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Post by Airy W on Mar 4, 2017 18:40:51 GMT -6
If my ships spot a lone enemy destroyer in the first minute of a scenario, they let loose with everything they have until it's sunk. This can lead to situations like my current predicament where my flagship is down to 63% ammo by the time the enemy battle line is spotted. What can I do tell them to knock off the gunnery pratice against a target that is already dead in the water? Playing on admirals mode.
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Post by JagdFlanker on Mar 4, 2017 19:23:35 GMT -6
how much ammo are you allocating? i go with 200 and pretty much have just enough to include gunnery practice
i like gunnery practice actually, i assume it's going towards promoting my ships towards 'elite' status
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Post by Airy W on Mar 4, 2017 19:38:53 GMT -6
I'm generally going with 150 shots. I could just make the ships bigger but if there was an option not to use heavy weapons against destroyers I would like to use it.
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Post by ikahime on Mar 4, 2017 21:24:20 GMT -6
If my ships spot a lone enemy destroyer in the first minute of a scenario, they let loose with everything they have until it's sunk. This can lead to situations like my current predicament where my flagship is down to 63% ammo by the time the enemy battle line is spotted. What can I do tell them to knock off the gunnery pratice against a target that is already dead in the water? Playing on admirals mode. Isn't there a hold fire option somewhere?
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Post by Airy W on Mar 4, 2017 21:48:26 GMT -6
I dont know. If there is I would very much like to know.
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Post by boomboomf22 on Mar 5, 2017 2:17:48 GMT -6
Interesting to see the ammo #. I got with 100-110 for big guns, 150-175 for med and small. I suspect ammo count has to do with play style, as I am quite cautious, with battles rairly lasting 250 ticks before either I disengage due to damage or the enemy does. I rairly pursue, and if I do it is at a distance or with light forces only to finish off stragglers
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Post by Deleted on Mar 5, 2017 3:22:24 GMT -6
Playing on admirals mode. drop to rear adm and the hold fire becomes available. i play on captain exactly to avoid AI induced frustrations like this but... just me. started playing the game on adm's ofc, now i dont bother lol.
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Post by archelaos on Mar 5, 2017 5:00:57 GMT -6
Though separate hold fire for main battery would be good addition I think. Sometimes AI just cant resist wasting ammo on nearby, already dead ships (Dead in water BB hit with 20 main shells and 4 torps? Blaze away!)
But I can't order hold fire, as there are enemy DDs and CLs still operating in the area.
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Post by director on Mar 5, 2017 18:08:37 GMT -6
I'd certainly like separate buttons to 'Hold Fire' for main and secondary batteries. I'd also like it if 'Hold Fire' applied to all the divisions in the battle line and not just the ships in the division with the flagship.
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Post by fightingflattops on Mar 6, 2017 4:07:05 GMT -6
Could it be possible to have a "Hold Fire" applied on the sinking ship, say a right-click option to exclude a ship from target list? The AI should have a rule to stop firing on sunk ship, then just allow players to "flag" a ship as sunk to friendly AI units.
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Post by qossuth on Mar 19, 2017 8:31:45 GMT -6
Though separate hold fire for main battery would be good addition I think. Sometimes AI just cant resist wasting ammo on nearby, already dead ships (Dead in water BB hit with 20 main shells and 4 torps? Blaze away!) But I can't order hold fire, as there are enemy DDs and CLs still operating in the area. Sometimes? LOL. I think there are numerous unresolved problems with the targeting sub-system in this game. One of the prime examples of this is the insistence on ships/divisions to continue to fire on utterly dead ships. It's as if in RtW-land the takeaway from Dogger Bank is the brilliance of the Brits to concentrate their fire on the doomed Blucher and let the bulk of the German fleet escape. Because sure as heck that's what your ships will insist -- INSIST -- on doing, over and over, repeatedly, endlessly in this game. You can tell them, NO, fire on those still incredibly dangerous dreadnoughts over there, who are, you know, SHOOTING AT YOU. We've already pummelled the piece of Swiss cheese you're shooting at, you've SEEN our destroyers put fish after fish into it, and you STILL insist on wasting precious heavy gun shells on it -- just stop! If you're lucky your divisions might deign to have a following ship (NEVER the division leader!) put a few shells into the ship you're desperate to hit, but given that the scenario generation system loves tiny divisions of one or two ships, even if you're diligent about setting manual targets for all of them, you're still probably wasting half your gunpower on Monty Python dead parrot-ships while ships that SHOULD be the priority, both for gameplay and historical reasons, get to slip away in the gathering dusk. Really needs to be fixed.
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