a daring action by the commandoes discourages the population etc. Over time, successes and losses would tend to cancel each other out without much profit for the sake of playing RTW.
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Post by brygun on Sept 26, 2021 9:58:18 GMT -6
One should however add: = the enemy captures the commandoes and obtains important secret information = the failure of a daring action by the commandoes discourages the population etc. Over time, successes and losses would tend to cancel each other out without much profit for the sake of playing RTW. The point of RTW is to try out different ways of being an Admiral like having submarines, land based planes and the mine warfare system. There would be an overall benefit for doing the different methods as part of chosing how each play through works out. Saying it averages out to nothing is saying you want it to be pointless which it shouldnt be. Being able to be effective at it should take investment choices just like submarines and minelaying. My suggestion being to have ships on raider status with the colonial tick box on which takes the investment in tonnage and thus money plus you need those ships at sea where they might get intercepted. I don't see commandoes having important secret information being a valid down side. Historically they are pretty much limited in knowledge that only upper ranks in the raid know where the target is. Mock ups have a French coastal village could be practiced in implying that yeah its France but only a few would know where until close to the operation. What does seem possible: There could the occasional morale loss though. That seems plausible. The point of Dieppe to capture an Enigma machine was so restricted in knowledge that the public didn't know about it for decades and treated Dieppe as a stumbled raid, though it taught lessons for D-Day. A failed commando raid shouldn't be an automatic 1 point of war weariness but perhaps a change of that point. Many small action commando raids were so secret the public didnt know about them whether they failed or succeeded. Also the idea of the commando ships being intercepted is an idea. Perhaps this could also be a different type of land attack. Instead of shelling an a generic grey map marker that its a small scale delivery of your commando ships to a target area. There could be chance that the ships get in without a tactical battle. There is a chance that the tactical battle is cued. If there is insufficient enemy forces then the commandoes land. If there is an enemy force to intercept there is a naval battle with the the attacker needing some time at a point, like the large invasions, to get the commandoes off. Once the commandoes "land" a background dice role is made to see if they succeed and which result they get.
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Post by brygun on Sept 26, 2021 10:01:04 GMT -6
It could have the colonial ships a chance to a do a commando actin. Commando here borrowing from the British style phrasing of an infantry group attack to raid for technology, damage ships in port or damage shore facilities. The British stole the word "commando" from the Boers (though they may have spelled it "kommando") making it Dutch in origin. Correct. Mostly I didn't want to use the word "marine" as the modern literature is swamped with the modern day US Marine Corps which is just one style of land troops via sea. The early game period of RTW didnt have the massive US Marines like today more like small contingents deployed to embassys and of course on ships. Bascially if you say "marine" it could many types of organization in marine time periods but commando, kommando or Commando Raid is much more distinct.
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