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Post by golingarf on Jun 21, 2024 15:04:18 GMT -6
That's just not true. You can make a spreadsheet game in Unity. I didn't say you can't, but I thought you were saying to use Unity to introduce 3D graphics a-la UA:D. Their focus on that is a detriment to their gameplay. Ultimately I don't know what engine would best work for a future RTW title. Unity is a bit overused, jack-of-all-trade. It can be made, eventually, to do just about anything, but it's not a master of much. No, I'm saying to remake the game in Unity with modern coding practices so that more than one person can work on it. Unity is a good choice simply because of its familiarity to developers.
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Post by avimimus on Jun 21, 2024 17:40:47 GMT -6
I didn't say you can't, but I thought you were saying to use Unity to introduce 3D graphics a-la UA:D. Their focus on that is a detriment to their gameplay. Ultimately I don't know what engine would best work for a future RTW title. Unity is a bit overused, jack-of-all-trade. It can be made, eventually, to do just about anything, but it's not a master of much. No, I'm saying to remake the game in Unity with modern coding practices so that more than one person can work on it. Unity is a good choice simply because of its familiarity to developers. There are other engines with less potential licensing issues and unity might be eclipsed soon though.
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Post by golingarf on Jun 23, 2024 12:16:39 GMT -6
No, I'm saying to remake the game in Unity with modern coding practices so that more than one person can work on it. Unity is a good choice simply because of its familiarity to developers. There are other engines with less potential licensing issues and unity might be eclipsed soon though. Mass layoffs in gaming have left a lot of good Unity developers out of work. There is not a comparable population of e.g. Godot developers. A game like this isn't straining any capabilities so there's no need to care about staying on the bleeding edge, if that last part is even true.
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Post by stratos on Jul 7, 2024 7:36:27 GMT -6
The hability to design fleets for different countries, save them and then design custom battles selecting the ships I want from my saved fleets. From 1860 Ironclads to 1960 navies, and I will be a happy camper.
With all the work done on NW3, I still don't understand why my request is still not there.
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Post by mikhail800 on Jul 8, 2024 0:10:18 GMT -6
I really need database of my historical battles with information about sunk and damaged ships, hit ratio etc. These all PER game save.
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Post by wlbjork on Jul 8, 2024 21:51:36 GMT -6
I really need database of my historical battles with information about sunk and damaged ships, hit ratio etc. These all PER game save. That would cause massive bloat to save files.
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Post by blarglol on Jul 9, 2024 16:07:58 GMT -6
I really need database of my historical battles with information about sunk and damaged ships, hit ratio etc. These all PER game save. That would cause massive bloat to save files. Hmmm, that's true. Perhaps they delete once ships are destroyed, decommissioned? Only maintained for active...
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t1fb
New Member
Posts: 3
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Post by t1fb on Jul 17, 2024 12:45:32 GMT -6
I really need database of my historical battles with information about sunk and damaged ships, hit ratio etc. These all PER game save. That would cause massive bloat to save files. As far as I can tell, the save files of the games are usually only about 10-20MB at most (unless you like boosting fleet sizes like me), and that includes the brief histories of all ships in the game. If logs of every battle could be kept, I doubt the size of the saves would get much larger than 60MB, especially if there was some kind of compression algorithm used on the text files that we have now.
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Post by wlbjork on Jul 17, 2024 21:35:15 GMT -6
Playing as Japan, largest fleet size, 1890 to 1939 (so far), 350 ships build by me (including scrapped) and I've already got a 50mb file size.
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Post by stratos on Jul 18, 2024 11:27:17 GMT -6
Maybe a RTW4 is too much, maybe a DLC...
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Post by wlbjork on Jul 18, 2024 21:08:49 GMT -6
RtW3 was going to be a DLC until they realised how much work they'd done...
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t1fb
New Member
Posts: 3
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Post by t1fb on Jul 19, 2024 5:19:18 GMT -6
Playing as Japan, largest fleet size, 1890 to 1939 (so far), 350 ships build by me (including scrapped) and I've already got a 50mb file size. Yes, with no compression at all on the save file. The saves are literally just big word documents, with every piece of information saved to that file. If we had compression now, the file sizes would probably drop down to around 3-6MB, judging by how repetitive the files are...
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Post by dia on Jul 22, 2024 20:03:53 GMT -6
I really need database of my historical battles with information about sunk and damaged ships, hit ratio etc. These all PER game save. That would cause massive bloat to save files. Surely that can be saved into a separate file? One that is only saved to if the player chooses so and is only loaded in if the player wants to view the campaign history and unloaded when not in use.
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Post by thedoctorking on Aug 28, 2024 17:09:22 GMT -6
I would like to have more playable countries (Turkey, Netherlands, Brazil, Argentina) and more reasonable options for the neutral smaller powers (so no auto-invasion of Java).
I really want better maps with depths, chances to run aground realistic interactions with land in general, more ports, and the ability to place land installations where I want them.
Submarine design and more control over the sub game would be nice too.
And finally, a little bit of logistics - amount of fuel and ammo stored at bases, maintaining convoy lines to supply your bases, attacking enemy supply lines, etc.
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Post by cabalamat on Sept 4, 2024 12:35:50 GMT -6
I would like to have more playable countries (Turkey, Netherlands, Brazil, Argentina) and more reasonable options for the neutral smaller powers (so no auto-invasion of Java). I really want better maps with depths, chances to run aground realistic interactions with land in general, more ports, and the ability to place land installations where I want them. Submarine design and more control over the sub game would be nice too. And finally, a little bit of logistics - amount of fuel and ammo stored at bases, maintaining convoy lines to supply your bases, attacking enemy supply lines, etc. Playable countries should include all that had battleships or aircraft carriers in the time period.
So this would include Turkey, India, Netherlands, Argentina, China, Australia and probably a few others.
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