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Post by Deleted on May 20, 2023 10:45:46 GMT -6
The AI torpedo hitscan from RtW2 hasnt been fixed. In fact, its even worse now. 1913, 12000yds and the AI just keeps hitting at literally impossible launching solutions, where any hit above 500yds can be considered pure fantasy. And thats not even on 100% research rate, but just 80%. The game is basically unplayable. All my capital ships get hitscaned in every battle. Plus the player-controlled destroyers are ALWAYS launching torps god knows where, struggling to hit a stationary target. Edit: pls someone move this thread to bugreport, I havent seen that before posting this
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Post by dorn on May 20, 2023 11:01:44 GMT -6
The AI torpedo hitscan from RtW2 hasnt been fixed. In fact, its even worse now. 1913, 12000yds and the AI just keeps hitting at literally impossible launching solutions, where any hit above 500yds can be considered pure fantasy. And thats not even on 100% research rate, but just 80%. The game is basically unplayable. All my capital ships get hitscaned in every battle. Plus the player-controlled destroyers are ALWAYS launching torps god knows where, struggling to hit a stationary target. Edit: pls someone move this thread to bugreport, I havent seen that before posting this Please provide a save when it is happen.
Keep in mind that there is big difference if one side is pushing forward and the other side is just slowly retreating. Just this small difference in strategic situation gives one side much more chance to make successful torpedo attack.
I was playing as Spain, mostly in defensive and when I was in defensive my capital ships were quite save from enemy torpedoes and enemy was hit by torpedoes regularly which was quite opposite to situation when I pressed on enemy.
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Post by Deleted on May 20, 2023 12:40:06 GMT -6
Enemy fleet was heading to their port (north), however my BC force with DD screen was slightly ahead of them (NW), distance between our screens were around 10k yds, and between our cores around 13k yds for the closest ships. My BCs were moving at around 26kts, so they should be about as fast as the enemy torpedoes at such range. However, out of 3 BC, all 3 were hit by torpedoes, one of them twice, even though I´d say that hit at such angle was not just extremely unlikely, but impossible.
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Post by skyhawk on May 20, 2023 16:49:21 GMT -6
It's possible that was due to you running across an enemy submarine and them launching a spread at near ideal angles. Or did you confirm they were DD torpedoes in the after action?
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Post by seawolf on May 20, 2023 16:58:51 GMT -6
It's possible that was due to you running across an enemy submarine and them launching a spread at near ideal angles. Or did you confirm they were DD torpedoes in the after action? They're much more common now, just got hit by two subs in the same battle, and one of mine got a shot at an Italian ship
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Post by alomoes on May 20, 2023 21:19:16 GMT -6
I've never had that problem yet, but I've been torpedoed from maximum distance in the blue circle multiple times, and I know the feeling. Rip whatever you've lost.
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Post by sjpc302 on May 23, 2023 12:49:00 GMT -6
I haven't noticed that outside of some memey snapshots when a destroyer did a two-minute 270 degree turn and managed to get a torpedo salvo off in the middle of it. However, I will go to my grave bitching about the AIs ability to dodge torpedoes which is ever present.
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Post by dorn on May 23, 2023 16:06:30 GMT -6
The AI is able to recognize when enemy ships are trying to get into good position to for torpedo attack and try to maneuver to eliminate that and decrease chance to be torpedoed.
So if you just launch torpedoes at that time there is probability they would miss target.
In case of player, it can do easily the same however it does mean to break pursuit (something what Jellicoe did at Jutland) and not risk that ship. However players are usual unwilling to do that and are more risky friendly that AI but it has effect that they are hit many mores than AI. The main difference is much more cautions approach of AI which is more inline with historical realities.
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Post by sjpc302 on May 23, 2023 19:46:19 GMT -6
Ok rant time. There is no way the AI does not know when a torpedo is actually launched and where it is going, not just when it might be. In my last two wars, using oxygen fueled torpedoes, I got fewer than 5 torpedo hits over dozens of battles on non-dead ships, because torpedoes after 1920 are almost useless other than a "please turn away from me" sign. 1) I don't know how many times the AI brazenly maintained course when spreads aimed at them managed to bracket them perfectly but not hit, either launched abeam of them at close range or straight down their line crossing the T. 2) Meanwhile I have seen dozens of times 20kt dreadnoughts elegantly weaving back and forth when a torpedo would have actually hit them. 3) AI will maintain a steady course parallel to you for many minutes while you have a good firing solution, and immediately turn away as soon as you order torpedoes fired. 4) The AI maintain a steady course when a torpedo is on track for a direct hit if the one torpedo in the spread that would have hit runs out of steam just before reaching the target. 5) All of the above are so reliable that I have gotten used to launching torpedoes to direct enemy movement, because it will almost always make them immediately turn away when they otherwise wouldn't.
Manual fired torpedoes are deadly 1905-1915 because often the AI has no time to react (often less than 1 minute). Once torpedo ranges increase and speeds increase they are almost useless because there is no roll, no chance the AI does not react to incoming torpedoes immediately and make the perfect maneuvers.
