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Post by gornik on May 27, 2019 11:11:40 GMT -6
You know you are having a bad day when not only does your airship base's steering get knocked out, but it is also starting to leak. Good thing the soviets had bombs of soviet quality.
It was famous Soviet Cast Iron bombs, I swear! Beware: after certain tech they will be replaced by deadliest Rubber ones! By the way: when was the last roof repair at zeppelin hangars?
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Post by emperorofmediterrean on May 27, 2019 13:10:46 GMT -6
Hello, new member here ( been watching lots of videos of RTW1 and watching the posts in the forums before RTW2 came out and now decided to buy RTW2 and enjoying it so far.)
Had a lovely beginning in my current ongoing Germany game.
Germany, 1900, 20% research, non-varied, manual build fleet, very large. I built 6B , 7-8CA, 10CL and a bunch of DDs as my initial fleet, along with additional CA/CL in building at the beginning, BECAUSE, all the AI nations did not start with any "B"s ( I think GB got 2 and USA had 1 in the initial fleet)
I was thrilled and confused at the same time, 4 of my 6 Battleships were designed as Short range and cramped accomodation (4x11" main guns and 12,5 inch belt [interestingly germany starts with 10inch guns not researched, is that intended, similarily Japan doesnt start with 8inch guns]) to have a fighting chance against GB should we go to war, atleast in the homefront and then two Battleships as my mobile firepower for fronts away from home with naturally the intention to build more.
So there I was with 6 battleships (or well, pre-dreadnoughts) and the rest of the world had 3 total. Naturally I was seriously behind in Cruiser numbers, being on par with Italy and Russia (I am still last in CA numbers but BB/BC era is starting now.) so my initial focus went on those, though I did not manage to catch up really ( thinking about it now I guess I went for quality over quantity, seeing what the enemy CAs were/are like, as the CA I was using was 10800t 4x11" , meanwhile ALL the enemies had some peculiar designs for my taste) getting off-track though.
So I was really optimistic in the first few months, then I noticed that every nation is building battleships (not that it was a surprise) and not only was I losing the Cruiser numbers, but very soon also in battleships (naturally GB with its empire just jumped into my level, the others following behind) and I began construction more of my initial mobile battleships. Ended up with 4 being built and 2 extra starter CAs. then, early 1903, boom... Naval treaty, 12000t and 8 inch max guns.
Every nation scrapped 5-7 Battleships and CAs, including my 6 ships.
Most nations did manage to get 2-3 battleships built in time, however Japan did not. And it also happened that my first war started with japan (about 20 months after treaty was signed) The strongest ships Japan could put against me were 4x8"/9" with 12-14 4"/5" secondaries (~10000t ships)
I sent my 2Bs there to kill all of their navy, but both of the Battleships only got one appearance during the war as a support force in a battle where no ship was sunk... About third of the battles were Cruiser actions where both sides never saw eachother before the scenario ended, and the other 2 thirds were either contact with raiders or coastal raids. In the war I lost 5 5000t Light cruisers, the japanese lost 5 Heavy cruisers and 3 Light cruisers. In general my Light cruisers were outmatched (Most battles were my CLs vs their CAs/CLs) by their CAs, but my CAs beat theirs. The result of the war was Germany taking Formosa from Japan.
Year is currently 1911, Im guessing Formosa is a major asset for Japan, as they are just very far behind everyone else now, budget and ships wise. I am at war with Russia, and the first actual Fleet battle took place. I lost a CA and 2 CLs to AI torpedoes (The battle was fought in rough and rainy weather, max sighting ranges being below 5000 yards constantly) ( my ships don´t seem to fire torpedoes as often and when they do they are hopelessly far away or firing on turning ships etc.) but sank a Russian Battleship, only won the battle because it was a convoy defence and russians never got to the convoys, giving me 19000 score. Next month managed to sink a russian CA aswell as consolidation. Fun thing is I´ve been allied with GB since 1902, and they keep bringing their superior ships to aid (including the worlds first BBs into the Fleet battle mentioned). Oof, long post.
PS: I wouldve posted some pictures of the ships but they didnt show up when I put it in bbcode etc. Anyone able to give insturctions on how to post images?
