"RtW-2" Suggestions. Mar 31, 2018 6:03:12 GMT -5
Post by krankey on Mar 31, 2018 6:03:12 GMT -5
This, on the right here. See how it looks nice? Do that for me.
And while we're at it, can we also have an auto-generated side-view? The little lineart-ish graphic on the ship's profile(?). This thing. Usually you have to place all the turrets and the masts and the superstructure elements and the details and all that by hand. I like pretty ships, but I also really do not care enough to hand-draw them when they're going to be obsolete in a few years anyway. For simplifications sake, you could tie the auto-doodle and the auto-detailing together for visual cohesion.
So, intended workflow for the player is make a ship with this speed and that armour and those guns, fiddle the design to make it all fit, then hand it over to the computer and say "Okay, now make this pretty."
Sounds good to auto design the picture based on auto developed ship graphic on the design screen. I can see the difficulties of the Ai trying to match any structures the player draws by hand though. Perhaps if you don't draw anything manually the AI could have some presets it uses based on ship type and main turret positions.
Number of funnels could be a "Choose number of funnels" button and the AI can cope with auto placing them without having them built through a turret.
On a personal note I would like to see a method of selecting the style of main and secondary turrets (6" secondary turret graphic in game is broken btw in RTW) The game has a couple of styles it auto populates but to my knowledge there is no method for the player to choose the one you would rather display ? I like the big clunky round turrets for early game, (French?) but the more oblong shape (British?) for the later game designs.