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Post by Deleted on May 29, 2014 5:32:59 GMT -6
All seems to be working as designed although apparently not as desired.
I knew over time you would make this personal. It is somewhat comical when we are discussing such a minor issue in the game.
Software developers all over the world are constantly making changes to software, even the parts the are ...
"WORKING AS DESIGNED"
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Post by Deleted on May 29, 2014 5:49:00 GMT -6
Perhaps, I do not understand what you mean by "hosed". Your Spanish flag displays on the customized Quick Battle screen so I don't see what your problem is. Sorry. You are confused becuase everytime I mention there is an issue with the Ship Status Screen, you KEEP mentioning the Quick Battle Screen. So, I don't see what YOUR problem is. Sorry. The Status screens for minor nation ships that wish to use the Unidentified type, would be much nicer if they could display a flag on the screen. And, it would be cool if the the term "Generic" could be dropped, and better still, if the top line of the text in these forms could be centered properly. (see attachments) Attachments:
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Post by Deleted on May 29, 2014 6:22:05 GMT -6
So, a possible solution to "flagging" unspecified ships on thier Ship Status popup is as follows.
In the SDF data file for a ship design, a "FlagName" data element must be added. This data indicates the flag [file] name of a file that is resident in either the "Custom Files" or "Flags" folder of the game. The Ship Editor needs to have a form element added to collect the Flag [file] Name from the user. The data collection for this field will be similar if not identical to the collection of the "Picture Name". The editor should place the flag name into the SDF data file and save it along with the other data when requested to do so by the user.
When, the game processes a Ship Status popup screen, the following psuedo logic should be applied to determine if the flag name specified in the SDF should be used to retrieve the flag IMAGE, so that the image can be placed upon the status popup before it is displayed.
If ship type is UNSPECIFIED and FlagName EXISTS and FLagImage successfully obtained then
place FlagImage onto the StatusForm
end if
Display StatusForm ...
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Post by randomizer on May 29, 2014 9:01:14 GMT -6
Nothing personal at all. you're obviously not happy that SAI does not have a particular feature (features?) that you want. Fair ball.
You have finally posted some clear observations and suggestions for improvements. Sorry but given the vast amounts of criticism, constructive and otherwise that SAI has generated since release, using terms like a particular display being "hosed" hardly lent credibility to your observations.
I do know that SAI's designer has read your posts but cannot speculate whether the way ahead may incorporate your input. Thank you for taking the time to clarify the issue as you see it and offering cogent suggestions for the game.
Regards.
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Post by williammiller on May 29, 2014 9:22:59 GMT -6
All seems to be working as designed although apparently not as desired. I knew over time you would make this personal. It is somewhat comical when we are discussing such a minor issue in the game.
Software developers all over the world are constantly making changes to software, even the parts the are ...
"WORKING AS DESIGNED"Stwa,
Randomizer (Chris C.) did not in any way make a personal (attack) on you. He is correct in his statement that what you reported is the way the game works as is, and that the game is currently not intended to handle exactly what you are doing. I will suggest that being snide is not going to advance your position here.
William Miller Projects Director/Developer Naval Warfare Simulations
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Post by williammiller on May 29, 2014 9:56:45 GMT -6
I will suggest that being snide is not going to advance your position here. Note to self ... Please remind williammiller that I do hot have a position one way or another regarding what NWS does or does not do with SAI. Stwa,
If you wish to address me or another forum member directly please do so. Commenting in the manner above is not leading to a meaningful conversation and will get rather old, rather quickly. I would hope we can be all be adult and polite about this, but to make this clear consider this post as a warning.
Also, I have deleted your snarky posts.
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Post by williammiller on May 29, 2014 12:21:02 GMT -6
Member "Stwa" has been banned for repeated violations of forum décor & rules, even after being warned.
We at NWS are committed to running professional and respectful forums, as I tried to explain to Stwa...apparently without much success.
William Miller Projects Director/Developer Naval Warfare Simulations
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Post by Deleted on Jul 13, 2014 19:31:35 GMT -6
Yes, but now I am back, and I keep working on generators, because I like them.
I developed a set of six or so, in the Pacific, that I named after various island groups. It is hard to name these after water (like seas, gulfs, etc), because each body of water on each side of the island group is different.
But to set up War Plan Orange, these are the groups I use now. Japansese [Islands], Hawaiin, Aleutian, Philippine, Solomon, and Sunda. Each have 3 locations each, therefore a lot of possibile sites for WPO action.
However, I have noticed that the map only has so much resolution, so my question is, can the resolution be set in a way where some of the smaller island chains will appear on the map?
And I have also been wondering about ship [line] art that appears when you search for them on the net. Can these be used with SAI. The later US and Japanese ships need ship pictures or drawings.