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Post by noshurviverse on May 27, 2019 13:48:12 GMT -6
PS: I wouldve posted some pictures of the ships but they didnt show up when I put it in bbcode etc. Anyone able to give insturctions on how to post images? You can add the file directly, but that means that to view it someone needs to be logged in and I honestly don't care much for it. My usual method is as follows: 1) Go to imgur.com/2) Click on the "New Post" button 3) Select the images you want and upload 4) After the image has uploaded, right click the image and select "View image" 5) This should open the image directly, with a URL ending in the image format (.jpg/.png) 6) Copy this URL 7) On the forum create post page, select "Insert image" (it's the button in between the email and film icon) 8) Past the image URL into the "Image URL" field Make sure you have the URL of the image itself, not the page it's hosted on. So you want THIS (https://i.imgur.com/HLubsju.png), and not THIS (https://imgur.com/a/tfGxvIA). Now, as far as my own story goes: Apparently someone in Great Britain hasn't updated their order placement locations in a year or so.
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resfu
New Member
Posts: 2
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Post by resfu on May 27, 2019 15:05:12 GMT -6
So I started playing a new campaign with patch 1.0.1, as Imperial Japanese Navy. Because of problems in the release with legacy fleet i started this campaing with auto Legacy Fleet to see the changes. In November 1902 after few months of heghtened Tensions with France they "wardeck" me. In the same month they got a convoy raid, with two B's, two CL's and one DD. Ofcourse as always i didnt remember to allocate more ships to Southeast Asia where there was only one CA, Tokiwa Class (Legacy Fleet), here she is (after battle)
Now, when I saw the odds i thought - well damn, my forgetfullness will make me loose first battle. So knowing I cannot win this i decided to delay enemy from reaching my Convoy - which was substantial. Because playin as Japanese i thought, how to do this. And then an idea sprung in to my coniousness triggering my inner Warrior. Lets go straight at their Battleships, maby i will be lucky enough to score a meager torpedo hit on one of them (seeing Tortuga's playthrough i knew that it may not suffice to sunk a battleship). So full steam ahead port. Here we go now! Few seconds later i can see that my Tokiwa is struggling, but there goes torpedo! And... SCORE! After a confirmation of the hit i saw that the french ship was going out, she dropped in speed but not much. In the next few minutes proximity to another B and CL's made me clear Tokiwa will not survive. So trying to give the crew time I dropped speed so they can at least try to stop the flooding, or at least limit it - the reason was that two IJN DD's were steaming ahead to help (from Convoy escort). IJN Tokiwa ended as I already knew it in the beginning on the bed of the Sea. Time flow was pushed to the max at Ultra Fast, and then... Japanese Major Victory... Wait what?
Looks like Legacy Fleet is not equal to other Legacy Fleet One Battleship of French origin down... keeep'em coming. Torpedos are waiting Look how much they needed to sunk my CA
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Post by dorn on May 28, 2019 2:03:54 GMT -6
As UK in 1954 with WST at start I have quite advantage over Germany in 1954 war.
I get mission to defend convoy in North Sea. But I was quite suprised I get only 2 light cruisers (4x2x6" guns) which were 30 years old with just 6 destroyers. Quite light force when I have overhelming strenght of battleships, battlecruisers, cariers. And especially when I saw 2 enemy heavy cruisers with 12x9" guns closing. Where are my 12 heavy cruisers if one quarter of German heavy cruisers are attacking my convoy? Probably several Admirals have tea party in Scapa Flow.
Finally it get good for me and as it was just 2 hours from sunset and my vigorous torpedo attack keeps enemy from convoy. When they were able to disable both cruisers they still faced torpedo attacks from my destroyers (con grat AI, do the job well). As night was comming both forces get their way leaving me with one cruiser sinking, the second without 2 turrets and able to make 3 knots, later up to 12 knots.
Note: seems perfect strategy to build in 20s as UK a handul colonial cruisers with 4x2x6" or 3x2x6" armamament with 31 knots. They are strong in 20s, in 30s they can still be used as RN has numerical superiority and even later they are dangerous especially in night with their torpedoes. I was quite often able to hunt down 1 or 2 enemy crusiers with my old cruisers accompanied by several destroyers. Later at start of 40s I built new class of colonial cruisers 4800 tons with 4x2x5" DP guns as main armament to replenish my losses and they need to run for life through the day but at night they are monsters. Their torpedo armament with quick firing 5" guns usually totally destroys enemy cruisers at night in short distance and as I can have more of them, I can get more cruisers in missions than enemy allowing mi to sink quite often 12x6" or 15x6" guns cruisers with them.
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Post by Noname117 on May 28, 2019 3:35:56 GMT -6
Had a couple moments in today's livestream worth mentioning here. Is that 3 1/2 inches of Vibranium or something??? Yeah, the game is telling me that's an 18 inch shell not penetrating a 3.5 inch belt. Or maybe it's a weird overpen? I think it would've said something otherwise. I think there's been a mix up here. We appear to have gotten Argentinian pilots rather than Austrian pilots.
