demol
New Member
Posts: 13
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Post by demol on Jul 12, 2017 20:54:23 GMT -6
Subj. Just want for campaigning without borders.
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Post by garrisonchisholm on Jul 12, 2017 21:08:58 GMT -6
No, you cannot disable the 1950 End Date- HOWEVER. ...you can take your Save, edit the date to read 1900 again, and then play on.
Though, I am of the king of playing on-and-on-and-on, & I have never done this. It seems too artificial, for innumerable reasons.
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demol
New Member
Posts: 13
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Post by demol on Jul 12, 2017 21:38:36 GMT -6
Thx! I hope the great skwabie will hex that sooner or later (if he does not get bored with this game).
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Post by Noname117 on Jul 13, 2017 5:30:25 GMT -6
I will say, I'm not sure if you could set it past 1950 and play on. I don't think anyone has tested this yet, but if it works (again, not sure if it would, and it would depend on how the game is coded), then you could just skip the year 1950 and be OK
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Post by garrisonchisholm on Jul 13, 2017 6:53:29 GMT -6
I will say, I'm not sure if you could set it past 1950 and play on. I don't think anyone has tested this yet, but if it works (again, not sure if it would, and it would depend on how the game is coded), then you could just skip the year 1950 and be OK ...that's a really interesting idea, theorizing that only 1950 trips the end. It might be only January of 1950 that does so too...
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Post by Noname117 on Jul 13, 2017 7:04:40 GMT -6
Until someone tests it or Frederick tells us the answer we will never know...
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keris
New Member
Posts: 31
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Post by keris on Jul 13, 2017 11:00:47 GMT -6
Edited one of my games to a date in 1951. Still ended the game. Probably checks at the beginning of every turn for a date >= 1/1/1950 or something similar
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Post by Noname117 on Jul 13, 2017 11:35:07 GMT -6
That's a shame. Now I wonder what happens if you set it to 1850 or something
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keris
New Member
Posts: 31
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Post by keris on Jul 13, 2017 12:07:42 GMT -6
That's a shame. Now I wonder what happens if you set it to 1850 or something I'll give it a try when I've got some time. Wondering if that may cause issues with technology stuff
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Post by ddg on Jul 13, 2017 13:32:18 GMT -6
Based on bcoopactual's and my research into the tech system, it's very likely that making the game think it's 1850 would mess up research significantly. Each tech has a year assigned to it that controls its availability. For each year ahead of time, research points poured into a tech are halved (one year early is half points, two years quarter points, three years one-eighth points, etc, to the best of my recollection). As you can imagine, being 50 years ahead of time would do a number on your research point generation. The good news is the research file is easily editable, so you could just subtract 50 years from each tech's availability date. This brings me to another point: I suspect, though I haven't tested the idea, that reduced research settings don't make any adjustment for tech availability dates. Since you'll never be ahead of time at the reduced rate (and may even get a bonus for being behind), the reduction hits your tech less hard as time goes on. Combine this with exponential economic growth, and reduced research is highly nonlinear over the course of the game. If you manually adjust the availability dates to space them out, you can slightly restore the balance ( e.g. for 50% research, 1905 becomes 1860, 1912 becomes 1874, 1926 becomes 1904—2*[date - 1900] + 1850).
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keris
New Member
Posts: 31
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Post by keris on Jul 13, 2017 13:48:39 GMT -6
Seems like you can indeed set the year back to 1850. I even ran the game a few turns and didn't get any errors. Based on our previous checking, the game isn't counting a hard turn limit and is actually looking at dates for the end of normal game and end of overtime events. Looks like setting date to 1850 + ddg's suggestion with editing the tech file could be fun!
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Post by Noname117 on Jul 13, 2017 17:16:15 GMT -6
Year 1 or bust...
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Post by garrisonchisholm on Jul 13, 2017 19:33:51 GMT -6
LOL 1,949 years of steam and iron.
Horatio Hornblower, eat your heart out.
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Post by Noname117 on Jul 14, 2017 9:05:14 GMT -6
Have a campaign starting in the year 1, with the proper empires of the world at that time, played on 1% tech level or less or something, with the techs spread out over the 1,949 years you'd play the game. That would be great!
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Post by tbr on Jul 14, 2017 13:14:34 GMT -6
I have tried it. I edited the researchareas file, started the game, saved immediately and altered the date in the save file. After some tunrs and the first battle failures creep in. I am trying again and this time try to take care to change all dates (build dates in the savegame and the ship files etc.)...
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