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Post by krankey on Mar 24, 2018 3:43:04 GMT -6
Same Class refit option Be given the option of refitting all same class ships to the latest version. At the moment you can have several different refit versions of the same class with no way to reconcile them. So you need to adopt individual rebuild options for each version of each rebuild. 1st three ships 1905 rebuild 2nd set of three 1906 rebuild 3rd set of three 1907 rebuild During 1908 I cannot decide to bring all 9 ships to rebuild 1908. I would need to rebuild each individually to make 1908a, 1908b, 1908c etc I am not suggesting any retro fit back to earlier rebuilds, merely bringing all same class ships up to a newest single rebuild spec. P.S. yes I'm the games new biggest fan and nope I have nothing better to do with my Saturday mornings
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Post by krankey on Mar 24, 2018 4:10:58 GMT -6
Lend Lease or budget transfer.
Send aid to AI nations in the form of ships, research or currency in order to bolster their war effort (Times of war only?)
Visibility of other wars and estimated progress that the player is not part of.
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Post by krankey on Mar 24, 2018 4:11:41 GMT -6
Mothball and reserve options for submarines, MTB's? and aircraft
New ship classes - player designated. Allow a player to either change class designation, or have an additional descriptive column where they can give a ship a particular designation or other personal text.
e.g. I can build an 1800 ton DD and already have a design for it. However I want to design a lightweight DD as a convoy escort, Coastal patrol and simply a cheaper option when cash is in short supply. It will be more of a corvette than a DD. I would like an extra descriptive box where I can attach 'Corvette' as part of its description and be sortable in the ship list screen on this column.
Also I would like to suggest multiple sort priority drop downs for ship list.e.g. priority 1, Class. Priority 2, Displacement. Priority 3, Year of manufacture.
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Post by krankey on Mar 24, 2018 4:15:34 GMT -6
Investing in better quality shore based Naval training grounds. Effects how quickly a crews quality improves once commissioned.
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Post by Deleted on Mar 24, 2018 8:07:49 GMT -6
When we talked about ship rebuilding (XYZ -> CV), what types of ships will be able for such rebuild? I see that DDs and MSs will never be able for such rebuild, but what about CLs (for example Cleveland like ships)? Or aircraft carrier subs (M1, Surcouf, I-400...)? Or merchants rebuild (Bogue, Attacker)? And what about introducing ocean liners and their rebuild to CV (Graf Zeppelin)?
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Post by Deleted on Mar 25, 2018 22:26:06 GMT -6
Mothball and reserve options for submarines, MTB's? and aircraft New ship classes - player designated. Allow a player to either change class designation, or have an additional descriptive column where they can give a ship a particular designation or other personal text. e.g. I can build an 1800 ton DD and already have a design for it. However I want to design a lightweight DD as a convoy escort, Coastal patrol and simply a cheaper option when cash is in short supply. It will be more of a corvette than a DD. I would like an extra descriptive box where I can attach 'Corvette' as part of its description and be sortable in the ship list screen on this column. Also I would like to suggest multiple sort priority drop downs for ship list.e.g. priority 1, Class. Priority 2, Displacement. Priority 3, Year of manufacture. I would like that too. I think that fleet selection before battle and class selection is essential, it would be a total mess without it, even now, in RTW1 I use to have a problems with the presence of my oldest ships (even mothballed) in fleet battles. I would like to have option to select BBf (fast dreadnought), which would be able to go into battle with carriers or fast cruiser, what normal BB would not be able.
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Post by dorn on Mar 26, 2018 7:24:40 GMT -6
Foreign ship designs
As there is no disadvantage to order ships from foreign countries except risk increasing tension and loosing this ship it may be good that these ships are slightly more expensive not supporting domestic shipyards. In reality nations try to build their own ships even if their shipbuilding industry was not the best.
In actual RTW if you secure aliance with high technology nation or your policy is to maintain tension with one country at lowest you can safely order ship for that country with best technology much higher than your own without any disadvantages. This is true especially for A-H, Italy, Japan, Russia.
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Post by itrefel on Mar 27, 2018 3:39:28 GMT -6
"or have an additional descriptive column where they can give a ship a particular designation or other personal text". Yes - I have also suggested, and second this, - needs no other effect except being sortable. Actually doesn't even need this. Then I wouldn't be alt-tabbing to my own spreadsheet all the time, which I dislike, but otherwise I lose track of what/where I mean't each ship to be doing when I designed it. Maybe just me?