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Post by mycophobia on May 28, 2019 10:31:02 GMT -6
World of Warship teaches as that with sufficient angle you may ricochet any shell so long as the gun's caliber is no greater than 14.3x your armour thickness. So it has been decreed, so it shall be.
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Post by ramjb on May 28, 2019 10:48:34 GMT -6
World of Warship teaches as that with sufficient angle you may ricochet any shell so long as the gun's caliber is no greater than 14.3x your armour thickness. So it has been decreed, so it shall be. Whatever World of Warships teaches is pretty much stinkin' horse from the get go. If that game swapped ship models for those of spaceships they could've called it "battle in the orion nebula" and nobody would notice the difference. Wait...they actually did turn the game into space battles at some points... yeah. Point proven I guess. The whole "overmatch" mechanic in their game is nothing but made-up BS to back up what they decide should be their in-game mechanics, and founded on an old feature of World of Tanks which was on itself partly based on real ballistic effects, partly on the magic of "balancing for gameplay". And the resulting "gameplay" is anything but realistic, believable, or historic as a result. Yeah, the game is telling me that's an 18 inch shell not penetrating a 3.5 inch belt. Lots of possible explanations to it. Most of them involve high angle impacts. From an AP cap that didn't work properly on a highly oblique hit, to a pure ricochet in a glancing blow, to the shell actually shattering upon contact with an angled surface (some instances of that seen in Jutland, though for that to be believable it should be a rather early battle, pre-20s probably)...or to the shell actually not being AP to begin with. Depending on how you have your doctrine set up, and on which warship that shot was fired to, maybe what was fired at that ship was a HE shell. And 90mm of armor are quite resilient to HE. Given the range and the fact that hit happened on the belt (15000 yards will already produce a noticeable plunging effect), I'm leaning towards a glancing blow on the belt that ricochetted the round. Quite lucky and not very common, but those kind of weird random "lady luck" things do happen.
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Post by mycophobia on May 28, 2019 12:10:59 GMT -6
World of Warship teaches as that with sufficient angle you may ricochet any shell so long as the gun's caliber is no greater than 14.3x your armour thickness. So it has been decreed, so it shall be. Whatever World of Warships teaches is pretty much stinkin' horse from the get go. If that game swapped ship models for those of spaceships they could've called it "battle in the orion nebula" and nobody would notice the difference. Wait...they actually did turn the game into space battles at some points... yeah. Point proven I guess. The whole "overmatch" mechanic in their game is nothing but made-up BS to back up what they decide should be their in-game mechanics, and founded on an old feature of World of Tanks which was on itself partly based on real ballistic effects, partly on the magic of "balancing for gameplay". And the resulting "gameplay" is anything but realistic, believable, or historic as a result. Yeah, the game is telling me that's an 18 inch shell not penetrating a 3.5 inch belt. Lots of possible explanations to it. Most of them involve high angle impacts. From an AP cap that didn't work properly on a highly oblique hit, to a pure ricochet in a glancing blow, to the shell actually shattering upon contact with an angled surface (some instances of that seen in Jutland, though for that to be believable it should be a rather early battle, pre-20s probably)...or to the shell actually not being AP to begin with. Depending on how you have your doctrine set up, and on which warship that shot was fired to, maybe what was fired at that ship was a HE shell. And 90mm of armor are quite resilient to HE. Given the range and the fact that hit happened on the belt (15000 yards will already produce a noticeable plunging effect), I'm leaning towards a glancing blow on the belt that ricochetted the round. Quite lucky and not very common, but those kind of weird random "lady luck" things do happen. Just clarifying in case im not being clear but I am being sarcastic about magical WoWs penetration. WoWs is a fun arcade game to mess around with but ofcourse it tells us nothing of reality. Ofcourse even if I can accept most things by not taking it too seriously and accepting it for being part of an arcade game, the "thou shall always face enemy ships with your bow" always bugged me to no end, hence my comment about this ridiculous deflection mechanic of WoWs
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Post by ramjb on May 28, 2019 12:45:31 GMT -6
back when I used to upload videos to youtube and even do the ocassional stream, I played a game called Atlantic Fleet. Sort of a mix of a simulation/strategy turn based mix with WW2 ships. Fun little game, not without limitations and not without abstractions, but the closest thing to real WW2 surface naval engagements that has been around since the times of Fighting Steel ages ago. At that time I had a lot of incredibly surprised comments from people who couldn't believe how much of a gobsmack did cruisers take when hit by battleship guns, how little could destroyers do with their guns against ships 4 times their size, and how much of a broadside I was showing all the time; and all because they didn't understand how utter bollocks WoWS "mechanics" really are. Most of those comments came from people who knew WOWS is not realistic at all, but they didn't even fathom how absolutely departed from the actual thing that game's mechanics are and were sincerely surprised to see up to which point they are completely bollocks. So, I wouldn't have been surprised had your comment been serious and not in jest .
