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Post by randomizer on Dec 16, 2013 8:16:42 GMT -6
Error recreated; will get right on this.
Thanks.
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Post by kasuga on Dec 16, 2013 11:48:01 GMT -6
A small bug, the CL Oleg ship pic is not centered.
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Post by Fredrik W on Dec 16, 2013 12:55:06 GMT -6
It's sinking ;-)
Seriously, thanks for the report, will fix it.
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Post by kasuga on Dec 16, 2013 13:18:34 GMT -6
No problem, is the other fun part in a game like this hunt bugs hehehe, for example another more, the CL Hashidate pic is missing when the other ships in the class have it.
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Post by Fredrik W on Dec 16, 2013 14:29:52 GMT -6
No problem, is the other fun part in a game like this hunt bugs hehehe, for example another more, the CL Hashidate pic is missing when the other ships in the class have it. That is because there was no picture available with the gun in the forward position, the only picture that was available was with the gun in the rear position, which was the configuration of the Matsushima.
You can save the attached picture file in the custom files directory and that will solve the problem with the picture of the Bogatyr class. Make sure to name the file Bogatyr.jpg (the forum will suggest something unintelligible when saving the picture).
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Post by oldpop2000 on Dec 16, 2013 15:11:58 GMT -6
No problem, is the other fun part in a game like this hunt bugs hehehe, for example another more, the CL Hashidate pic is missing when the other ships in the class have it. That is because there was no picture available with the gun in the forward position, the only picture that was available was with the gun in the rear position, which was the configuration of the Matsushima.
You can save the attached picture file in the custom files directory and that will solve the problem with the picture of the Bogatyr class. Make sure to name the file Bogatyr.jpg (the forum will suggest something unintelligible when saving the picture).
www.warshipsww2.eu/shipsplus.php?language=&id=501440
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Post by fredsanford on Dec 16, 2013 17:25:11 GMT -6
The German vs USN scenario ends too soon. The victory conditions for the Germans is to reach a point with the transports that takes 27 hours at 5 knots (max speed of the TR's), but the scenario length is only 10 hours.
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Post by kasuga on Dec 17, 2013 3:25:17 GMT -6
Thanks for the pic.
Yes, i know the change in main gun position but maybe you can create a subclass for Hashidate, maybe Matsushima-F class with F of Forward or a new class called Hashidate i think that a change in main armament made this not a bad idea.
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Post by Fredrik W on Dec 17, 2013 9:21:02 GMT -6
There are two classes in the game: Matsushima, gun at the rear, has picture. Itsukushima, gun forward, there was no drawing available.
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Post by randomizer on Dec 17, 2013 12:42:30 GMT -6
Thanks for the pic. Yes, i know the change in main gun position but maybe you can create a subclass for Hashidate, maybe Matsushima-F class with F of Forward or a new class called Hashidate i think that a change in main armament made this not a bad idea. You can do this for yourself with DesignShip2. The real-world ships were different enough although except of the arcs of fire for the main battery, the differences are mostly outside of the scope of SAI-RJW to model. Matsushima was considered to be the best handling of the three but in Japanese service, they were pretty much considered a homogeneous type and operated together for virtually the entire war as 5th Division with Itsukushima as flagship of Vice Admiral Kataoka, commander Third Fleet in February 1904. As for pictures, I imagine that there are photograph copyright issues that apply to commercial products like SAI-RJW and do not affect casual users under fair-use laws where no money is involved.
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durin
New Member
Posts: 31
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Post by durin on Dec 17, 2013 23:11:58 GMT -6
Hi! Some bugs are here. 1) Ulsan scenario for Russians, cruiser squadron goes on course 205, and can't meet with Japanese, scenario ending without battle. 2) In campaign for Russians, at the beginning of second scenario, Novik is found himself on the top of mountain Ararat such as Noah's ark all other ships went normally. Thanks for this great, long-waited game!
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Post by Fredrik W on Dec 18, 2013 1:30:54 GMT -6
Thanks for the report! Do you have a save of the Noah's ark bug?
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durin
New Member
Posts: 31
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Post by durin on Dec 18, 2013 1:43:48 GMT -6
Thanks for the report! Do you have a save of the Noah's ark bug? Not sure, if save is alive, I'll send it tomorrow.
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Post by alex on Dec 18, 2013 9:53:45 GMT -6
uncorrect General Admiral Apraksin secondary guns calibre. It has 5inch guns (120mm), not 4inch. The number of tertiary guns is also uncorrect
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Post by randomizer on Dec 18, 2013 10:42:57 GMT -6
uncorrect General Admiral Apraksin secondary guns calibre. It has 5inch guns (120mm), not 4inch. The number of tertiary guns is also uncorrect Correct on the secondaries. SAI does not model guns smaller than 6-pounder/~2"/5.0 cm so the lack of tertiary batteries is intentional and accurate from a game perspective. On many designs, the large number of 6-pounder/57 mm guns intended as anti-torpedo boat armament were intentionally omitted from the designs as they proved useless in action; in some cases worse than useless as their ready used ammunition could exacerbate deck fires. In any event, generally is SAI-RJW the only ships mounting 2" guns are torpedo boats where these constituted their primary gun calibre. Of course SAI-RJW players can add all the 2" guns they like using DesignShip2. For those who cannot wait for a formal update, find attached is RU_Admirals.zip containing *.sdf files for Apraksin and her Oushakov cousins mounting 5" secondaries. Attachment DeletedDrop the contents into the SAI-RJW\Custom Files folder. Thanks.
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