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Post by krankey on Apr 1, 2018 9:03:40 GMT -6
Hey all. another Krankey question I am playing Germany atm and have improved bases in Northeast and Southeast Asia. My fleet numbers are below both maximum counts but I am getting more ships than our base can support messages. I have no fleets 'passing through'. I am currently at war. Are there other factors I have to take into consideration, and what are the negatives on running overloaded bases. Thanks Northeast Asia Force requirement: 9,000 Force in area (adjusted): 39,300 Germany ships: 1 B, 1 CA, 2 CL (19) Great Britain ships: 2 CL, 1 DD (7) Japan ships: 1 BB, 6 B, 9 CA, 13 CL, 42 DD, 6 MS (42) Germany base capacity: 30 Great Britain base capacity: 50 Russia base capacity: 1530 Japan base capacity: 1500 Southeast Asia Force requirement: 4,000 Force in area (adjusted): 43,100 Germany ships: 2 CA, 3 CL, 6 DD (25) Great Britain ships: 1 CL, 2 DD (5) France ships: 1 CA, 1 CL (8) Japan ships: 3 CA, 5 CL, 1 DD (5) USA ships: 1 CL, 4 DD, 1 MS (7) Germany base capacity: 29 Great Britain base capacity: 360 France base capacity: 140 Japan base capacity: 100 USA base capacity: 104
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Post by Noname117 on Apr 1, 2018 10:06:17 GMT -6
Your base capacity is super low, and you have a lot of tonnage on station. Keep improving those island bases, and you'll be able to get more capacity.
I think your crew skill get's harmed by having low capacity, and repair times for ships in the region increase.
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Post by krankey on Apr 1, 2018 10:50:20 GMT -6
Thanks for the reply Noname117. Are you able to explain in a little more detail?
Its pre 1910 Prob about 1906 when I posted. I've improved each area's base and been studying the number to the right of the list of German ships on station and the max number the base will support listed at the end of the German base capacity. Am I taking the two numbers out of context?
eg for Southeast Asia my fleet adds up to 25, and my base lists 29 as the capacity. So I was thinking that's great they all fit. But obviously the numbers don't mean what I'm expecting. I do intend to improve the bases over time just want to balance the books with an educated decision rather than slap lots of years investment time and money to find out I've overdone it and wasted resources.
Many Thanks
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Post by Noname117 on Apr 1, 2018 11:06:42 GMT -6
I think there's a way to tell how much you have in a region from the map view. And it may also be in thousands of tonnage. Not sure.
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Post by fredsanford on Apr 1, 2018 11:47:15 GMT -6
Go to map view, and look at the entry for Southeast Asia (for example). You'll see: Southeast Asia xx,xxx (y/z)
Where: xx,xxx = this number is the NET tonnage on station, equal to the total tonnage MINUS the required station tonnage. For the Germans, SE Asia starts the game with a minimum tonnage requirement of 9,000. Say you have two 9,600 ton CAs stationed there (total tonnage = 9,600 x 2 = 19,200). Then xx,xxx would be 10,200 (19,200 - 9,000). xx,xxx can be positive or negative or zero for that matter (if you have exactly the tonnage required). Ships equipped for "colonial service" count 25% more towards the requirement. i.e. a 10,000 ton ship will contribute 12,500 tons toward the tonnage requirement.
y = Strength points of ships in area. Sort of numerical rating of the sizes of the ships in the area. A DD = 2, a CL is 5-7 depending on size, a CA is 8-12 or so, and so forth. z = Basing capacity in area. You may have several ports, each will contribute some basing points, and can be individually expanded.
If you don't have enough basing capacity for the ships present, there will be several negative effects: (1) crew quality will deteriorate over time, (2) Ships won't repair damage or breakdowns, or repair them more slowly, and (3) Ships will have a higher likelihood of suffering at breakdown by being overdue for maintenance. Ships overdue for maintenance have a * shown on their status.
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Post by jwsmith26 on Apr 1, 2018 13:23:28 GMT -6
I made this graphic to illustrate the information that fredsanford provided. One figure that I am not sure about is shown in blue. Does this number in fact show the blockade strength in the area? Here's a cleaned up version. (I know I'll be keeping it handy - my old brain needs the assistance.)
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Post by fredsanford on Apr 1, 2018 14:11:47 GMT -6
I made this graphic to illustrate the information that fredsanford provided. One figure that I am not sure about is shown in blue. Does this number in fact show the blockade strength in the area? Yes, the figure in blue is the blockade strength. Nice graphic. They should steal it to put in the manual.
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Post by fredsanford on Apr 1, 2018 14:20:15 GMT -6
One item of detail regarding the basing strength: In peacetime, you get 10 "free" points worth of basing in all areas that represent the ability to stop at foreign ports for servicing and resupply. These 10 free points go away when war is declared however. So for our German SE Asia example, the Germans have 29 base points of their own (4 North Marianas, 5 Marshal Islands and 20 Bismarck Arch.) and 10 "free" points for 39 total at start. But once the shooting starts, only the 29 they actually own counts.
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Post by aeson on Apr 1, 2018 14:22:48 GMT -6
a CL is 5-7 depending on size, a CA is 8-12 or so I haven't looked to find the breakpoints, but very small CLs can take as few as 4 and very small CAs as little as 6 base capacity. I'm unsure about the utility of tiny CAs, but tiny CLs can be useful as light surface raiders or colonial gunboats.
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Post by krankey on Apr 1, 2018 14:43:52 GMT -6
Thanks all - that's some serious number crunching and explains why my tonnage was over as I had no idea the area requirement was deducted. Its all great info and the way it ties in etc. Can't help thinking perhaps a tad complicated for me unless I've had a long sleep and several good morning coffee's I know for sure I would have just used strength points against class type lol, but then I like the simple life
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Post by garrisonchisholm on Apr 1, 2018 16:08:03 GMT -6
"Meddle not in the affairs of wizards," or some such thing? My mind fogs and cringes at the thought of making a computer game on anything more complicated than a C64, but in my table-top rules all SORTS of obscure arcanum that made sense to me and only me at exactly that particular moment crept into the rules. Rather than throwing my brain into a tail-spin, I'll just assume there was a reason at the appropriate time.
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