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Post by silamon on May 25, 2022 10:01:52 GMT -6
As a note, it is our intention to have the game at a discounted price for the first week or so of the release...this gives everyone the chance to pick it up at a reduced price. That is good to hear, I have to say I was a little disappointed to see it was becoming a full priced game as well. Definitely going to pick it up on launch then!
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Post by gorbian on May 25, 2022 12:31:03 GMT -6
Is it intentional that small guns have wildly bent barrels? It's very irritating to look at. Attachments:
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Post by gurudennis on May 25, 2022 12:32:15 GMT -6
Is it intentional that small guns have wildly bent barrels? It's very irritating to look at. Battle damage
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Post by zederfflinger on May 25, 2022 17:28:58 GMT -6
Is it intentional that small guns have wildly bent barrels? It's very irritating to look at. Battle damage Haven't you ever watched that completely historical game known as World of Warships? The secondary's can't hit anything, and it's because their barrels are historically bent!
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Post by gurudennis on May 25, 2022 17:33:35 GMT -6
Battle damage Haven't you ever watched that completely historical game known as World of Warships? The secondary's can't hit anything, and it's because their barrels are historically bent! I had regrettably done more than watched... I wonder if a bent barrel can fire around a corner.
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Post by zederfflinger on May 25, 2022 21:25:10 GMT -6
Haven't you ever watched that completely historical game known as World of Warships? The secondary's can't hit anything, and it's because their barrels are historically bent! I had regrettably done more than watched... I wonder if a bent barrel can fire around a corner. I'm pretty sure that rifles have attachments that allow them to fire around corners. No idea if it would work with a 5in gun though!
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Post by Deleted on May 26, 2022 16:52:36 GMT -6
I also look forward to the RTW3, but I also agree that in such case the RTW2 deserves to be finished - that means proper implementation of: angled deck, side deck lifts, deck parking, early SSM, and other stuff that is mentioned in the game (and that I cannot remember at this point), was advertised as a part of the game, but still isnt implemented. Due to that, leaving the game as is can be considered quite dishonest IMHO. When I create anything, I first fulfill my earlier promisses, THEN I move on to another stuff. How can we trust you that the stuff you advertised for RTW3 will actually be there? You see, keeping your word wasnt just considered to be a sign of good manners, but also a good business strategy. Please dont end up like some other game devs that already drowned their fanbase in broken promisses. PS: having useless checkboxes is one of the most irritating things I have ever seen in a strategy game, it sends strong HoI 4 vibes (you know, options that sound useful, look useful, but lack any function whatsoever).
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Post by gurudennis on May 26, 2022 18:05:44 GMT -6
I also look forward to the RTW3, but I also agree that in such case the RTW2 deserves to be finished - that means proper implementation of: angled deck, side deck lifts, deck parking, early SSM, and other stuff that is mentioned in the game (and that I cannot remember at this point), was advertised as a part of the game, but still isnt implemented. Due to that, leaving the game as is can be considered quite dishonest IMHO. When I create anything, I first fulfill my earlier promisses, THEN I move on to another stuff. How can we trust you that the stuff you advertised for RTW3 will actually be there? You see, keeping your word wasnt just considered to be a sign of good manners, but also a good business strategy. Please dont end up like some other game devs that already drowned their fanbase in broken promisses. PS: having useless checkboxes is one of the most irritating things I have ever seen in a strategy game, it sends strong HoI 4 vibes (you know, options that sound useful, look useful, but lack any function whatsoever). Normally I would agree, but we're talking about a small-scale developer with very finite resources. Any time spent polishing the frankly already decently complete RTW2 would directly and measurably take away from RTW3 in terms of either scope or time of delivery. One might prefer not to sacrifice either of those things when we both know most everyone here is going to buy RTW3 anyway.
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Post by director on May 26, 2022 22:48:30 GMT -6
I would be more peeved they were to 'finish' RtW2 at the projected price for the expansion and then issue a new RtW3 at full game price which would include a lot of what was already in a 'finished' RtW2.