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Post by oldpop2000 on Jul 13, 2014 21:18:45 GMT -6
Yes, but now I am back, and I keep working on generators, because I like them. I developed a set of six or so, in the Pacific, that I named after various island groups. It is hard to name these after water (like seas, gulfs, etc), because each body of water on each side of the island group is different. But to set up War Plan Orange, these are the groups I use now. Japansese [Islands], Hawaiin, Aleutian, Philippine, Solomon, and Sunda. Each have 3 locations each, therefore a lot of possibile sites for WPO action. However, I have noticed that the map only has so much resolution, so my question is, can the resolution be set in a way where some of the smaller island chains will appear on the map? And I have also been wondering about ship [line] art that appears when you search for them on the net. Can these be used with SAI. The later US and Japanese ships need ship pictures or drawings. Hi: Just a simple question: Are you aware that War Plan Orange or WPD 368 was a series of principles and not a real plan, that would be followed in case of a war with Japan? It was based on the concept that this was to be a war between the US and Japan alone. Neither side would have allies or attack the territory of a third power. It was to be fought in the Pacific alone. In fact, in the planning, there was no need or thought given to a requirement for large land armies. The initial targets were to be the Panama Canal, Hawaii and possibly the West Coast of the US. In fact, one version was a red-orange with Japan and Britain together against the US. The plan between 1924 and 1938 was revised many many times as the international situation deteriorated and the whims of Congress. In point of fact, this WPO was really a plan to develop requirements and specifications of ships and aircraft, nothing more.
So, which version will you be developing your simulation for?
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Post by Deleted on Jul 13, 2014 22:03:59 GMT -6
Hi, My WPO is already developed. But only becuase JMA286 already posted the ships and a Pacific Ocean Generator. Apart from that I am basing the rest on the Wiki article. The Generators all run from 1914-1925 and are all based in the Pacific and use only United States and Japanese forces. War Plan Orange Attachment Deleted
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Post by oldpop2000 on Jul 13, 2014 22:22:20 GMT -6
Will you be developing your plan with or without the 1922 Washington Naval Treaty? This will have an effect on how the strategies are implemented.
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Post by Deleted on Jul 13, 2014 22:43:13 GMT -6
Will you be developing your plan with or without the 1922 Washington Naval Treaty? This will have an effect on how the strategies are implemented. JMA286 included US and Japanese ships through apx 1925 and included the South Dakota class and Tosa class etc. There are also the Battle Cruisers from both sides, and there are no Aircraft Carriers, therefore, no 1922 Treaty. The United States and Japan did not enter WWI, so I suppose they decide to war against each other in 1914, conveniently selected to coincide with SAI-TGW. The additional island groups may be used for WPO, but in any event the generators only support US and Japanses forces. Attachment Deleted
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Post by oldpop2000 on Jul 14, 2014 9:42:43 GMT -6
Will you be developing your plan with or without the 1922 Washington Naval Treaty? This will have an effect on how the strategies are implemented. JMA286 included US and Japanese ships through apx 1925 and included the South Dakota class and Tosa class etc. There are also the Battle Cruisers from both sides, and there are no Aircraft Carriers, therefore, no 1922 Treaty. The United States and Japan did not enter WWI, so I suppose they decide to war against each other in 1914, conveniently selected to coincide with SAI-TGW. The additional island groups may be used for WPO, but in any event the generators only support US and Japanses forces. It appears to be an interesting historical alternative but not realistic, IMHO. Langley was already built and in the Scouting Fleet in the Atlantic and had participated in the first Fleet problems of 1922-1924. The Washington Naval Treaty probably didn't have that much affect on carriers and aircraft, technology did. But that is just my assessment based on my extensive study of the issue. No criticism intended, just an opinion.
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Post by Deleted on Jul 14, 2014 15:19:33 GMT -6
Yes, of course, war with Japan in 1914, seems unrealistic for sure. But, I must say there are many factors that start to make that situation appealing to a person like myself. Perhaps, I alone am unique in this respect.
These PTO Generators were fun, and I find them very robust, especially if you do not need a scenario to show shore installations or minefields, etc. Along the way, I tried to make some fun locations like Suriago Strait, the Slot, near Pearl Harbor, etc.
I am not sure but it seemed the natural SAI-TGW period would be 1907-1925. Since TGW was using 1914-1918 for its Generators, I replaced the PTO Generator that came with the game, with more or less what JMA286 provided. Then I based every other generator on that, but using 1914-1925 so the pre-dreadnoughts would become secondary to the dreadnoughts.
I do not have the campaign extension, so I am not sure what strategy there is, but there have been some great battles so far. Since the West Coast was mentioned, I might make generators for California and Panama. And, since I am not interested in Air to Ship tactical simulations, SAI-TGW would seem to be the best fit for my needs.
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Post by Deleted on Jul 14, 2014 20:35:31 GMT -6
Sometimes I feel silly for attaching screenshots, but the game has gotten my attention.
I especially like setting up small to medium sized forces. And sometimes picking my force from the list.
But in SAI, every engagement, makes it clear where you are (geographically). To appreciate that, you have to recall the systems that did not.
Here I am commanding the South Dakota in the Solomon Islands (the Slot to be precise). Is that realistic. Is it War Plan Orange (WPO). Probably not, but it is a lot of fun. Note the shell splashes.
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