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Post by fittkuk on Sept 5, 2022 8:11:28 GMT -6
whenever i tell my main force to disengage, they instead sail TOWARDS the enemy and get sunk. every single time!!!! what's the point of even having a disengage command when it does the exact opposite??? please fix this!
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Post by oldpop2000 on Sept 5, 2022 9:16:59 GMT -6
whenever i tell my main force to disengage, they instead sail TOWARDS the enemy and get sunk. every single time!!!! what's the point of even having a disengage command when it does the exact opposite??? please fix this! When you disengage, do you actually give a new order to move in a different direction? When I disengage, I actually tell the flagship to move in the opposite direction, in other words a 180-degree turn. Just a thought.
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Post by fittkuk on Sept 5, 2022 12:39:52 GMT -6
no i don't, because i usually have like 5 different units that have split into independent manually controlled squadrons due to damage and so on and it's a pain to have to spend like 20 clicks to tell all of them to disengage manually. besides, that's why there's a disengage button so you don't have to do it manually. except it doesn't work
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Post by williammiller on Sept 5, 2022 19:23:38 GMT -6
whenever i tell my main force to disengage, they instead sail TOWARDS the enemy and get sunk. every single time!!!! what's the point of even having a disengage command when it does the exact opposite??? please fix this! Question to help understand the situation - were the enemy units in the same general direction as the disengaging unit(s) home base?
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Post by vonfriedman on Sept 6, 2022 2:40:23 GMT -6
For my part, I have found that sometimes my damaged and detached ships were sailing to an enemy base (or perhaps to an unknown remote destination) rather than to the nearest friendly base (in at least one occasion towards Haiphong instead of Fort Bayard).
Due to the expiration of the time limit for the scenario, this usually has no effect.
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Post by fittkuk on Sept 7, 2022 8:19:54 GMT -6
whenever i tell my main force to disengage, they instead sail TOWARDS the enemy and get sunk. every single time!!!! what's the point of even having a disengage command when it does the exact opposite??? please fix this! Question to help understand the situation - were the enemy units in the same general direction as the disengaging unit(s) home base? no, in fact the exact opposite! i was playing japan and fighting russia in the sea of japan. my bases were to the south, vladivostok to the north. i sank a few ships and then told my force to disengage. instead of all of them heading south like they're supposed to, they head to vladivostok into range of their coastal batteries and straight into a much larger russian force! i had to kill the game via ctrl+alt+delete and reload the autosave before the battle. please fix!
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Post by fittkuk on Sept 7, 2022 8:21:08 GMT -6
does the disengage order even do anything? i've never noticed any difference. they just seem to completely ignore it and do whatever they want every time i give the disengage order.
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Post by williammiller on Sept 7, 2022 8:58:46 GMT -6
Question to help understand the situation - were the enemy units in the same general direction as the disengaging unit(s) home base? no, in fact the exact opposite! i was playing japan and fighting russia in the sea of japan. my bases were to the south, vladivostok to the north. i sank a few ships and then told my force to disengage. instead of all of them heading south like they're supposed to, they head to vladivostok into range of their coastal batteries and straight into a much larger russian force! i had to kill the game via ctrl+alt+delete and reload the autosave before the battle. please fix! FYI - New update for our internal testing of RTW3 included this note: " Fixed a bug that could give forces an erroneous home direction in some cases." This is likely related to the issue you encountered in the game.
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Post by philo32b on Oct 3, 2022 9:08:45 GMT -6
When you order disengage, it sets your fleet fatique from whatever it was to 6. I thought I read somewhere (maybe for Steam & Iron, which uses the same tactical game as RtW) that this makes the individual ships more likely to disengage on their own. You still need to order your fleet away from the enemy and towards a home port.
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Post by golingarf on Oct 3, 2022 10:28:14 GMT -6
There is a disengage order? Where?
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Post by JagdFlanker on Oct 4, 2022 4:02:40 GMT -6
There is a disengage order? Where? OOB tab, select the specific ship, left click on it, and you will see the option - it must be somewhat damaged for it to follow the order, but it will tell you if it isn't damaged enough
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Post by golingarf on Oct 4, 2022 7:09:07 GMT -6
There is a disengage order? Where? OOB tab, select the specific ship, left click on it, and you will see the option - it must be somewhat damaged for it to follow the order, but it will tell you if it isn't damaged enough You can order a retreat, but only for damaged ships? Sometimes the arbitrary things in this game drive me crazy.
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Post by aeson on Oct 4, 2022 11:01:29 GMT -6
OOB tab, select the specific ship, left click on it, and you will see the option - it must be somewhat damaged for it to follow the order, but it will tell you if it isn't damaged enough You can order a retreat, but only for damaged ships? Sometimes the arbitrary things in this game drive me crazy. The 'detach and return to port' order isn't a general retreat order, it's a "get those damaged ships out of harm's way so I can continue the engagement without worrying too much about them" order. If you want your entire force to withdraw, you already have the ability to do that - just set course away from the enemy at your best speed - but on settings higher than Captain your ability to do that for something less than the entire fleet is rather limited.
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Post by golingarf on Oct 4, 2022 11:55:38 GMT -6
aeson It just doesn't make sense that you can order a ship back to port if it's damaged but not before it's damaged. Maybe you just don't want it there. If it's possible to give the order after the ship takes damage, what on Earth could be the explanation for it being impossible for the fleet admiral to tell a ship to get out of the battle before that?
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Post by golingarf on Oct 4, 2022 12:14:31 GMT -6
I have to say this isn't a huge issue gameplay-wise. Playing on Admiral's mode, the thing I would most like is actually the opposite: I'd like the ability to get non-flag divisions to actually participate in combat instead of falling back by miles. Like, it's just impossible to get a core division to keep up with the flag division during combat, even if you go slow, or whatever. Then in rare cases when it does happen that you have multiple divisions participating in an engagement, the ships outside your flag division start doing random turns and just absolutely will not keep up.
So I basically consider any ships out of my flag division to be useless except occasionally for serendipitously screening my rear. Would I order them all to retreat if I could? Possibly. Is that really what I want the game to be like? Not really.
What bothers me about the retreat order issue is just the pointlessly controlling philosophy about what the player is allowed to do. Not a huge gameplay problem but it just makes me shake my head. Because there's not some reason for it based in what a commander would be able to do - it's just the designer saying "I don't feel like the player should play that way."
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