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Post by williammiller on Jun 6, 2022 8:30:27 GMT -6
This board is for discussion of our upcoming Rule the Waves 3 (RTW3) game, "Ironclads to Missile Cruisers".
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Post by kagami777 on Jun 6, 2022 14:11:24 GMT -6
This board is for discussion of our upcoming Rule the Waves 3 (RTW3) game, "Ironclads to Missile Cruisers". First! Seriously cant wait for the new version, I want to make my battleships purty! Out of curiosity how did you get the new looks? Are there more layers to work with, better tools for shaping the layers, are there preset pieces we can drag and drop? Are we able to change the colors of the layers or give them textures?
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Post by garrisonchisholm on Jun 6, 2022 14:35:56 GMT -6
This board is for discussion of our upcoming Rule the Waves 3 (RTW3) game, "Ironclads to Missile Cruisers". First! Seriously cant wait for the new version, I want to make my battleships purty! Out of curiosity how did you get the new looks? Are there more layers to work with, better tools for shaping the layers, are there preset pieces we can drag and drop? Are we able to change the colors of the layers or give them textures? I can answer this, with an appropriate number of caveats. There are 6 draw-layers, all of which can support their own colors and be resized. There is also a parts-folder with drag-n-drop pieces as you surmise. The origin of this system is interesting but we'll wait until the final graphics interface is minted. As far as textures, we're limited to RGB colors and parts but I think everyone will agree that it is a fantastic evolution. The game docs will of course spell out how to utilize the system.
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Post by kagami777 on Jun 6, 2022 19:42:31 GMT -6
First! Seriously cant wait for the new version, I want to make my battleships purty! Out of curiosity how did you get the new looks? Are there more layers to work with, better tools for shaping the layers, are there preset pieces we can drag and drop? Are we able to change the colors of the layers or give them textures? I can answer this, with an appropriate number of caveats. There are 6 draw-layers, all of which can support their own colors and be resized. There is also a parts-folder with drag-n-drop pieces as you surmise. The origin of this system is interesting but we'll wait until the final graphics interface is minted. As far as textures, we're limited to RGB colors and parts but I think everyone will agree that it is a fantastic evolution. The game docs will of course spell out how to utilize the system. Thank you very much! I had another thought. Given the increase in gun quality numbers will it be possible to focus research on a certain caliber of guns, say high priority 4" and 5" guns and low priority 2" and 3" guns? There are certain sizes of guns that I just prefer to ignore but because of the way the gun tech currently works I have an equal chance of getting a 2" gun tech which I will never touch (although that may change with the newer sizes of DD) as a 5" gun tech which I will use all the time. Also, on my previous question it looks like we are able to reposition the secondary guns, is that the case or have they been made invisible like the tertiaries and the display is just something we put where we want it?
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Post by garrisonchisholm on Jun 6, 2022 19:54:07 GMT -6
I can answer this, with an appropriate number of caveats. There are 6 draw-layers, all of which can support their own colors and be resized. There is also a parts-folder with drag-n-drop pieces as you surmise. The origin of this system is interesting but we'll wait until the final graphics interface is minted. As far as textures, we're limited to RGB colors and parts but I think everyone will agree that it is a fantastic evolution. The game docs will of course spell out how to utilize the system. Thank you very much! I had another thought. Given the increase in gun quality numbers will it be possible to focus research on a certain caliber of guns, say high priority 4" and 5" guns and low priority 2" and 3" guns? There are certain sizes of guns that I just prefer to ignore but because of the way the gun tech currently works I have an equal chance of getting a 2" gun tech which I will never touch (although that may change with the newer sizes of DD) as a 5" gun tech which I will use all the time. Also, on my previous question it looks like we are able to reposition the secondary guns, is that the case or have they been made invisible like the tertiaries and the display is just something we put where we want it? Gun research is the same as before, we are not yet at the point of asking the manufacturers to favor light medium or heavy research, however you will be able to position secondaries and tertiaries however you wish, on sponsons or without.
