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Post by brygun on May 21, 2023 14:50:52 GMT -6
We have mission types like AF for active fleet and TP for trade protection. Id like to have Auxillary with AU or UX as the two letter code. UX is more visually distinct.
A minor issue im having is that i have built some corvettes as unarmored minesweepers. This represented by a 0 hull armor. They are 800 tons with 2 x 4" or 2 x 5" main guns and from 0 to 2 secondary 3". That is enough to duel with a submarine.
These little wooden fellas have been pulled into a lot of missions they don't belong in. They have been escorting CA and one time 2 wooden minesweepers went out to raid a convoy.
I would like to be able to designate a ship as being in an auxillary role. This would have less chance of being involved in a battle. By having this function I might also take a large capital ship on that role to give the crew time to train more.
While on AUX duty the ship is: = less likely to be in a battle = provides full minesweeping score = provides only half its zone control = ASW value full as it is moving around in searches though half is also appropriate
IF the AUX idea isn't like than can we have Minesweeper MS duty that requires a ship have MS scores. Then I dont have to worry about my little wooden minesweepers having to face 8" cruisers.
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Post by blarglol on May 21, 2023 23:21:04 GMT -6
We have mission types like AF for active fleet and TP for trade protection. Id like to have Auxillary with AU or UX as the two letter code. UX is more visually distinct. A minor issue im having is that i have built some corvettes as unarmored minesweepers. This represented by a 0 hull armor. They are 800 tons with 2 x 4" or 2 x 5" main guns and from 0 to 2 secondary 3". That is enough to duel with a submarine. These little wooden fellas have been pulled into a lot of missions they don't belong in. They have been escorting CA and one time 2 wooden minesweepers went out to raid a convoy. I would like to be able to designate a ship as being in an auxillary role. This would have less chance of being involved in a battle. By having this function I might also take a large capital ship on that role to give the crew time to train more. While on AUX duty the ship is: = less likely to be in a battle = provides full minesweeping score = provides only half its zone control = ASW value full as it is moving around in searches though half is also appropriate IF the AUX idea isn't like than can we have Minesweeper MS duty that requires a ship have MS scores. Then I dont have to worry about my little wooden minesweepers having to face 8" cruisers. I too have noticed minesweeping KEs being pulled into battles, unlike in RTW2. In that, you usually only saw them fight anything if they happened to be in the wrong place at the wrong time during a coastal raid.
However, I take the presence of the minesweepers with the battlefleet to be, well, sweeping during an offensive. It may not be a bug so much as new functionality in RTW3. It is annoying at times (being slower than many warships and without armor), but perhaps this is an attempt to show that minesweepers did accompany the fleet on many occasions, and sometimes those occasions might turn into engagements.
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Post by dia on May 22, 2023 0:30:10 GMT -6
It is somewhat nice to see more corvettes appearing in battle, but I once had near my entire corvette/trade protection force (as China) wiped out in a single coastal raid. It wasn't even at a home possession either.
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Post by brygun on May 22, 2023 5:57:20 GMT -6
However, I take the presence of the minesweepers with the battlefleet to be, well, sweeping during an offensive. It may not be a bug so much as new functionality in RTW3. It is annoying at times (being slower than many warships and without armor), but perhaps this is an attempt to show that minesweepers did accompany the fleet on many occasions, and sometimes those occasions might turn into engagements.
I wouldn't send two slow wooden minesweepers to go attack a guarded convoy but the game is.
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Post by brygun on May 22, 2023 6:03:16 GMT -6
It is somewhat nice to see more corvettes appearing in battle, but I once had near my entire corvette/trade protection force (as China) wiped out in a single coastal raid. It wasn't even at a home possession either. I love how your avatar looks so upset at the loss of her corvettes.
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Post by blarglol on May 22, 2023 7:44:45 GMT -6
However, I take the presence of the minesweepers with the battlefleet to be, well, sweeping during an offensive. It may not be a bug so much as new functionality in RTW3. It is annoying at times (being slower than many warships and without armor), but perhaps this is an attempt to show that minesweepers did accompany the fleet on many occasions, and sometimes those occasions might turn into engagements.
I wouldn't send two slow wooden minesweepers to go attack a guarded convoy but the game is. True, that is ridiculous and probably a bug. I am talking more about when two-four minesweepers have been appearing in my fleet actions. I'm talking battleships, multiple types and classes of cruisers, destroyers, the works. One was for sure an amphibious invasion force, so it was kinda interesting to see minesweepers accompanying the fleet as they would in reality.
Of course, the only actual issue is - I don't think there is any active minesweeping capability (Is there? That would be interesting) Still, having them screen my battleships and taking a mine is preferable to the alternative...
