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Post by expendable on Jun 10, 2024 15:46:19 GMT -6
In general the game prefers you make predetermined choices instead of flexible ones. DD "class" has damage resistance, evasion, CL "class" has less HP penalty, CA "class" is cruiser without gunnery penalties. It is more forced than WOWS but it is apparently popular A single hit can sink a DD - I've seen it happen again and again, both for my vessels and enemy ones. Are there times when DDs can take quite a few hits? Sure - glancing noncritical hits, superstructure damage, or maybe the guns keep being knocked out. Regardless, I don't see what you are saying and I don't believe destroyers have an "damage resistance" innate to themselves... There is a pattern to it. Destroyers of displacements of <=1500t (uncertain of exact displacement) take more damage from small caliber guns like 6", in general DD's take more damage from these, it is just particularly noticeable where displacement is <=1500t, but >500t. The remarkable examples aren't from small caliber guns, but their disproportionate resilience to very lategame threats like missiles, or more common threats like bombs, torpedoes, and very large caliber shells. The reason they are so hard to hit with large caliber guns is because DD's have evasion modifiers that massively impact your accuracy. So even if their raw HP isn't incredible, their evasion, which is equally as powerful as their own gunnery penalties (why DD's don't hit often) limit your creativity.
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