Post by brygun on Oct 1, 2021 13:07:24 GMT -6
Game4 Sardnia shouldnt land.7z (403.84 KB)
In this battle my USA is defending from a French attempt to land on Sardina
In the tale end of the battle I've sunk ~2 transports with ~6 still left that would need to have 4 land to count as a mission success. The destroyers dancing between them and the landing zone though has forced them to keep circling back for an extra day and the battle timer is well over do.
The enemy sunk 2 of my CL and a few DD so likely have more combat points earned.
In the end mission results the French get a "mission failed" and don't get the 75,000 points.
Yet the splash screen came up that the invasion started.
I had hoped and expected that burning up their time had made the mission fail.
In game play terms it is sad to think the extra work and cleverness of delaying isn't rewarded.
In strategic terms with an extra day land defenders could muster at the now known landing point, submarines could be called over etc. Also invasion commanders with various losses already in their transports might decide to abandon the landing. They did mess up the initial defending ships but surprise has certainly been lost.
The game save presented is a few time ticks away from being able to get the end battle to close. It is now the second night, the clock well past 1,400 but planes are flying close to the enemy preventing the exit battle.
Hopefully this will allow the devs to test the logic of the scenario. In short, is it not possible to delay the enemy even if they get a tactical success. Without a logic test for time out with invasion TR still sailing it limits the way the player might deal with the situation.
In this battle my USA is defending from a French attempt to land on Sardina
In the tale end of the battle I've sunk ~2 transports with ~6 still left that would need to have 4 land to count as a mission success. The destroyers dancing between them and the landing zone though has forced them to keep circling back for an extra day and the battle timer is well over do.
The enemy sunk 2 of my CL and a few DD so likely have more combat points earned.
In the end mission results the French get a "mission failed" and don't get the 75,000 points.
Yet the splash screen came up that the invasion started.
I had hoped and expected that burning up their time had made the mission fail.
In game play terms it is sad to think the extra work and cleverness of delaying isn't rewarded.
In strategic terms with an extra day land defenders could muster at the now known landing point, submarines could be called over etc. Also invasion commanders with various losses already in their transports might decide to abandon the landing. They did mess up the initial defending ships but surprise has certainly been lost.
The game save presented is a few time ticks away from being able to get the end battle to close. It is now the second night, the clock well past 1,400 but planes are flying close to the enemy preventing the exit battle.
Hopefully this will allow the devs to test the logic of the scenario. In short, is it not possible to delay the enemy even if they get a tactical success. Without a logic test for time out with invasion TR still sailing it limits the way the player might deal with the situation.