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Post by brygun on May 22, 2023 10:13:42 GMT -6
IIRC to have minesweepers apply their minesweeping score they need to be on active fleet. Which is the same as most of your navy.
In early RTW they didn't picked up for fighting so much.
Its well into ridiculuous in RTW3 with all my force being 1 to few minesweepers. KE vs CL/CA with DD escort.
In the fighting alongside issue you only really need the MS when you are close to shore. Most of the fighting time they should be hanging back. Which isn't a fleet command we have. They would need to circle in sight of the flagship at best. On the support or screen options they would still get into engaging when MS in blue waters should be acting like the TR holding back until close to the shore.
Minefields generally were laid close into the shore along choke points. Mining "blue" waters was ineffective. The deep waters make any anchor mine infeasible due to the depths. Any floating mine is going to be scattered by the ocean currents.
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Post by blarglol on May 22, 2023 10:20:40 GMT -6
IIRC to have minesweepers apply their minesweeping score they need to be on active fleet. Which is the same as most of your navy. In early RTW they didn't picked up for fighting so much. Its well into ridiculuous in RTW3 with all my force being 1 to few minesweepers. KE vs CL/CA with DD escort. In the fighting alongside issue you only really need the MS when you are close to shore. Most of the fighting time they should be hanging back. Which isn't a fleet command we have. They would need to circle in sight of the flagship at best. On the support or screen options they would still get into engaging when MS in blue waters should be acting like the TR holding back until close to the shore. Minefields generally were laid close into the shore along choke points. Mining "blue" waters was ineffective. The deep waters make any anchor mine infeasible due to the depths. Any floating mine is going to be scattered by the ocean currents. Ah, by "active minesweeping capability" I meant in the battle layer, as opposed to operationally. It would be nice that if you had minesweepers accompanying your capital ships, you had a chance to get a message like the "submarine sighted" one.
Ideally, your minesweepers could then sweep the mine in question - something like "Mine spotted - Minesweepers are moving to clear it!" It could work similar to the popup asking if you want to detach to look for survivors, a brief, automated serious of moves before rejoining formation.
At the very least, some ability to spot mines would be helpful...before some unfortunate cruiser or whatnot plows into one and rolls over (which has happened to me before basically from game start in 1890/1).
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Post by Enderminion on May 24, 2023 23:21:32 GMT -6
It's the problem of some corvettes being right proper fleet units (missile corvettes, large gunboats) and others (600t minesweepers) not being fleet units.
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Post by brygun on May 25, 2023 1:04:07 GMT -6
It's the problem of some corvettes being right proper fleet units (missile corvettes, large gunboats) and others (600t minesweepers) not being fleet units. Which the player ought to be able to designate as front line combat units (normal battle map appearance) vs support units (less likely on any battle and none of the charge a convoy with a minesweeper business)
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Post by brygun on May 25, 2023 1:31:27 GMT -6
Ah, by "active minesweeping capability" I meant in the battle layer, as opposed to operationally. Suggest and request making a new suggestion thread with your ideas there. They have merit though are different from the issue Im trying to get fixed. A pair of 800 ton minesweepers with no armor should not be making deep sea attacks on convoys. Need to set some of them to Auxillary or low-intensity duty to do the general minesweeping and less of those sorts of silly fights
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Post by brygun on May 25, 2023 10:57:12 GMT -6
So here's a thing...
2 CVL from converted pre-dreadnaughts, so ~13,000 tons thick armor and ~26 planes each, a pair of my escort CL known for thrashing DDs, a trio of allied CL, 10 destroyers and one Wooden 800 ton minesweeper.
Can you guess which ship is the fleet leader upon which all other ships move?
If you guess the 800 ton unarmored minesweeper you'd be right!
>>> at least I could reassign the lead position but that used up the "once per battle" thing
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Post by Enderminion on May 25, 2023 11:50:42 GMT -6
So here's a thing... 2 CVL from converted pre-dreadnaughts, so ~13,000 tons thick armor and ~26 planes each, a pair of my escort CL known for thrashing DDs, a trio of allied CL, 10 destroyers and one Wooden 800 ton minesweeper. Can you guess which ship is the fleet leader upon which all other ships move? If you guess the 800 ton unarmored minesweeper you'd be right! You can change the lead division for a force, once per battle.
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Post by yemo on May 26, 2023 14:04:55 GMT -6
Just had a convoy raid in support of a land battle.
On my side: 5 own KE(ms) + 5 DD from my Allies Enemy side: 1 CA + 3 DD
I had plenty of other active fleet CA and CL in the sea zone, but no, my 5 KE minesweepers were sent alone (as a core force) for that convoy raid... Honestly, this is bug level broken...
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Post by cabalamat on May 26, 2023 20:23:20 GMT -6
Why not have a minesweeping designation? (And maybe also ones for laying offensive/defensive minefields?)
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