Note the positioning will be for aesthetics only, where you place 2nds & 3rds will not affect their firing arcs, in fact you could elect to not dicker with them at all and leave them invisible and they will work all the same.
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Post by zederfflinger on Jun 7, 2022 9:56:08 GMT -6
Will we be able to position our main battery in a meaningful way? I know that with how the superstructures used to work it would be difficult to have adjustable firing arcs, but it would be neat it if we could optimize the firing arcs of the main battery in the new game. As they currently work, midship turrets are probably not as good as they should be.
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Post by wlbjork on Jun 7, 2022 12:04:27 GMT -6
Is RtW3 going to be adapted to work on the Steam Deck?
Probably going to need 2 adjustments:
Minimum resolution will need to be reduced to 1280*800
Steam Deck controls will need to be added.
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Post by avimimus on Jun 7, 2022 17:09:12 GMT -6
Thank you very much! I had another thought. Given the increase in gun quality numbers will it be possible to focus research on a certain caliber of guns, say high priority 4" and 5" guns and low priority 2" and 3" guns? There are certain sizes of guns that I just prefer to ignore but because of the way the gun tech currently works I have an equal chance of getting a 2" gun tech which I will never touch (although that may change with the newer sizes of DD) as a 5" gun tech which I will use all the time. Also, on my previous question it looks like we are able to reposition the secondary guns, is that the case or have they been made invisible like the tertiaries and the display is just something we put where we want it? Gun research is the same as before, we are not yet at the point of asking the manufacturers to favor light medium or heavy research, however you will be able to position secondaries and tertiaries however you wish, on sponsons or without.
Note the positioning will be for aesthetics only, where you place 2nds & 3rds will not affect their firing arcs, in fact you could elect to not dicker with them at all and leave them invisible and they will work all the same.
I might consider reconsidering this. I remember playing as Austria-Hungary and having all my ships built around 5in guns... which desperately needed an upgrade. However, when I put funds into gun research I saw a progression of almost every heavy calibre first... my small poorly funded navy didn't need options for 15" 16" and 17" main guns... it needed an upgrade to destroyer and secondary battery guns. *edit* Upon looking up my old notes, the frustration was actually that I got 3" and 6" dual purpose guns but no 5" dual purpose guns - so I had the 5" guns, I just wanted to be able to focus investment in dual purpose mounts to obtain them for my 5" guns as well without having most of the investment going into unnecessary variety in the heavy guns (hence the suggestion "Have research into small caliber and large caliber guns split into two different research areas"): nws-online.proboards.com/thread/3917/combined-review-feedback-bug-wishlistAnyway, it was very frustrating as a smaller navy to not be able to focus investment a little bit more.
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Post by garrisonchisholm on Jun 7, 2022 18:13:59 GMT -6
Will we be able to position our main battery in a meaningful way? I know that with how the superstructures used to work it would be difficult to have adjustable firing arcs, but it would be neat it if we could optimize the firing arcs of the main battery in the new game. As they currently work, midship turrets are probably not as good as they should be. You will have, I may say, a delightful ability to reposition main batteries. *thumbs up*
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Post by zederfflinger on Jun 7, 2022 19:54:08 GMT -6
Will we be able to position our main battery in a meaningful way? I know that with how the superstructures used to work it would be difficult to have adjustable firing arcs, but it would be neat it if we could optimize the firing arcs of the main battery in the new game. As they currently work, midship turrets are probably not as good as they should be. You will have, I may say, a delightful ability to reposition main batteries. *thumbs up* Sweet! I'm glad to hear it!
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Post by wlbjork on Jun 7, 2022 21:17:10 GMT -6
Gun research is the same as before, we are not yet at the point of asking the manufacturers to favor light medium or heavy research, however you will be able to position secondaries and tertiaries however you wish, on sponsons or without.
Note the positioning will be for aesthetics only, where you place 2nds & 3rds will not affect their firing arcs, in fact you could elect to not dicker with them at all and leave them invisible and they will work all the same.
