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Post by Adseria on May 15, 2019 13:53:32 GMT -6
Choices, choices, choices... Perhaps they have formed a cartel?
I have never seen this, it should be highly unlikely.
Either way, I obviously went with the Nakajima Zero; it's slightly better than the Aichi Zero, and I'm hoping the name is a reference to it's upkeep costs.
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Post by akosjaccik on May 15, 2019 14:03:01 GMT -6
A picture from one of my legacy ships. Somehow, I don't think the Japanese quite understand the concept of "superfiring" just yet...
This is the Way of the Offense, young samurai, the entire Senkan is optimized for dashing forward! As it should be!
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Post by Adseria on May 15, 2019 14:21:58 GMT -6
A picture from one of my legacy ships. Somehow, I don't think the Japanese quite understand the concept of "superfiring" just yet...
This is the Way of the Offense, young samurai, the entire Senkan is optimized for dashing forward! As it should be!
In that case, those are some very well-placed funnels...
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Post by Adseria on May 15, 2019 14:36:07 GMT -6
You guys might be interested to know that Fumizuki (the destroyer just above the mouse cursor) has just fired a spread of torpedoes at that merchant ship. I'll let you know how it turns out.
EDIT: They came very close to hitting Asakaze, but didn't. One of them even hit the merchant!
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Post by stairmaster on May 15, 2019 15:00:28 GMT -6
The initial restrictions on building CVS are unnecessarily cumbersome. The poor performance of A/C in the 1920s should be enough of a disincentive to build carriers immediately.
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Post by thesovietonion on May 15, 2019 15:16:33 GMT -6
IMO if there was a simpler way to make it so you can't legacy build carriers, but can build them right at game start that would be best, but I'm not a developer.
Do airbases actually launch aircraft? I have yet to see any of mine do search patterns or launch strikes, although my airship base has worked, as do my CVLs.
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jma286
Junior Member
Posts: 97
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Post by jma286 on May 15, 2019 15:59:30 GMT -6
A few questions:
(1) How much deck armor does the "extra deck armor" option add during rebuilds? (2) Is there any downside to relentlessly asking for new aircraft designs?
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Post by skyhawk on May 15, 2019 16:29:46 GMT -6
A few questions: (1) How much deck armor does the "extra deck armor" option add during rebuilds? (2) Is there any downside to relentlessly asking for new aircraft designs? 1) It adds 1" of extra deck to whatever you've already got. 2) Not that i'm aware. Considering how long it takes to get designs into production you could just cycle through each of the aircraft options request-wise and you'd probably be just fine. Of course this doesn't take into account any upgrades to existing airframes you might get plus any private project aircraft companies might send your way.
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Post by dougphresh on May 15, 2019 17:51:21 GMT -6
IMO if there was a simpler way to make it so you can't legacy build carriers, but can build them right at game start that would be best, but I'm not a developer. Do airbases actually launch aircraft? I have yet to see any of mine do search patterns or launch strikes, although my airship base has worked, as do my CVLs. I agree. A CVL has to be less than 16k tons, which means many of the legacy Bs would be CVs, however a CV has to make 24kts, but the hull form of a B can only make 23kts. Conclusion? Any or the legacy fleet Bs greater than 16k tons must be scrapped. I’d rather be able to use the hulls, either as hybrids, oversized CVLs or inefficient CVs. Additionally, regarding BBs, BCs, and CAs - The Naval Aviation, Heavier Than Air picture shows a turret ramp, an early way to launch aircraft. However, no such method to launch aircraft is available, nor are hybrid warships as centerline turrets cannot presently exist on a CV or CVL.
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Post by Adseria on May 15, 2019 17:55:19 GMT -6
IMO if there was a simpler way to make it so you can't legacy build carriers, but can build them right at game start that would be best, but I'm not a developer. Do airbases actually launch aircraft? I have yet to see any of mine do search patterns or launch strikes, although my airship base has worked, as do my CVLs. Being able to build them immediately would be perfectly fine, IMO. After all, the aircraft themselves would all still be locked away, and a carrier without aircraft is just a big light cruiser with lots of empty space. Maybe lock purpose-built carriers initially, to encourage conversions during the first couple of decades.
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Post by thesovietonion on May 15, 2019 18:02:40 GMT -6
Just did a massive fleet exercise once I noticed I was nearing demo end date. 10 of my AV -> CVL conversions totaling 340 aircraft, all of them torpedo bombers, with 4 BCs, 2 CLs and about a dozen DDs in support up against 12 BBs, 8 CLs, 30+ DDs and a single CVL of the same type as mine.
My initial scout wave detected the enemy just prior to my CLs spotting their CLs. I launched as many deckload strikes as I could, knowing I was facing a significant battle line of capital ships faster than my CLs. The number of torpedo hits started to get annoying to click through. I would assemble fresh deckloads and launch them out as fast as I could, running away directly into the wind. Sadly the game crashed out before the exercise ended so I'll never know the true extent of the damage inflicted.
I also noticed one of my CVL divisions turned to AI control and went in a completely opposite direction from my main force, forcing me to put my BCs in a compromising position to protect them. Not sure if I set the division incorrectly or what happened there.
Can't wait for Friday!
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Post by Blothorn on May 15, 2019 18:26:14 GMT -6
I don't think the question is whether carriers should be available in 1900--clearly they shouldn't, as at best it would just be clutter/confusion. The question is whether purpose-built carriers should be locked after conversions become available--there is some historical basis, as none of the three nations involved in early carrier-building started with a purpose-built ship. (The Hosho, while often claimed to be a purpose-designed carrier, was laid down as a seaplane carrier without deck landing capability.)
That said, I think the implementation leaves something to be desired. While it makes sense to require the first experimental carrier to be a conversion, the RN followed with purpose-designed carriers very quickly, and I expect the USN and IJN would have too were their resources not tied up by the treaty-encouraged fleet carrier conversions. In my campaign I have had seven CVLs operational for over three years (including two years of combat) and still haven't unlocked the ability to make purpose-built carriers! I would prefer purpose-built carriers to be an automatic unlock after some amount of experience with carriers.
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Post by cwemyss on May 15, 2019 18:50:53 GMT -6
Thanks for the encouraging words, and good luck with your interview! Your welcome. I actually just got a phone call, accepting the job. Congrats!!!
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Post by pirateradar on May 15, 2019 19:33:48 GMT -6
The game will be out on Friday 5/17, not tomorrow Thursday 5/16 (I had to check and make sure there wasn't anywhere in the world it was already Thursday for this one...) My bad it seems I temporarily lost the ability to tell the date, what time on Friday will the game be released do you know? No idea. Seems reasonable to think that it would be around the same time the demo was released (noonish Central time) but it could be any time on Friday. The team is hard at work with last-minute bug swatting and maybe even getting an updated demo out to us. The updated NWS store should go up sometime on 5/16 as well. A few questions: (1) How much deck armor does the "extra deck armor" option add during rebuilds? (2) Is there any downside to relentlessly asking for new aircraft designs? I suppose there wouldn't be any downside to asking, no, but it might get tedious. And you wouldn't want to be replacing aircraft too often because of cost and experience loss.
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tsukigin
New Member
Forgive me for not being good at English, I am a Chinese
Posts: 29
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Post by tsukigin on May 15, 2019 20:33:03 GMT -6
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