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Post by garrisonchisholm on Feb 23, 2017 8:09:48 GMT -6
So, I was noticing situations where in a spread of torpedoes sometimes 1 or 2 will disappear from the map on their way towards the target (I didn't even say on their way towards Missing the target, gosh I am good). Are these "duds"? Is this normal performance? Does the frequency relate to Torp Tech, and so decrease as tech advances? Just curious if anyone knows this, or has enough experience to speculate.
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Post by Airy W on Feb 23, 2017 8:22:06 GMT -6
I think duds only happen when they actually hit the ships. You can tell they are duds because of the really immersive sound effects; they have an actor who sounds just like me swearing really loudly and scaring my dogs.
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Post by oldpop2000 on Feb 23, 2017 10:17:35 GMT -6
So, I was noticing situations where in a spread of torpedoes sometimes 1 or 2 will disappear from the map on their way towards the target (I didn't even say on their way towards Missing the target, gosh I am good). Are these "duds"? Is this normal performance? Does the frequency relate to Torp Tech, and so decrease as tech advances? Just curious if anyone knows this, or has enough experience to speculate. My comments do not relate to the game, in real life, a "dud" generally is a torpedo whose warhead detonator either fails to explode or explodes prematurely in the case of magnetic exploders. However, the larger number of failures is really due to depth setting failures where the torpedo will run at up to 10 feet deeper than what was originally set. Other failures include gyro failures where the torpedo fails to follow the set angle at launch and simple motor failures. Both the US and the German, the British included found that the magnetic exploders were failing and had to be corrected. The US also had the depth issue and captains had to correct for it when firing. There was also the problem of defective exploders that when they struck, the firing pin was distorted and failed to impact the explosive with sufficient force to detonate it. This is probably the best reason for a "dud". The game probably uses a statistical probability to determine failures based on type and distance to target. Just my thoughts.
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Post by cv10 on Feb 23, 2017 10:21:40 GMT -6
Perhaps its a representation of the ships spotters and lookouts losing sight of the torpedo as they get farther from the ship. I image that during this time period (WW I) tracking them after launch was quite difficult, particularly if the ship comes under fire and the shell splashes obscure the wake.
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Post by oldpop2000 on Feb 23, 2017 10:37:15 GMT -6
Perhaps its a representation of the ships spotters and lookouts losing sight of the torpedo as they get farther from the ship. I image that during this time period (WW I) tracking them after launch was quite difficult, particularly if the ship comes under fire and the shell splashes obscure the wake. When you are in combat, once the spotters have passed the target range and angle to the launch officer, its out of their hands. All they can do is monitor the target and see if it hits. With no explosion, there could be many failures where there would be no visible explosion, especially as you improve technology, the range will get longer which means there maybe no way to really visualize the target. Some targets are hit, sunk and the firing ship never knows that. Even a magnetic exploder designed to set off the torpedo warhead under the keel might not be visible. Sea state makes a big difference as does weather.
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Post by tortugapower on Feb 23, 2017 13:05:26 GMT -6
I'm not interested in this topic unless we're complaining about torpedoes. But I'll begrudgingly say "good luck" on maintaining a fair discussion before departing.
DAMN TORPEDOES!
