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Post by ccip on Oct 3, 2016 20:21:31 GMT -6
Yes, there's only so much that can be done with that number of pixels. I think the best thing is just having another option if you just happen to need something smaller! Here's my favourite one so far, a rather handsome-looking Austrian "pocket battlecruiser":
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Post by ccip on Oct 3, 2016 23:53:55 GMT -6
Another neat tip (and maybe this could be a suggestion for some of the future profile work) - I've noticed that with smaller ships, cruisers in particular, sometimes start out looking rather bulky, because they have a lot of freeboard extremely high forecastles. So they look a bit odd compared to their real-world counterparts which tended to be sleeker. Well, I've noticed that you can actually edit the water and sky line a bit higher to get a more natural look (and also be all fancy with the wake, if you like). Here's an example: (small but very fast scout cruiser for the Med).
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Post by archelaos on Oct 4, 2016 7:32:34 GMT -6
Great work, ccip, on both ships! In my recent campaign as AH (with galagagalaxian's Mediteranean Powers mod) I also have Lissa BC: She and her sister Tirol became truly hero ships - commissioned in 1908, they were second and third BC in the world, and the stats allowed them to fight anyone - once, I used them even to harass entire french battle line of 13 Bs from long range, resulting in 1 B sunk and another heavily damaged. In various wars, almost always fighting together they sunk* about 8 capital ships, about 15 cruisers and multiple smaller ships. It's 1928 and they became terribly outdated, just recently Tirol got heavily mauled by Spanish ships, though not before it put multiple 12in shells in them, so they would need to be retired soon... So I decided they deserve a bit more work: I using Gimp, created a mask from the sky, inverted and used it to erase silhouette of a ship from a photo of Dalmatian coast (on upper layer). Then, on next layer I added smoke (with black brush at decreased opacity and smudge tool to make it look "cloudy") and waves over it. *I count major contribution, as many were in fact finished off with CL/DD torpedoes after they were stopped dead in water.
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Post by garrisonchisholm on Oct 4, 2016 7:49:54 GMT -6
Handsome work, on both Lissa's!! And a fine touch with the Dalmatian coast added. :]
So, I am finding I am putting more ...time, into these profiles than I anticipated I'd be interested in doing, and I have a question. Would boats ever be stowed *on* a mid-ships turret? I mean, obviously once the fighting starts they could be shot away no matter where they're fixed, but would the general discharge of firing pop their seams and render them useless?
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Post by ccip on Oct 4, 2016 11:41:25 GMT -6
Ahh, fellow Austria player! I'm also playing with the Med Powers mod, which is really the way to play Austria - having a great time of it so far, although I'm keeping a pretty cautious approach. My BCs are still mostly untested, but I think they'll do good - they're really closer to small fast battleships. I made the mistake in one previous Austria game (a while ago) where I built a class of 'true' light-armored battlecruisers... and regretted it a lot, because there's not a lot of room in the Adriatic and you still end up having to engage against heavier forces. So it helps having a ship that can fight! And yes, great job with the background, I really like that! Would boats ever be stowed *on* a mid-ships turret? I mean, obviously once the fighting starts they could be shot away no matter where they're fixed, but would the general discharge of firing pop their seams and render them useless? I've never seen any evidence of boats mounted on turrets - I think it's possible, but it was probably not done because of what you mention, and also because there's probably more of a risk of them falling on/interfering with sighting hoods, and because of difficulties launching them from that position anyway - you can't just put it on davits there, it would have to be lifted by a crane or otherwise somehow taken off the turret and lowered over the side. So all of that would make it fairly useless in an emergency, while the ship already has better places to put launches for non-emergency use. I have seen lots of examples of carley floats mounted on the top and sides of turrets - that's what would more likely be put there for emergency rescue purposes.
