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Post by cormallen on Feb 2, 2023 10:11:38 GMT -6
Would it be possible for players to have more control on aircraft procurement? IRL militaries generally (certainly by the 20s) were issuing very detailed lists of requirements to their manufacturers, demanding speed/range/payload (and often demanding use of particular guns or engines). Of personally like to be able to control the random "upgraded version" announcements and rename stuff. (I've taken to dipping into save files to use historical names etc but that's more my itch to scratch tbh)
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Post by benjamin1992perry on Feb 2, 2023 17:06:52 GMT -6
what it could be is like any number of existing games, where you have a list of available parts and a probability of how well the design would work with them and your desired characteristics.
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Post by seawolf on Feb 2, 2023 17:57:53 GMT -6
Would it be possible for players to have more control on aircraft procurement? IRL militaries generally (certainly by the 20s) were issuing very detailed lists of requirements to their manufacturers, demanding speed/range/payload (and often demanding use of particular guns or engines). Of personally like to be able to control the random "upgraded version" announcements and rename stuff. (I've taken to dipping into save files to use historical names etc but that's more my itch to scratch tbh) You can actually rename aircraft through the menu
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Post by cormallen on Feb 3, 2023 2:08:31 GMT -6
Would it be possible for players to have more control on aircraft procurement? IRL militaries generally (certainly by the 20s) were issuing very detailed lists of requirements to their manufacturers, demanding speed/range/payload (and often demanding use of particular guns or engines). Of personally like to be able to control the random "upgraded version" announcements and rename stuff. (I've taken to dipping into save files to use historical names etc but that's more my itch to scratch tbh) You can actually rename aircraft through the menu View AttachmentOnly the model name though, I'd like to be able to "correct" all those references to anachronistic manufacturers without having to edit the save.
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Post by avimimus on Feb 9, 2023 10:05:29 GMT -6
To be honest - as someone much more knowledgeable about aircraft designs than naval designs - I was pretty satisfied with the current system.
The exception would be the relative lack of control over doctrine. - I'd really like to be able to keep flying ASW bi-planes off of shorter decked escort carriers into monoplane or even the jet age. - Conversely, experiments with air-launched torpedoes took place in WWI (as well as attempted operational attacks by both the Germans and the British)... as were attempts to engage merchants with airborne cannon (e.g. Austria-Hungary, England, and Russia experimented with this... while Italy and France both used cannon armed ASW aircraft). So we should be able to attempt some technologies earlier (even if it is premature to do so). - Floatplanes should provide a significant boost to convoy raiders (Seaplane tenders were used quite successfully in this role, and should also boost spotting for coastal bombardments).
There are also gaps (for instance): - Four engined patrol aircraft doctrines should evolve from Riesenflugzeug and "Sea Shadower" doctrines, which themselves should descend from lighter-than-air doctrines. - Aircraft with rockets and cannon should be able to harass merchant shipping (particularly coastal shipping).
So I'd push for more diverse (and branching) doctrinal choices, along with a few additional types of aircraft and more control for the player about the timing of doctrinal shifts (e.g. retaining low-speed ASW aircraft operating off of smaller carriers, or introducing torpedoes prematurely)... rather than pushing for more detailed design of the planes themselves.
P.S. Submarines on the other hand - I'd be quite interested in a DLC that simulated submarine design, doctrine and engagements more extensively. It'd be fun to try deploying a 'Cagni' etc.
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Post by cormallen on Feb 10, 2023 11:37:04 GMT -6
Be nice to be able to keep and repurpose older bombers into maritime patrol, to have multiple types, within each broader category, of Heavy/Naval/Interceptor/Night Fighters for example, all serving at the same time but in the different roles...
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Post by perfectpastrami on Mar 18, 2023 16:57:33 GMT -6
Be nice to be able to keep and repurpose older bombers into maritime patrol, to have multiple types, within each broader category, of Heavy/Naval/Interceptor/Night Fighters for example, all serving at the same time but in the different roles... Why stop there? The US Airforce has been operating the B-52 for almost 70 years now, and is planning to keep them around till at least 2050. Upgrade packages would be neat, especially seeing how the Cold War saw a shift away from the massed armies, navies, and air forces of WW2 and towards fewer, more high tech systems. Of course, applying an upgrade package to a bomber wouldn't improve it so massively that you could turn a post-WW2 bomber into a supersonic attacker, but slapping a better radar or more efficient engines on the plane instead of designing an entirely new one might be the fiscal choice, at least for some time. (i do expect that stuff like AWACS and airborne radar in general will be in the game, the first purpose built AWACS plane entered service in 1949, so a bit late for RTW2 but definitely within the scope of RTW3)
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