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Post by cabalamat on May 30, 2023 19:24:31 GMT -6
So, to upgrade the naval support capacity of a colony/territory now costs 750 for 36 months, i.e. a total of 27,000. This is as lot of money and makes it far too expensive and time-consuming to expand colonies so one can place a decent fleet there.
Where (if anywhere) are these numbers stores in the game files, so I can write a mod to change them?
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Post by elouda on May 30, 2023 19:43:18 GMT -6
They are not externalized and are part of the core game code.
They are scaled by fleet size like other budget stuff, but that does not solve anything.
Hopefully we might see stuff like this further externalized into text files for modding at some point.
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Post by cormallen on May 31, 2023 1:03:54 GMT -6
It's always been odd that the increases were a flat rate per increment. Sticking a basic cruiser coaling station somewhere should be really cheap compared to, say, enlarging the dry docks to accept a 900' battle cruiser!
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Post by ludovic on May 31, 2023 6:12:07 GMT -6
Wow, this might be the straw that makes me not pick up RTW3. Not so much the expense: the expense would make sense for the later expansions. But the time seems pretty unrealistic especially for the early expansions which, like cormallen implies, would probably be pretty quick to implement.
Especially considering that fleet placement is even more important in RTW3. Whereas in RTW2 you could have abstracted ASW from your home territory and were also encouraged to keep your fleet at home due to the weak invasion rules. Now that you need it, it is very difficult to get it.
I have an idea. Perhaps expansion could be much cheaper than in RTW3 (albeit perhaps not as cheap as in RTW2, since it seemed an extremely good deal at higher expansion levels), and at least, if not quicker, to implement than in RTW2, but it comes at a maintenance cost around as expensive as airbases and fortifications. It might cost even more in actuality but you'd gain some of it back with increased trade.
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Post by arminpfano on May 31, 2023 15:32:54 GMT -6
It´s much easier and cheaper to get additional capacity in an area by posessions taken over from a defeated enemy.
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Post by cabalamat on May 31, 2023 22:08:39 GMT -6
It´s much easier and cheaper to get additional capacity in an area by posessions taken over from a defeated enemy. Yes, assuming your invasion goes through and is not blocked for months as it often is in RTW2. But even then, it might be low capacity so not help much.
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Post by asdfzxc922 on Jun 2, 2023 12:11:36 GMT -6
It´s much easier and cheaper to get additional capacity in an area by posessions taken over from a defeated enemy. Yes, assuming your invasion goes through and is not blocked for months as it often is in RTW2. But even then, it might be low capacity so not help much. Invasions in RTW3 are a lot more reliable. In my current Japan game, I was able to take the entirety of French Indochina in a little over a year.
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Post by fronstermog on Jul 1, 2023 23:31:50 GMT -6
36 months? Not every port upgrade is building a drydock. Every now and then this game drives me nuts, though I quite like it.
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Post by cormallen on Jul 1, 2023 23:50:21 GMT -6
36 months? Not every port upgrade is building a drydock. Every now and then this game drives me nuts, though I quite like it. There's always save-game edits... (I do those a lot for RP purposes)
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Post by fronstermog on Aug 7, 2023 22:51:36 GMT -6
36 months? Not every port upgrade is building a drydock. Every now and then this game drives me nuts, though I quite like it. There's always save-game edits... (I do those a lot for RP purposes) Yeah, I honestly do too. Sometimes I'll mess with the save file just to change up the game. Aren't you the guy that made that spectacular historical fleets set up?
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Post by cormallen on Aug 8, 2023 0:23:40 GMT -6
There's always save-game edits... (I do those a lot for RP purposes) Yeah, I honestly do too. Sometimes I'll mess with the save file just to change up the game. Aren't you the guy that made that spectacular historical fleets set up? I suspect so (and glad you liked it!), I'm (very slowly as I've a busy summer this year) trying to produce somewhat more historical start fleets for an 1890 start.
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Post by ludovic on Aug 8, 2023 14:06:40 GMT -6
There's always save-game edits... (I do those a lot for RP purposes) Yeah, I honestly do too. Sometimes I'll mess with the save file just to change up the game. Aren't you the guy that made that spectacular historical fleets set up? Even though I'm still on 2, RTW is already the series I've played the third most behind Total War and Civ. But in my current game on 2, I am nonetheless ready to mess with the save files in my current game since I took a battleship as reparations that has Long range and Cramped conditions. But it won't let me upgrade it at all because Long range ships can't have Cramped conditions -- doh! A few months ago I had a period where I would edit files when I got a battleship that had Short range because you can't know any of the operational toggles of a ship before you take it so they come as a surprise. It's especially bad if the ship is Short and Cramped, which means if you will be fighting outside your sea zone, you have to position that ship ahead of time if you want it to take part, which means it will get degraded first. But I've come to deal with that, except if I had just taken the ship from the USA, because why would the USA ever build Short range battleships? In reality, they wouldn't even be good at defending their own coastline, and in game, they'd only be useful hoping that the opponent could be coaxed into a fleet battle on the East Coast.
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