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Post by krankey on Mar 27, 2018 4:25:16 GMT -6
"or have an additional descriptive column where they can give a ship a particular designation or other personal text". Yes - I have also suggested, and second this, - needs no other effect except being sortable. Actually doesn't even need this. Then I wouldn't be alt-tabbing to my own spreadsheet all the time, which I dislike, but otherwise I lose track of what/where I mean't each ship to be doing when I designed it. Maybe just me? Can I third my own ? Yes your reply has actually driven me to see further than just an extra column or five. Is the extra data linked to a build, or to an individual ship etc. The data between turns at least is literally a d-base right ? I've just finished a long war and have a lot of ships many old, some rebuilt, some I should probably scrap. Having your own external spreadsheet is a great idea but could we perhaps ask for the tools in game to do the same ? Extra tabs we can choose ourselves and populate with some data chosen from drop downs. Ships All Tab (Which is our current default), Any number of extra tabs could include various lists to suit each player. 1 tab = Reserve and mothball, 1 tab for each station etc etc, if the tools are there the players would make good use of them I think.
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Post by marauder on Mar 27, 2018 15:35:24 GMT -6
Personally, I'd like to see something like the Operational History box from S&I Campaign (see pic) in RtW2. I love looking through those and check which ships participated in sinking which enemy. Another neat addition would be a field in which we could enter a motto for a ship. Many British ships had something like that from what I recall. Being able to create a personal badge/coat of arms for ships that's displayed beside the top-down view or side view would also be amazing, but I think I'm already asking for too much with the Operational History thing.
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Post by splatterdemalion on Mar 27, 2018 15:48:08 GMT -6
I’d like it if alliances had more effect on tensions, and vice versa. For example, I’ve had several episodes where supporting my ally led to major jumps in tension with a particular nation. However, the alliance would then expire just prior to war starting, leaving me high & dry without the expected assistance of my ally. I understand how this could happen to Checkoslovakia, but not to a great power. I think it would make sense for the player to have a timer showing the remaining time in the alliance, so the player doesn’t unknowingly go out on a limb for a tree that’s about to be culled. “Support your ally” choices should extend the alliance, while ending the alliance should reduce tensions with the third-party nation. The likelihood of an alliance being prolonged/renewed at expiration should be inversely related to tension levels.
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Post by garrisonchisholm on Mar 27, 2018 16:01:18 GMT -6
I’d like it if alliances had more effect on tensions, and vice versa. For example, I’ve had several episodes where supporting my ally led to major jumps in tension with a particular nation. However, the alliance would then expire just prior to war starting, leaving me high & dry without the expected assistance of my ally. I understand how this could happen to Checkoslovakia, but not to a great power. I think it would make sense for the player to have a timer showing the remaining time in the alliance, so the player doesn’t unknowingly go out on a limb for a tree that’s about to be culled. “Support your ally” choices should extend the alliance, while ending the alliance should reduce tensions with the third-party nation. The likelihood of an alliance being prolonged/renewed at expiration should be inversely related to tension levels. I believe this is an Excellent suggestion. Seconded. ("Howard Johnson is Right!")
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Post by krankey on Mar 28, 2018 2:40:57 GMT -6
Log Entry options. Pallet colour options for log entries (Mine/Enemy). And or the option to have national flags leading each entry.
I get confused which ships are firing at who sometimes in the battle log, especially if the nations have similar sounding ship names. I spend far too much time reviewing the battle line looking for the ships mentioned.
Not so needed in smaller engagements but in larger engagements I think this would be a useful addition.
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Post by itrefel on Mar 28, 2018 4:29:48 GMT -6
Yes - I have also suggested, and second this, - needs no other effect except being sortable. Actually doesn't even need this. Then I wouldn't be alt-tabbing to my own spreadsheet all the time, which I dislike, but otherwise I lose track of what/where I mean't each ship to be doing when I designed it. Maybe just me? Can I third my own ? Yes your reply has actually driven me to see further than just an extra column or five. Is the extra data linked to a build, or to an individual ship etc. The data between turns at least is literally a d-base right ? I've just finished a long war and have a lot of ships many old, some rebuilt, some I should probably scrap. Having your own external spreadsheet is a great idea but could we perhaps ask for the tools in game to do the same ? Extra tabs we can choose ourselves and populate with some data chosen from drop downs. Ships All Tab (Which is our current default), Any number of extra tabs could include various lists to suit each player. 1 tab = Reserve and mothball, 1 tab for each station etc etc, if the tools are there the players would make good use of them I think. By all means! If it came down to it I'd be ok with just an extra column linked to each ship, - as presumably this would be simple to implement - and I could put designation reminders in it, but yeah, I tend to record the intended role for each class (which obviously changes as they age - CL's for example tend to move from independent cruisers to then fleet cruisers to colonial tubs/disposable speedbumpsraiders, or are built as raiders) and sometimes the intended sea area it is built for, so in some ways by class would be useful. I don't tend to build more than three (and that rarely) of any one class though (no money - I usually play as France (IMHO most interesting strategic situation in the game, but thats a digression)), and plans don't survive contact with the enemy, so by ship would be aequate if we're realistic. - but you've got me thinking as well... I'd def use those sorts of options.
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Post by bluenexus on Mar 28, 2018 6:03:06 GMT -6
I don't know if this has already been requested, but could we possibly get the option to use (appropriately converted) metric units? Germany, for instance, didn't use imperial calibres, and for non-imperial users it's hard to visualise distances, etc.
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