This way you are getting the features they wanted to include in the DLC, plus others, for a modest price. I think it's a win-win.
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Post by ludovic on May 27, 2022 5:05:57 GMT -6
If that happened, I'd only be peeved by the stretch in the timeline and not by the price. Unless the update for RTW2 contained active allies, and nothing that seemed like it might be more trouble than it's worth such as commander characteristics and zone-based subs: in that unlikely combination, I'd prefer a RTW2 update. While I'm risk averse, and thus not 100% certain that the latter two will not tamper the awesomeness of the increased game span, active allies, and bug fixes, if it is even a fraction as fun as RTW2, it will still be well worth its price.
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Post by eaterofsuns on May 27, 2022 9:39:03 GMT -6
I am pretty one note here. I see a well made naval sim game, I'm going to buy it. I see a dedicated indy developer, I'm going to buy from them. If it was going to be RTW2.5 I would have bought it. If it is going to be RTW3, I'm going to buy it. While I would have liked RTW2 to be a tiny bit more fleshed out, I have already gotten my money's worth many times over in entertainment value.
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Post by kagami777 on May 28, 2022 0:09:03 GMT -6
I'm really, really looking forward to 《RTW: Age of Sails》 coming out in the near future I think an even better development would be RTW: Rule the World, where there would be land battles as well as naval battles. The battle generation system in RTW is possibly the best at letting you be involved on so many levels of a war, where things happen outside your control but you can be involved in micromanagement as well. The tech levels that would then be applied to land warfare are at about the right level of detail I would want as well (except you'd be designing vehicles, artillery, and units as well as ships and planes). The biggest obstacle I'd see is geographical: 1, the pathfinding AI would be a lot harder with different terrain types and obstacles, and 2, you'd have to find a data source that would translate the historical geography to whatever terrain types would be used in the app. For land battles I would just like the ability to order my ships to support land combat through bombardment/air raids and to see battle lines on the map and have the ability to provide SFS like bombarding land targets during battles if I am in a position to do so. If I want to manage a land war I will just play Hearts of Iron IV.
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Post by kagami777 on May 28, 2022 0:15:58 GMT -6
As the release date has now been pushed back till the end of this year and it's going to be a new game not just an upgrade to RTW2 I suppose developers are still open to suggestions? Is it possible to have the option of having calibre and armour measured in mm? Also please all weights and speed of aircraft in the IMS (ie km/h and kg). These is the standard convention in most countries in the world. Maybe this is something we could choose at the beginning of the game? YES! The measurements in inches is the only seriously irritating thing so far, as far as I know every nation but the US measured their guns in mm or cm. The measurement in inches is super irritating. I can understand why some people would want it but having the option to switch would be great.
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Post by kagami777 on May 28, 2022 0:20:11 GMT -6
Battle damage Haven't you ever watched that completely historical game known as World of Warships? The secondary's can't hit anything, and it's because their barrels are historically bent! Says you, when I still played my Yamato was great for cCQC because of her secondaries.
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Post by dorn on May 28, 2022 0:37:48 GMT -6
As the release date has now been pushed back till the end of this year and it's going to be a new game not just an upgrade to RTW2 I suppose developers are still open to suggestions? Is it possible to have the option of having calibre and armour measured in mm? Also please all weights and speed of aircraft in the IMS (ie km/h and kg). These is the standard convention in most countries in the world. Maybe this is something we could choose at the beginning of the game? YES! The measurements in inches is the only seriously irritating thing so far, as far as I know every nation but the US measured their guns in mm or cm. The measurement in inches is super irritating. I can understand why some people would want it but having the option to switch would be great. I would point out that during last more than 200 years, leading naval power used inches. I do not really understand why it is irritating as inches as measurement in naval warfare is similar as using nm, knots. I would mention I am not from country using inches and even knots.
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