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Post by noshurviverse on Jun 9, 2018 20:25:29 GMT -6
The Admiralty is gravely concerned at the latest design development orders that have been handed down. Attachments:
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Post by aeson on Jun 9, 2018 20:55:57 GMT -6
The Admiralty is gravely concerned at the latest design development orders that have been handed down. Do those actually carry a reasonable amount of ammunition for their guns, or are they about as close as the game will let you get to a one-shot wonder?
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Post by noshurviverse on Jun 9, 2018 21:41:45 GMT -6
The Admiralty is gravely concerned at the latest design development orders that have been handed down. Do those actually carry a reasonable amount of ammunition for their guns, or are they about as close as the game will let you get to a one-shot wonder? 30. If I drop the secondaries, they can carry 50 rounds per gun, at a -50 ROF penalty. If I remove a single centerline mount, that increases to 75 at -30 ROF.
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Post by klavohunter on Jun 9, 2018 23:19:06 GMT -6
A hilarious concept for a destroyer. Skip the torpedoes, we'll sink enemy battleships the old-fashioned way: By lighting their decks aflame with dozens of 6" high-explosive rounds!
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Post by rimbecano on Jun 10, 2018 1:03:18 GMT -6
That's not a destroyer, that's an anti-aircraft escort for a battleship.
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Post by garrisonchisholm on Jun 10, 2018 7:30:59 GMT -6
Or beach support for an invasion.
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Post by wolfpack on Jun 10, 2018 11:12:18 GMT -6
that design down gunned to 5 inchers and no secondaries would be a fairly "normal" ship just massively over gunned and under speeded for a dd
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Post by director on Jun 10, 2018 21:21:28 GMT -6
My favorite 'late-game' DD is basically a British 'Tribal' class with 8x4", 8 torpedo tubes and a bit less speed - 32 knots plus whatever I can wring out of it. But that thing takes the cake... I've seen a pack of my DDs frighten an enemy cruiser, but that thing would vaporize one. Unless it couldn't catch it... or blew up.
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Post by noshurviverse on Oct 19, 2018 13:56:10 GMT -6
Inspired by the German predreadnought concept of "Hail of fire", I decided to test the concept out with Spain. Equipped with almost entirely HE rounds (with a small amount of AP for CA work), these predreads look to overwhelm enemy capital ships with the sheer numbers of high explosive rounds being fired downrange. I am currently in a war with Italy that started in 1902, and have found that DDs are incapable of surviving a torpedo run on these, and that under the cover of night enemy battleships basically melt. Sure, these rounds can't possibly penetrate belts, turrets or even secondaries in some cases, but for every 3 or 4 that bounce another finds something soft. 250 rounds hitting your battleship hurts, even if none of them are considered 'heavy'.
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Post by aeson on Oct 19, 2018 16:42:13 GMT -6
Why 2.5" of armor on the secondary guns? 7"/Q0 and anything heavier ought to penetrate that out to at least 8000 yards and even 6"/Q0 will penetrate that at something slightly over 5000 yards, and anyways you've enough 6" guns that the secondary battery being silenced probably shouldn't be much of a concern. I suppose there's probably not much else better to spend the tonnage on, though.
At any rate, that should hopefully be a solid second-class battleship in the future, if the game's battle generation routines will allow you to make use of it.
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Post by noshurviverse on Oct 19, 2018 20:49:16 GMT -6
I always go for at least 2 inches of armor on my secondaries, as that's the point where it protects the crew against splinter damage. Bumping it up to 2.5" gives it some extra resistance to 5" rounds at close range, and has the chance of bouncing a 6" or two if RNG is in my favor. Normally my designs have a bit more armor on them, but I almost never bother trying to armor secondaries for anything past 7" rounds, as you're fighting a losing battle at that point.
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Post by aeson on Oct 20, 2018 4:33:27 GMT -6
Ah. I asked, because the extra half-inch of armor doesn't seem to me like it'd accomplish much worth worrying about; with 24 secondary guns individually mounted in armored casemates, it doesn't seem likely to me that you'd lose enough of them under normal circumstances to seriously degrade the ship's combat performance, and I feel like the ~200 tons you're paying for the extra half-inch of armor is a pretty steep price considering that the real improvement in protection against guns that could defeat 2" armor is pretty marginal, all the more so since ship-destroying flashfires don't happen in 6" or lighter secondary batteries within the game.
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Post by serger on Oct 20, 2018 5:25:33 GMT -6
That was my predread main battle design for Spain at last twenty games or so: (thick armour mod) Melting of enemy capships (up to early dreads) with HE firestorm was a routine task for them. There is no aft main caliber turret, because these girls was always very, very aggressive.
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Post by dorn on Oct 21, 2018 2:07:38 GMT -6
That was my predread main battle design for Spain at last twenty games or so: (thick armour mod) Melting of enemy capships (up to early dreads) with HE firestorm was a routine task for them. There is no aft main caliber turret, because these girls was always very, very aggressive. Quite strange. I have not good experience with only 2 main guns and heavy secondary and tertiary guns without fire control. What is that mod? As with standard game this ship has remaining weight -10 630 tons.
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Post by serger on Oct 21, 2018 3:48:25 GMT -6
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