I might consider reconsidering this. I remember playing as Austria-Hungary and having all my ships built around 5in guns... which desperately needed an upgrade. However, when I put funds into gun research I saw a progression of almost every heavy calibre first... my small poorly funded navy didn't need options for 15" 16" and 17" main guns... it needed an upgrade to destroyer and secondary battery guns. *edit* Upon looking up my old notes, the frustration was actually that I got 3" and 6" dual purpose guns but no 5" dual purpose guns - so I had the 5" guns, I just wanted to be able to focus investment in dual purpose mounts to obtain them for my 5" guns as well without having most of the investment going into unnecessary variety in the heavy guns (hence the suggestion "Have research into small caliber and large caliber guns split into two different research areas"): nws-online.proboards.com/thread/3917/combined-review-feedback-bug-wishlistAnyway, it was very frustrating as a smaller navy to not be able to focus investment a little bit more. Dual Purpose guns are covered by the 'Anti-Aircraft Artillery' Tech Tree - Gun research only unlocks quality improvements on each calibre. With a 40% chance of being skipped, it is moderately likely that this tech will turn up late or not at all unfortunately.
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Post by williammiller on Jun 7, 2022 21:56:01 GMT -6
Is RtW3 going to be adapted to work on the Steam Deck? Probably going to need 2 adjustments: Minimum resolution will need to be reduced to 1280*800 Steam Deck controls will need to be added. Not likely/don't know at this point, but will see how things work out when we get to the Steam implementation point.
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Post by aeson on Jun 8, 2022 6:15:01 GMT -6
Will we be able to position our main battery in a meaningful way? I know that with how the superstructures used to work it would be difficult to have adjustable firing arcs, but it would be neat it if we could optimize the firing arcs of the main battery in the new game. As they currently work, midship turrets are probably not as good as they should be. I feel that garrisonchisholm's answer could do with some clarification as it does not really address the 'optimize the firing arcs' part of your question: You can change where the turrets appear on the ship, but there is no present or planned ability to modify firing arcs beyond changing the origin point of each gun's firing arcs (i.e. where the turret sits), so while you can for example move the FK wing turrets to a more forward position on the ship, you cannot tilt their firing arcs into a more forward orientation.
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Post by zederfflinger on Jun 8, 2022 7:45:47 GMT -6
Will we be able to position our main battery in a meaningful way? I know that with how the superstructures used to work it would be difficult to have adjustable firing arcs, but it would be neat it if we could optimize the firing arcs of the main battery in the new game. As they currently work, midship turrets are probably not as good as they should be. I feel that garrisonchisholm's answer could do with some clarification as it does not really address the 'optimize the firing arcs' part of your question: You can change where the turrets appear on the ship, but there is no present or planned ability to modify firing arcs beyond changing the origin point of each gun's firing arcs (i.e. where the turret sits), so while you can for example move the FK wing turrets to a more forward position on the ship, you cannot tilt their firing arcs into a more forward orientation.
Ok, I see. It's a bit of a shame that we can't modify our turrets firing arcs, but being able to move the turrets will be nice.
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Post by TheOtherPoster on Jun 14, 2022 5:15:02 GMT -6
No AI short range capital ships for the Global Naval Power nation and at least some long range ships instead.
With the NWS team now focused on a totally separate RTW3, I don’t think RTW2 will get any further improvements besides maybe some update to deal with the most recent bugs, so I will post this here hoping it may be added to RTW3:
Is it possible to stop the AI designing short range battleships and cruisers for the Global Naval Power nation? I’m thinking in particular of the 1920 start, when we cannot design our own fleet and end up playing Global Power Britain with a bunch of short range BBs and BCs. Instead of that nonsense, the AI should provide the Global Naval Power with at least a few long range ships. Long range implies less armour, guns or speed for a given displacement. That is, less powerful ships than otherwise possible for the same money, but that’s the price for being a global power: you need long range ships to better exercise worldwide power. I think this would make the game more realistic and interesting than playing Global naval power with short range ships as it is now the case.
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