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Post by garrisonchisholm on Oct 20, 2018 15:44:46 GMT -6
Tapping the institutional memory here; has anyone noticed whether sending additional forces to a sea-zone with a colonial rebellion seems to help? I presume it doesn't, as England v Ireland should then be case-in-point why Ireland should never have a chance, yet it frequently succeeds.
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Post by Airy W on Oct 20, 2018 19:21:10 GMT -6
I have the impression that not having enough ships makes a rebellion more likely to happen and too succeed. Adding more ships past the limit doesn't have any effect AFAIK.
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Post by generalvikus on Oct 20, 2018 22:41:03 GMT -6
Tapping the institutional memory here; has anyone noticed whether sending additional forces to a sea-zone with a colonial rebellion seems to help? I presume it doesn't, as England v Ireland should then be case-in-point why Ireland should never have a chance, yet it frequently succeeds. On a related note, I'd like to know whether the number of ships on active status, or the number of ships on active status in the appropriate area, affects the chance of seizing an unoccupied colony by an event.
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Post by garrisonchisholm on Oct 21, 2018 2:32:18 GMT -6
I am of the opinion that the event is purely randomly generated, regardless of deployed assets, however I do make it a point to deploy 4-6 cruisers in a sea-zone where I hope to add a colony if for no other reason than aesthetics.
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Post by director on Oct 21, 2018 10:27:14 GMT -6
I think the 'Irish Rebellion' event is intended to represent the formation of the nation of Ireland, perhaps but not necessarily as a result of violence.
Having strong forces in a sea-zone does seem to me to reduce the chance of a successful rebellion and to increase the chance that a neutral province will fall into my hands, but that's just my impression - no hard evidence to back it up.
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