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Post by zardoz on Sept 6, 2016 1:38:39 GMT -6
Splendid idea!
Yes, and if it should be realistic it must be a massive challenge ... . And do the Ottomans also suffer from corruption (saw the message but a notice on the game start screen)?
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Post by galagagalaxian on Sept 6, 2016 14:04:12 GMT -6
Yeah the Ottoman's suffer from corruption, horrible corruption, the max allowed. That game start screen is from a year's worth of updates ago back when the nation editor first came out (I helped test it a bit) and Fredrik mentioned to me the experimental-ish corruption mechanic existed but hadn't been used yet. At the start of the century corruption was terrible in the navy. Ships were stripped of loose metals which were sold for scrap by unpaid sailors, the navy was staffed by tons of high ranking officers who existed only on paper and whose salary went straight to various pockets, maintenance funds were embezzeled, various sundries such as power bags were of poor quality (or sometimes not even powder!) etc etc Problem is, AFAIK, there is no way to reform the navy and fix corruption as the game current exists. So maybe putting the corruption on maximum is a bit too harsh. Like I said, it needs playtesting.
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Post by RoranHawkins on Sept 10, 2016 11:24:35 GMT -6
Okay, noob question incoming, but I just bought the game and I'm curious as to how I would make my own custom nation.
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Post by director on Sept 10, 2016 11:46:29 GMT -6
There is a Custom Nation guide, either in the downloads section or in a thread labeled CUstom Nation guide.
If you run into problems, PM one of the people who have made one.
It's a fair bit of work and the WarInfo file can get tricky, but there are some shortcuts.
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Post by galagagalaxian on Sept 13, 2016 23:54:51 GMT -6
And now for a bit of a silly one, from an idea that struck me the other day when eating at a place playing some catchy salsa music. Download Link
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Post by Bullethead on Sept 14, 2016 8:08:11 GMT -6
And now for a bit of a silly one, from an idea that struck me the other day when eating at a place playing some catchy salsa music. Heheh, good one.
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Post by galagagalaxian on Sept 14, 2016 18:08:12 GMT -6
Still undecided about using Puerto Rico as a surrogate Tropico. I wanted a decent sized island but despite the obvious similarity, I didn't want to use Cuba, but maybe I should switch to it. I also considered Jamaica, but its good to have a decent British presence in the area to give El Presidente something to sweat about.
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Post by spartan448 on Sept 15, 2016 22:43:57 GMT -6
So I want to make a custom nation for test purposes that just has all of the budget possible. I couldn't find anything concrete in any of the threads or documentation on how to do that, just stats regarding budget growth above average, and changing the starting resources seems to delete all my ships. What params should I be editing?
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Post by thatzenoguy on Sept 15, 2016 23:21:24 GMT -6
Resources should be super high (millions? A billion?) then make the budget growth super high too.
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Post by ddg on Sept 15, 2016 23:49:28 GMT -6
So I want to make a custom nation for test purposes that just has all of the budget possible. I couldn't find anything concrete in any of the threads or documentation on how to do that, just stats regarding budget growth above average, and changing the starting resources seems to delete all my ships. What params should I be editing? Budget is based on national resources, colonial resources, and a fluctuating multiplier that responds to events and tensions. You should be able to take any existing nation and edit its file to increase national resources (this might also be called base resources, I can't remember) to a very large number. Great Britain starts with 20 million, for reference. Integer overflow is a potential problem, so I would start with maybe something like 50 million and work up from there if that's insufficient.
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Post by archelaos on Oct 4, 2016 6:29:14 GMT -6
Mediterranean Powers PackAfter making the Ottoman Turks I've decided to go and produce a version of Italy and Austria-Hungary that is completely Mediterranean focused. They both replace the USA and Japan with my Ottomans and the default Spain nation. The download link below contains both these modified nations as well as my Ottomans. As these were produced a bit slapdash in the editor, if anyone actually uses them, please let me know how things go. Download Link Playing your mod currently (as AH) and it's great! I met few problems though. 1. While fighting against Spain I'm often (4-5 times during 2 wars) getting land target bombardment mission, but the target is on north coast of Corfu while my ships (always DDs, mostly 3-4) start south of Majorca, 1/2 way between it and African coast. 2. land bombardment against Ottomans was in Bizerte, in the center of minefield, and turned untouchable even though visibility was quite good. 3. MTB spawn points seem to be missing. I have 2 squads each in Dalmatia and Albania and they never spawned in battles, I also got awful bug somehow related to MTBs when my ships attacked port on the NW tip of Spain. Besides, AH should get some land that can be taken, like Trieste or Zadar. Those would be natural prizes when playing Italy. Maybe I'm just unlucky, but even with total control over Med in both wars against Turks I wasn't getting invasions.
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Post by galagagalaxian on Oct 4, 2016 13:42:45 GMT -6
Thanks for the feedback.
1.Good catch there. The objective is supposed to be on Majorca, but it seems I accidentally put it on Corfu... somehow.
2. Was this Bizerte, Tunisia? That is strange, France is supposed to control that colony. Either way, scenarios involving that holding are generated in a seperate map file that my custom nations shouldn't have modified. So that is a bug with the base game, not my warinfo files.
3. MTBs are a new addition since I've played around with custom nation editing. It could be that they're spawned using the patrol locations that other ships spawn at, but I'm uncertain. A few of the scenarios I've got in my warinfo files are missing patrol points, so I'll try adding those in. Fredrik might be able to clarify here.
As for extra territories, that would require editing of the core Map files and I'm afraid that is a bit beyond me.
Regarding invasions of foreign holdings, usually those are triggered by a substantial strength differential. With two nations sharing the same home region, its probably pretty unlikely one side will overpower the other to such an extent unless one side has been devastated in a decisive fleet battle.
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Post by ccip on Oct 4, 2016 17:15:54 GMT -6
Well, adding new possessions isn't too difficult! In fact I'd be happy to look into that for the Mediterranean once I have some time. I did that just for a test before, and it's quite easy - just requires some checking-over afterwards. The other issue with that is you have to back up your map files, because it adds those possessions to every game, which could cause problems.
What I'm not sure about is modifying map areas (e.g. if you wanted to split up the Mediterranean into more than one area) - that might actually be hard-coded.
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Post by archelaos on Oct 5, 2016 10:01:49 GMT -6
2. Was this Bizerte, Tunisia? That is strange, France is supposed to control that colony. Either way, scenarios involving that holding are generated in a seperate map file that my custom nations shouldn't have modified. So that is a bug with the base game, not my warinfo files. Regarding invasions of foreign holdings, usually those are triggered by a substantial strength differential. With two nations sharing the same home region, its probably pretty unlikely one side will overpower the other to such an extent unless one side has been devastated in a decisive fleet battle. Sorry, I meant Benghazi, in Lybia I fought against Turkey during two wars: year long and 2 year long that ended with revolution. They both started with a fleet action where their fleet was crippled, besides they, in general, have lower budget, so I had superiority all the time, yet not a single invasion.
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Post by galagagalaxian on Oct 5, 2016 16:38:48 GMT -6
Well, Libya is still a colonial holding, so again that error is in the core files and not my Ottoman Warinfo.
And grats on helping the Young Turks along. Good job picking on The Sick Man of Europe, good way to boost your own nation with some reparations.
My strategy early on with Spain, AH, Ottomans or any similar "Small fry" is to pick on someone similar and force the best terms I can, then do nothing with the points, which dumps them into the nation's general resources, which are worth more than colonial possessions and can really kickstart your economy if done in the first few years.
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