|
Post by golingarf on Sept 24, 2022 12:02:37 GMT -6
When I was new to the game I always put intelligence spending on high for all nations, hoping to steal technology. That happened once in a blue moon. I've also heard of people putting it on high when they want to create tension by getting their spies caught, but it doesn't seem super effective at that and I feel a bit strange about having the main purpose of my intelligence service being to get caught. Also some say you get better battle setups with higher intelligence but I am not seeing it. And you get reports on foreign ships and such even without it.
Anyway I now always set intelligence spending to zero for the whole game and I don't notice a big difference. Am I missing something? Does intelligence do something else behind the scenes or is it just a way to throw away money?
|
|
|
Post by dorn on Sept 24, 2022 15:46:50 GMT -6
When I was new to the game I always put intelligence spending on high for all nations, hoping to steal technology. That happened once in a blue moon. I've also heard of people putting it on high when they want to create tension by getting their spies caught, but it doesn't seem super effective at that and I feel a bit strange about having the main purpose of my intelligence service being to get caught. Also some say you get better battle setups with higher intelligence but I am not seeing it. And you get reports on foreign ships and such even without it. Anyway I now always set intelligence spending to zero for the whole game and I don't notice a big difference. Am I missing something? Does intelligence do something else behind the scenes or is it just a way to throw away money? With good intelligence you get better estimation of enemy forces in area and there are less surprised battles. You can get more information about enemy ships and aicraft.
|
|
|
Post by golingarf on Sept 24, 2022 16:59:45 GMT -6
When I was new to the game I always put intelligence spending on high for all nations, hoping to steal technology. That happened once in a blue moon. I've also heard of people putting it on high when they want to create tension by getting their spies caught, but it doesn't seem super effective at that and I feel a bit strange about having the main purpose of my intelligence service being to get caught. Also some say you get better battle setups with higher intelligence but I am not seeing it. And you get reports on foreign ships and such even without it. Anyway I now always set intelligence spending to zero for the whole game and I don't notice a big difference. Am I missing something? Does intelligence do something else behind the scenes or is it just a way to throw away money? With good intelligence you get better estimation of enemy forces in area and there are less surprised battles. You can get more information about enemy ships and aicraft.
You mean less unexpected battles? Isn't that a disadvantage?
|
|
|
Post by dorn on Sept 25, 2022 1:08:40 GMT -6
With good intelligence you get better estimation of enemy forces in area and there are less surprised battles. You can get more information about enemy ships and aicraft.
You mean less unexpected battles? Isn't that a disadvantage? No, those are the battles you cannot decline.
|
|
|
Post by hawkeye on Sept 25, 2022 6:13:20 GMT -6
While getting tech is rather rare, you _do_ get a lot of info about other nation's ships. I like to have intel on low rather than none for all advanced nations except for Nations I want to go to war with. For those, I set intel to high, since this gives a reasonable chance for one of my spies being caught and that raises tensions with that nation and that nation only.
|
|
|
Post by golingarf on Sept 25, 2022 10:02:11 GMT -6
You mean less unexpected battles? Isn't that a disadvantage? No, those are the battles you cannot decline. I don't think I've ever declined a battle. And those are also battles the enemy can't decline, right?
|
|
|
Post by golingarf on Sept 25, 2022 10:04:36 GMT -6
While getting tech is rather rare, you _do_ get a lot of info about other nation's ships. I like to have intel on low rather than none for all advanced nations except for Nations I want to go to war with. For those, I set intel to high, since this gives a reasonable chance for one of my spies being caught and that raises tensions with that nation and that nation only. Seems like I get more than enough intel on enemy ships with it set to none, though. I guess it's hard to tell how inaccurate it is, but I can't recall it ever mattering.
|
|
|
Post by dorn on Sept 25, 2022 13:05:03 GMT -6
No, those are the battles you cannot decline. I don't think I've ever declined a battle. And those are also battles the enemy can't decline, right? You can try play Spain againt UK and get fleet battle in Northern Sea in 1945. Good luck if you accept such battle.
They are battles you and your enemy cannot decline.
|
|
|
Post by golingarf on Sept 25, 2022 22:10:44 GMT -6
I don't think I've ever declined a battle. And those are also battles the enemy can't decline, right? You can try play Spain againt UK and get fleet battle in Northern Sea in 1945. Good luck if you accept such battle.
They are battles you and your enemy cannot decline.
I almost want to take that as a challenge, but I can't see myself playing all the way to 1945 as Spain. I always use historical resources, which makes UK very challenging in any era, though I've beaten them as Germany in the 1920s. Mostly the answer to UK is not to get in wars with them in the first place. But anyway, assuming I'm in a war against an enemy I actually want to fight, I'm going to be the one who wants battles, so that feature is working against me. And if not, well, I probably won't have cash to spend on intelligence!
|
|