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Post by Nedarb on May 18, 2023 16:36:27 GMT -6
When zooming out from the map, a large black bar appears on the left hand side. Attached are two screenshots showing the bug.
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Post by steakthedog on May 18, 2023 16:42:44 GMT -6
Dive Bomber generated with 100lb Heavy bombs. Edit: After further review, it seems, atleast for the 1920 start, post 1935 DBs all generate with a heavy load of 1x100lb. Will do some further looking.
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Post by williammiller on May 18, 2023 17:03:31 GMT -6
It appears Base expansion completion messages are always written twice in the log. Thanks, noted.
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Post by williammiller on May 18, 2023 17:04:55 GMT -6
I *think* that is a typo in the display, should say 1000 lb...but will have Fredrik check to make certain. Do you have a save game showing this issue that you could post or link to? Thanks!
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Post by diabeetusdan on May 18, 2023 17:33:00 GMT -6
Russian Navy in 1900 is using a Corvette design from 1956.
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conner
New Member
Albo Supremacy
Posts: 38
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Post by conner on May 18, 2023 18:31:17 GMT -6
Underwater torpedo tubes have topside load of 2. I'm assuming it's supposed to be 0, or representing something else.
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Post by seawolf on May 18, 2023 18:52:56 GMT -6
Got this one, should have had no year since that's a universal design
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Post by blarglol on May 18, 2023 20:14:00 GMT -6
Two things: #1 It appears that popup boxes, in this case for a torpedo launch on Captain Mode, stays on screen through the post-battle debrief and onto the campaign layer. Moreso, in RTW2, when you launched a torp, the box disappeared automatically. This does not appear to be working the same in RTW3. #2 I sunk two Austrian Bs in battle, yet only one is listed as being sunk in their lost ships roster. I know for sure two did sink, because they were the only two ships in this battle, and it ended because "the enemy has no ships left at sea." There is no chance it made it away, being swarmed and shot/torped by four of my cruisers at short range. Mistaken damage/identity should be impossible, so I'm calling bug. Save is attached.
There might also be a few other wonky things with that save, if you dig further.
Attachments:Game1.zip (579.34 KB)
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Post by williammiller on May 18, 2023 21:00:00 GMT -6
Underwater torpedo tubes have topside load of 2. I'm assuming it's supposed to be 0, or representing something else. Yes, we already have that issue fixed for the first post-release update.
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Post by williammiller on May 18, 2023 21:04:22 GMT -6
When zooming out from the map, a large black bar appears on the left hand side. Attached are two screenshots showing the bug. View AttachmentView AttachmentThat is a new one - don't ever recall seeing that exact graphical issue before Can you let us know the following: a) Is this with the Steam or the Matrix version? If you have both, does the same thing occur on both versions? b) What is your desktop resolution, and what is your Windows Desktop Scaling % set to? c) Are you running a single monitor or multiple monitors? If multiple, is the game running on your primary monitor or a secondary monitor? Thanks!
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CK
New Member
Posts: 1
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Post by CK on May 18, 2023 21:18:03 GMT -6
Two things: #1 It appears that popup boxes, in this case for a torpedo launch on Captain Mode, stays on screen through the post-battle debrief and onto the campaign layer. Moreso, in RTW2, when you launched a torp, the box disappeared automatically. This does not appear to be working the same in RTW3. #2 I sunk two Austrian Bs in battle, yet only one is listed as being sunk in their lost ships roster. I know for sure two did sink, because they were the only two ships in this battle, and it ended because "the enemy has no ships left at sea." There is no chance it made it away, being swarmed and shot/torped by four of my cruisers at short range. Mistaken damage/identity should be impossible, so I'm calling bug. Save is attached.
There might also be a few other wonky things with that save, if you dig further.
I can second #2. I fought a Russian fleet of 5 Bs like visually identified all of them class wise and so on and managed to sink 2 while the other 3 got away. Yet on the report at end of the battle the game claimed they only had 3 total and I sunk 1 which isn't correct. I did not save unfortunately since was testing something but I can second this issue at least.
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conner
New Member
Albo Supremacy
Posts: 38
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Post by conner on May 18, 2023 22:37:27 GMT -6
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Post by brygun on May 19, 2023 0:12:01 GMT -6
Surprise attack deployed backwards
im playing Japan in an 1890 game now at 1902
War started with China
I was given the surprise battle which is my japan attacking them
Target area of battle is Phusan which is a Chinese holding.
The tactical map loads.
It is my japan ships that are along the coast and need to raise steam! Its the Chinese that are moving and shooting at my stuck ships.
Thats backwards!
The chinese ships should be stuck needing to raise steam.
I may lose one of my better ships to the >COASTAL FORT< shooting it. Argg. Capital ships going down to their DD torps when its shold be the other way around.
Ctrl-Alt-Esc deployed.
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conner
New Member
Albo Supremacy
Posts: 38
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Post by conner on May 19, 2023 1:27:12 GMT -6
Ation
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neel
New Member
Posts: 8
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Post by neel on May 19, 2023 3:22:12 GMT -6
Officer auto assign works really strange. For example, I have vacant position of division commander. I see in log, that some captain gets promoted and placed in command of that division. But actually he is promoted, but unassigned, and that position of division commander is taken by someone generated just this turn. I can second this bug, twice, in one game so far.
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