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Post by JagdFlanker on Feb 2, 2022 8:35:41 GMT -6
funny i stopped building subs a couple (real) years ago and never missed them - they'r too expensive, they still have upkeep after a war, and (at the time) they died at least as fast or faster than AMCs
in my current game i am playing A-H and i decided to build 36 coastal subs during a war against france in 1940 (at 50% research rate), and they were sinking in droves literally the same turn they came into service so i immediately wondered what the point of building them was
i will agree that AMCs don't do any better in the last half of the game (even on 50% research), but they just seem like less trouble overall (but a lot more work to use)
and as Director mentioned, no "accidental sinkings" with AMCs is a huge upside for me
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Post by vonfriedman on Feb 3, 2022 5:21:50 GMT -6
I hope the handling of both subs and AMCs has improved in the new DLC. In particular, the AMCs should not be designed at will, as they had to be drawn from a pre-existing merchant fleet, which in the period considered consisted mostly of slow steamships. For example, in WW1 Italy managed to have a dozen AMCs, mostly different from each other and with speeds around 15 knots, to the detriment of the merchandise and passenger traffic between the islands and the mainland. None of those ships could be considered suitable for carrying out long raids on the oceans.
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