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Post by galagagalaxian on Oct 4, 2016 14:05:28 GMT -6
Its nice to see people enjoying my little Mediterranean pack. And thats a handsome looking ship, Archelaos! Adding in the coastline is a very nice touch. As for the lifeboats, I swear I've seen a picture of some boats sitting on a turret (no davits if I recall, pretty much just lashed down) but I can't really remember where. I just threw one up there cause... eh why not? I know during the age of sail most/all of a ship's boats would get cleared and launched before combat (assuming sufficient warning) for fear of being reduced to crew-killing splinters/fire sources, but I can't recall if ships of this time period would clear their boats.
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Post by Nuno dos Santos on Oct 4, 2016 18:40:25 GMT -6
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Post by Nuno dos Santos on Oct 5, 2016 3:13:00 GMT -6
Hello again. Here is my set12, US paint scheme Measure 22, of sorts. Navy Blue Hull, dark grey upperworks and turrets (from set 11, minus the british light grey turrets wich are now dark grey as the rest) and light grey masts (from set4). This is how it looks: www.mediafire.com/view/jhaq8odoppohbeg/Essex%20(R%201920)0.bmpI haven't been able to make the fore castle dark grey as it should have been, although I've left many elements in grey (as casemates, etc). I may thinker a little with it later but I doubt I can make a dual scheme hull work. As for the masts, if you prefer a lighter or darker color, just replace these with the white ones from set5 or the dark grey ones from set11. Here is set12. www.mediafire.com/file/0bbxo9bs94oggi0/Set12.rarAnd here are all from set1 to 12. I've corrected the light mast on all sets, as I had a mast12L and no mast11L and so it only showed one in the game display. Also added ccip very small boats to my acessories folder, and replaced my ugly search lights by some of his (wich are clearly better). www.mediafire.com/file/hxc74r7725tp9ov/ShipParts_set1+to+set12.rarDue to the grey upper works I consider this set to be ccip acessories compatible as well. Hope you enjoy it, feedback is appreciated.
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Post by brucesim2003 on Oct 5, 2016 3:38:30 GMT -6
Looks good, but the blue could be a bit darker, imo. At the moment it seems a bit bright, like a royal blue.
Cheers
Bruce
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Post by ccip on Oct 5, 2016 14:20:42 GMT -6
Excellent, happy to see yet another great set! A quick study in mid-game light forces: A short-range torpedo boat that I squeezed every bit of possible performance out of. An oil-fired destroyer of about the same generation. A later destroyer with triple mounts which takes on the roles of both - and goes a little faster, too.
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Post by ccip on Oct 7, 2016 0:46:49 GMT -6
Finally got to build a 1920s-era superdreadnought for Austria today - not too bad I'd say! And a somewhat earlier big BC (with a 3-2-2-3 gun turret layout in a cross-deck configuration):
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Post by axe99 on Oct 7, 2016 16:24:37 GMT -6
They look slick as you like .
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Post by galagagalaxian on Oct 7, 2016 16:37:17 GMT -6
I'm curious as to why you went with an A-X-Y turret setup for that 1920s dreadnought instead of A-B-Y. Unless you somehow missed the Superimposed B tech?
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Post by ccip on Oct 7, 2016 21:53:58 GMT -6
I'm curious as to why you went with an A-X-Y turret setup for that 1920s dreadnought instead of A-B-Y. Unless you somehow missed the Superimposed B tech? Yep! Variable tech, plus 60% research rate. In fact, none of the other nations seem to have it either - except for France, who have one BC with a B turret, built in 1923. But I still don't have a B turret tech, and neither do any nations friendly to me at the moment. The X turret was also a rather late development for me (and other nations too - I'd been building a lot of my ships abroad up until about 1917 when my own tech caught up), and so most of the current ships in the game don't have any sort of superfiring turrets.
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Post by galagagalaxian on Oct 7, 2016 21:56:18 GMT -6
I've yet to play with the research rate setting. How do you find it effects games? The idea of slowing down research is interesting, but without also being able to slow down shipyard construction, it sounds like it'd just result in some very strange things.
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