Post by brygun on Sept 29, 2021 20:00:11 GMT -6
Game4 Bug Detach fail for CA.7z (326.52 KB)
Here is a pretty simple example of the detach command failing. I play on the middle difficultly not the one with the full micromanaging.
In this case we my USA is running down the enemy who may well be fleeing to port. The B>CVL conversions sent in the limited torpedo planes ahead which scored a torp hit on an Italian CL. THat CL couldnt move fast so the cruiser force at 27 knots caught up to it. The USS Constellation took a torpedo hit, I hope from the CL. The game auto detached it. I steered it on manual toward Malta, which is a friend base.
A few minutes later with the rest of BC force having rendered "passing honors" to the enemy light cruiser they are now far apart.
The USS Constellation went onto AI control and promptly started to steer >back< to the unit. This is not the correct behaviour and shows something in the AI overpowering the detach function.
We really need a "go to location" or "go to port" squadron mission where "Screen" "Core" and the others go to stop this. A "Slow retreat" would be even better as it would limit the ship to no more than 10 knots to reduce the risk of water pressure breaking bulkheads or being swamped in high seas.
In this case the only enemy we have found is sunk. Only one of ships is damaged and we have lots of forces in the area. That wounded CA really doesnt need to be at risk. The build has limited torpedo defense which have already been spent doing their job. Its both appropiate for its own repairs to goto port and the fleet really doesnt need it to stick around.
Yet the AI Captain has decided he should speed up and rejoin the battle group against the "Detach" orders.
Hopefully this game sample will debug what is going on.
Here is a pretty simple example of the detach command failing. I play on the middle difficultly not the one with the full micromanaging.
In this case we my USA is running down the enemy who may well be fleeing to port. The B>CVL conversions sent in the limited torpedo planes ahead which scored a torp hit on an Italian CL. THat CL couldnt move fast so the cruiser force at 27 knots caught up to it. The USS Constellation took a torpedo hit, I hope from the CL. The game auto detached it. I steered it on manual toward Malta, which is a friend base.
A few minutes later with the rest of BC force having rendered "passing honors" to the enemy light cruiser they are now far apart.
The USS Constellation went onto AI control and promptly started to steer >back< to the unit. This is not the correct behaviour and shows something in the AI overpowering the detach function.
We really need a "go to location" or "go to port" squadron mission where "Screen" "Core" and the others go to stop this. A "Slow retreat" would be even better as it would limit the ship to no more than 10 knots to reduce the risk of water pressure breaking bulkheads or being swamped in high seas.
In this case the only enemy we have found is sunk. Only one of ships is damaged and we have lots of forces in the area. That wounded CA really doesnt need to be at risk. The build has limited torpedo defense which have already been spent doing their job. Its both appropiate for its own repairs to goto port and the fleet really doesnt need it to stick around.
Yet the AI Captain has decided he should speed up and rejoin the battle group against the "Detach" orders.
Hopefully this game sample will debug what is going on.