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Post by garrisonchisholm on Feb 23, 2017 22:24:08 GMT -6
I'm not interested in this topic unless we're complaining about torpedoes. But I'll begrudgingly say "good luck" on maintaining a fair discussion before departing. DAMN TORPEDOES! (...Akimo Senzai needs to be rebuilt as a Battlecruiser... )
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Post by garrisonchisholm on Feb 23, 2017 22:29:55 GMT -6
Perhaps its a representation of the ships spotters and lookouts losing sight of the torpedo as they get farther from the ship. I image that during this time period (WW I) tracking them after launch was quite difficult, particularly if the ship comes under fire and the shell splashes obscure the wake. I also feel that, as far as game mechanics are concerned, Torpedoes are "always" visible, as in a god's eye view. Case in point, if one of your patrolling destroyers (CP) encounters an enemy and fires a torpedo, it will appear on the map, even though you have no hint or inkling of either enemy Or friendly ships in the area. In my current game I had a case where a torpedo fired at a stationary and battered foe must have under-run the target, for it passed through the target square, and proceeded dead on another 4000 yards to strike another of my circling ships- your guess? Yes, Magazine, explosion, boom. - But, these things happen. I think that the torpedoes that disappear from their track on their way to target, where their "salvo mates" continue on yet to the target, it must imply that at that point in the torp's track it suffered a failure of some kind. Unfortunately there is never any text to say so. :\
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Post by cv10 on Feb 23, 2017 22:40:12 GMT -6
Perhaps its a representation of the ships spotters and lookouts losing sight of the torpedo as they get farther from the ship. I image that during this time period (WW I) tracking them after launch was quite difficult, particularly if the ship comes under fire and the shell splashes obscure the wake. In my current game I had a case where a torpedo fired at a stationary and battered foe must have under-run the target, for it passed through the target square, and proceeded dead on another 4000 yards to strike another of my circling ships- your guess? Yes, Magazine, explosion, boom. - But, these things happen. There have been times that I've wanted to hang my pixel destroyer skippers from the nearest yardarm. Nothing ruins a victory like having one of your battleships sunk by your own destroyers. I want to say to them: Yes, I get that the battered hulk of the enemy ship is dead in the water, but my darned battle-line is going by so kindly try to avoid torpedoing them while they pass. Then you can waste all the torpedo you want on a target that is sinking and taken three torpedo already!
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Post by archelaos on Feb 24, 2017 3:14:30 GMT -6
I have to admit I have crap luck with torps. My ships, even if they launch them, hit extremely rarely. AI ships that have any movement ability turn from them every single time with ease. In fact most of those hitting, hit ships that are actually already sinking through flooding.
Just finished fleet battle against Russia where torpedo runs resulted in nothing except damaged/sunk DDs as AI ships turned away just in time, everytime.
In fact, in one battle I had seen AI cruisers circling around my mine. I was observing closely, as running from me the were steaming dead on the mine, and I hoped to have one of them stopped, but no. When they reached within 500y, they turned port, circled the mine and returned to earlier course.
It would not be much of a problem, if it wasn't completely different for the AI. I developed fear of damaged and stopped DDs as they seem to work as manned mines, launching torps everytime my big ships try to pass them. This make chasing enemy almost impossible, as everytime I knock a DD out I have to break a chase and circle around it or risk loosing ships.
Though in my war with Austria I had a battle where a single DD with 3 tubes (or 4?) torped 2 Austrian cruisers (at the very start and at the end of battle), sinking both...
Edit: second battle, this time heavy rain, 2500-4000y visibility. And a festival of torps going right through shiluette of AI ships, or them turning just at the right moment. Around 20 (at least) torp launched, and not one hit... Obviously AI torps hit perfectly well... Sometimes it looks like scenes in the Battleship movie...
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Post by RNRobert on Feb 24, 2017 4:42:41 GMT -6
I've noticed that my destroyers sometimes like to "Blucher" a crippled enemy.
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Post by konstantinua00 on Feb 25, 2017 2:27:48 GMT -6
Damn So, our DDs can auto-fire torps that can hit friendlies? Than... Why MANUAL TORPS CAN'T DO THAT?
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Post by konstantinua00 on Feb 25, 2017 2:29:01 GMT -6
That feeling when you can't launch early short-range torp cause you have your BB 15'000 yards away in that way
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Post by director on Feb 25, 2017 19:11:34 GMT -6
That feeling when you manuever your DDs ahead of a target and charge straight for it, passing by at 1000 yards or so, losing three DDs to enemy gunfire while your ships FAIL TO FIRE A SINGLE TORPEDO.
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Post by konstantinua00 on Feb 25, 2017 19:24:10 GMT -6
That feeling when you manuever your DDs ahead of a target and charge straight for it, passing by at 1000 yards or so, losing three DDs to enemy gunfire while your ships FAIL TO FIRE A SINGLE TORPEDO. FAIL TO FIRE A SINGLE MANUAL TORPEDO BECAUSE THEY THINK OTHER DD OOF THEIR SQUADRON WILL HIT IT
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