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Post by xteam25boyz on May 27, 2023 19:11:00 GMT -6
Normally human player is more aggresive than AI player, when AI found that they are losing the battle, they try to flee away so your torpedo is not likely to take hits on target moving away from you. However, your capital ships are chasing enemy ships and getting closer to AI destroyer (or you have to abondon chasing) so you are risking being hit by some torpedo. It make sense.
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Post by dorn on May 28, 2023 0:11:02 GMT -6
If I remember well in WW2 Japanese long lances has about 3 % hits, so for every 100 torpedoes fired only 3 hit target so RTW is quite realistic in that way.
Torpedoes in WW2 was mainly for night attacks when they can be deadly or used for harassing enemy or force them away at least temporary.
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Post by Enderminion on May 28, 2023 1:02:31 GMT -6
Ok rant time. There is no way the AI does not know when a torpedo is actually launched and where it is going, not just when it might be. In my last two wars, using oxygen fueled torpedoes, I got fewer than 5 torpedo hits over dozens of battles on non-dead ships, because torpedoes after 1920 are almost useless other than a "please turn away from me" sign. 1) I don't know how many times the AI brazenly maintained course when spreads aimed at them managed to bracket them perfectly but not hit, either launched abeam of them at close range or straight down their line crossing the T. 2) Meanwhile I have seen dozens of times 20kt dreadnoughts elegantly weaving back and forth when a torpedo would have actually hit them. 3) AI will maintain a steady course parallel to you for many minutes while you have a good firing solution, and immediately turn away as soon as you order torpedoes fired. 4) The AI maintain a steady course when a torpedo is on track for a direct hit if the one torpedo in the spread that would have hit runs out of steam just before reaching the target. 5) All of the above are so reliable that I have gotten used to launching torpedoes to direct enemy movement, because it will almost always make them immediately turn away when they otherwise wouldn't. Manual fired torpedoes are deadly 1905-1915 because often the AI has no time to react (often less than 1 minute). Once torpedo ranges increase and speeds increase they are almost useless because there is no roll, no chance the AI does not react to incoming torpedoes immediately and make the perfect maneuvers. The AI knows when a torpedo could be launched, and always assumes one is, they're extreme cautious with taking torpedo hits.
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Post by arminpfano on May 28, 2023 6:17:18 GMT -6
When hunting an enemy squadron it helps tremendeously if you zick-zack, changing the course +/- 10 to 15 degrees around the general direction every 2 or 3 turns. I slows your ships down a little, but with this you are comparably safe against torpedoes. I manoevered right through DD flotillas with my capitals this way, without much harm.
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Post by dorn on May 28, 2023 10:00:10 GMT -6
Ok rant time. There is no way the AI does not know when a torpedo is actually launched and where it is going, not just when it might be. In my last two wars, using oxygen fueled torpedoes, I got fewer than 5 torpedo hits over dozens of battles on non-dead ships, because torpedoes after 1920 are almost useless other than a "please turn away from me" sign. 1) I don't know how many times the AI brazenly maintained course when spreads aimed at them managed to bracket them perfectly but not hit, either launched abeam of them at close range or straight down their line crossing the T. 2) Meanwhile I have seen dozens of times 20kt dreadnoughts elegantly weaving back and forth when a torpedo would have actually hit them. 3) AI will maintain a steady course parallel to you for many minutes while you have a good firing solution, and immediately turn away as soon as you order torpedoes fired. 4) The AI maintain a steady course when a torpedo is on track for a direct hit if the one torpedo in the spread that would have hit runs out of steam just before reaching the target. 5) All of the above are so reliable that I have gotten used to launching torpedoes to direct enemy movement, because it will almost always make them immediately turn away when they otherwise wouldn't. Manual fired torpedoes are deadly 1905-1915 because often the AI has no time to react (often less than 1 minute). Once torpedo ranges increase and speeds increase they are almost useless because there is no roll, no chance the AI does not react to incoming torpedoes immediately and make the perfect maneuvers. The AI knows when a torpedo could be launched, and always assumes one is, they're extreme cautious with taking torpedo hits. It is but completely in line with thinking at that time, Admirals were quite worry torpedo attacks. You can see it even in Jutland as Jellicoe turned away.
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Post by t3rm1dor on May 28, 2023 10:25:44 GMT -6
I think they are very in line with RTW 2 in hit chances, although they seem to do less damage than the prequel. Playing at admiral level, getting hits isn't that hard; it's a matter of either getting close enough or making sure the AI keep course in long range attacks. Flotilla attacks are better for the first case and forcing a disengage ; in the second case, being in a good position and taking some risk is what is needed, as to keep the Ai on course you must keep course as well. Succesful torpedo usage is more art than science , but from experience the Ai doesn't get hit scan bonuses (and looking at the logs, they are often shooting a lot of torps as well.)
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