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Post by oldpop2000 on Jul 14, 2014 21:31:31 GMT -6
Sometimes I feel silly for attaching screenshots, but the game has gotten my attention.
I especially like setting up small to medium sized forces. And sometimes picking my force from the list.
But in SAI, every engagement, makes it clear where you are (geographically). To appreciate that, you have to recall the systems that did not.
Here I am commanding the South Dakota in the Solomon Islands (the Slot to be precise). Is that realistic. Is it War Plan Orange (WPO). Probably not, but it is a lot of fun. Note the shell splashes.
I don't think it is silly, it is a game; a game of virtual reality. BTW, the South Pacific was never considered by the Joint planners in War Plan Orange. It wasn't until 1939 that they began to seriously investigate this area. Enjoy.
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Post by randomizer on Jul 14, 2014 23:07:36 GMT -6
@stwa,
Thanks for sharing the screen shots and there is no reason to feel silly. The Battle Generators allow those so inclined to exercise all manner of potential situations; glad to see that you're being creative.
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Post by Deleted on Jul 15, 2014 6:00:04 GMT -6
Thanks guys, BTW, what are you guys doing for ship pictures. I noticed sometimes you can get lucky and pick one up from Wiki Commons. The one in the screenshot below is the subject of our discussion earlier in the thread. I completely forgot [slaps forehead] that if you are using a ship picture for a "unspecified" nation, you can simply place its national flag on the ship picture itself. Also, I am using SAI v 1.6 so the phrase "Generic Dreadnought" is used, but I believe when using SAI v 1.63, the word "Generic" is no longer displayed by the system. Please notice the screenie. This line drawing is very good quality, and in game I use the Espana.bmp file so that the colors in the image are not distorted by any jpeg conversion. Unfortunately, I had to convert the image to a jpeg anyway, so I could upload it to the forum. With this method, the game does not need to be modified in order to display the ships national flag, at least on the ship picture. In this case, the ship picture shows the flag on the mast, so the larger flag in the upper left hand corner of the image may not be necessary at all. One last thing. Because of the tall mast, I had to scale the image to fit the 640x160 size. In so doing, the image does not use all of the 640 pixels in width. Attachment Deleted
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Post by Fredrik W on Jul 15, 2014 15:35:34 GMT -6
Pretty cool screenshots! And very creative use of the ship pictures. Looks nice!
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Post by Deleted on Jul 15, 2014 17:41:18 GMT -6
Thanks Fredrik! There is alot of Spain stuff in Wiki Commons. And lots of varients too. The black and white paint above was Espana 1913. There is also a grey Espana 1923 variant. There is an 1890 Pelayo, but this is the 1910 varient, when the ship was re-built, that is also black and white. I have also figured out that this flagging method could lead to some anomolies, like the traditional Jolly Roger.
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Post by Deleted on Jul 16, 2014 15:44:46 GMT -6
This discussion has reminded me to add an acronym to the name of each Generator, so that a User (moi) can easily identify the inspiration for the battle locations included in the theater of each Generator. Currently there are 4 as so: WW1, WW2, WPO, & WPB. WPB = War Plan Black, and again I simply relied upon the Wiki. -> War Plan BlackAttachment DeletedAttachment Deleted
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Post by Deleted on Jul 16, 2014 18:36:09 GMT -6
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Post by Deleted on Jul 28, 2014 20:15:18 GMT -6
So, now I have the bit between my teeth, and I have launched into ship pictures (drawings) for use with ship classes specified in the WPO generators. I have 20 capital ships planned for the first pass, and 16 are finished to date. These will be in color. Please note the colors I am using pictured with the ships below. I am painting each class in a war time (darker) gray scheme. For the Americans, a few classes already exist in SAI. For those classes, I am making a companion class [eg. Delaware(wpo).sdf]. This way, the original game will use the original class (and its ship picture), and when using a WPO generator the companion class (with the new color ship picture) will be used.
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Post by Deleted on Jul 31, 2014 21:26:11 GMT -6
The new ship drawings definately make the WPO generated battles more fun. I have purposely made them low in detail, since I am no arteest. However, I am going to keep them fun (not work), and apart from the capital ships, I will do the cruisers and destroyers over time at my leisure. If there are mistakes or omissions in the new drawings, I will correct these over time as well. Ship colors I derived from the Shades of Gray web page on the Wiki. The colors all look gray, except American ships should seem gray/blue and Japanese ships are slighty darker, again gray/blue but with some green added to make them appear a darker gray than the American ships. I also integrated portions of the R&H mod into the game. It was recently explained to me that pre-dreadnoughts have combat capabilities more equivalent to the Great War era (1914-1918). I think this is most ideal. This homogenous factoring works well for me, since I will continue to develop the PTO and broaden the game's time frame for hypothetical combat from 1905 -1925. Thanks for such a nice tactical game that was way beyond my expectations.
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Post by Fredrik W on Jul 31, 2014 23:06:41 GMT -6
Thanks for the kind words!
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Post by Deleted on Aug 1, 2014 4:52:11 GMT -6
You are welcome. I forgot a few other capital ships. The ones from Brazil and Argentina. Here is Rivadavia (new ship drawing) somewhere near the Falkland Islands duking it out with a Colossus class of Great Britain. These are the only other ships planned for new drawings, apart from the ones planned for the US and Japan. And I used a dark but neutral gray (no blue or green). The RGB is 121, 121, 121.
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Post by vonfriedman on Aug 1, 2014 7:41:03 GMT -6
The pre-dreadnought battleships Duilio and Dandolo the Italian Navy, built at the end of the XIX century, had an unusual ability. In the stern of these ships there was a compartment, which was accessed by means of watertight doors, for the housing of a small Thornycroft torpedo boat. I wonder if SAI engine could simulate the launching and the recovery of this torpedo boat. It seems to me that this issue is somewhat similar to the simulation of towing, which was commonly used to compensate for the reduced range of the torpedo boats.
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