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Post by parrot on Jun 4, 2017 22:30:11 GMT -6
Maybe you could remove the blockade modifier as is, and have a calculation for the percentage of merchant shipping that's getting through. Tie this to convoy battles/raiders/submarines (or however it works in RTW2) and get a result.
Eg: You're at war, your raiders and subs sink enough to give 35% and you have a convoy attack which gives you 15%, for a total of 50%, meaning you get half the full possible VP, and they get half the negative effects (whatever they are). You'd need more control over your missions though, as you'd need to be able to decide to what extent you'll be hunting subs and attacking raiders/other blockading ships. It'd be more organic and fulfilling for gameplay though: if you feel confident despite numerical disadvantage, then sail out and break the blockade. But if you just sit in port, then it doesn't really matter what the balance of forces is, as you're giving the enemy a free-hand to sink merchants.
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Post by Airy W on Jun 5, 2017 9:53:11 GMT -6
Maybe you could remove the blockade modifier as is, and have a calculation for the percentage of merchant shipping that's getting through. But then there is the question of why the merchant fleet isn't getting depleted. Or why the older ships aren't being replaced by newer ones due to attrition. There is a tradeoff against realism with any abstraction so it might as well be a straightforward abstraction. Blockade existing or not existing covers almost all cases. Very few merchant ships could outrun the corvettes that performed blockade patrols. Those corvettes in turn could not operate in areas where enemy warships made more then occasional raids. So a blockade either existing or not is a decent abstraction, can or can not the corvettes do patrols?
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Post by parrot on Jun 5, 2017 17:17:48 GMT -6
Maybe you could remove the blockade modifier as is, and have a calculation for the percentage of merchant shipping that's getting through. But then there is the question of why the merchant fleet isn't getting depleted. Or why the older ships aren't being replaced by newer ones due to attrition. There is a tradeoff against realism with any abstraction so it might as well be a straightforward abstraction. Blockade existing or not existing covers almost all cases. Very few merchant ships could outrun the corvettes that performed blockade patrols. Those corvettes in turn could not operate in areas where enemy warships made more then occasional raids. So a blockade either existing or not is a decent abstraction, can or can not the corvettes do patrols? Yeah it would be an abstraction to a great degree. A better way of putting it would be, say, having a 50% 'Blockade Modifier' against the enemy, rather than literally sinking 50% of their shipping. Likewise, convoy battles, subs, and raiders don't calculate a precise number of merchants sunk, but rather their contribution to the modifier (but I suppose you can have an actual number sunk anyway, as in RTW1).
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Post by director on Jun 6, 2017 6:52:50 GMT -6
It's fairly easy to come up with a blockade mechanic for the North/Baltic Sea. Britain was able to blockade Germany because the North Sea has a small number of controllable exits located near Britain and far from German ports. Blockading other countries would be much harder - say, France or the US - and would require a lot more in resources.
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