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Post by mycophobia on May 28, 2019 13:01:43 GMT -6
back when I used to upload videos to youtube and even do the ocassional stream, I played a game called Atlantic Fleet. Sort of a mix of a simulation/strategy turn based mix with WW2 ships. Fun little game, not without limitations and not without abstractions, but the closest thing to real WW2 surface naval engagements that has been around since the times of Fighting Steel ages ago. At that time I had a lot of incredibly surprised comments from people who couldn't believe how much of a gobsmack did cruisers take when hit by battleship guns, how little could destroyers do with their guns against ships 4 times their size, and how much of a broadside I was showing all the time; and all because they didn't understand how utter bollocks WoWS "mechanics" really are. Most of those comments came from people who knew WOWS is not realistic at all, but they didn't even fathom how absolutely departed from the actual thing that game's mechanics are and were sincerely surprised to see up to which point they are completely bollocks. So, I wouldn't have been surprised had your comment been serious and not in jest . To be fair had this been any other forum I would likely have assumed my comment above was serious as well It is akin to how for awhile after PUBG got poplar I hear people addressing all bolt action rifle as 98k..... I'd say Atlantic fleet still has a long way to go from being realistic as well, feels more comparable to titles like battle station series. It is at least sensible in most respect though. In anycase, while I always had a soft spot for WoWs given that I enjoyed playing it despite how unrealistic it is, it does pains me to see the misconception it spreads. Worst of which being the "Showing broadside gets you killed". This will be akin to world of tanks telling players that they should always present the rear of their tank to the enemy, and fight from that position because the "smoke from the engine will interfare with targeting and increase dispersion".....
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Post by tordenskjold on May 28, 2019 13:23:02 GMT -6
In 1943, Austria-Hungary is fighting the world:
How come? Well, at first there were only tensions with Great Britain, but then the fascist regimes in Italy, France and Germany decided to undertake Blitzkrieg invasions of Norway (France), Greece (Germany) and Albania (Italy), and as the apparent Guardian of the Free World, the Kaiser had no other option but to intervene. Oh, and we're doing fine with that. If the Meditarranean is already a pond, then the Adriatic Sea is Austria-Hungary's very own marina.
:EDIT: Oh, and for unknown reasons I'm gaining thousands of VPs per round due to constant enemy refusal of invasion battles. Eek.
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Post by Adseria on May 28, 2019 13:38:32 GMT -6
At that time I had a lot of incredibly surprised comments from people who couldn't believe how much of a gobsmack did cruisers take when hit by battleship guns, how little could destroyers do with their guns against ships 4 times their size, and how much of a broadside I was showing all the time; and all because they didn't understand how utter bollocks WoWS "mechanics" really are. Cruisers that give broadside get deleted, destroyers mostly rely on fires and torpedoes to do damage, and anyone who's played more than one or two games will tell you that more people give broadside than don't! Who ever said WoWS is unrealistic?
Besides, I first got into WW2 naval warfare through Battlestations: Midway, which is about as realistic as a successful invasion of Russia in winter.
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Post by mycophobia on May 28, 2019 13:43:44 GMT -6
At that time I had a lot of incredibly surprised comments from people who couldn't believe how much of a gobsmack did cruisers take when hit by battleship guns, how little could destroyers do with their guns against ships 4 times their size, and how much of a broadside I was showing all the time; and all because they didn't understand how utter bollocks WoWS "mechanics" really are. Cruisers that give broadside get deleted, destroyers mostly rely on fires and torpedoes to do damage, and anyone who's played more than one or two games will tell you that more people give broadside than don't! Who ever said WoWS is unrealistic?
Besides, I first got into WW2 naval warfare through Battlestations: Midway, which is about as realistic as a successful invasion of Russia in winter.
I am suddenly reminded that if a ship in midway suffers a magazine explosion, and subsequently repairs it, it can explode again Also if WoWs taught me anything, it’s a deep sympathy for Konigsberg and Nuremberg
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Post by ramjb on May 28, 2019 13:45:38 GMT -6
I am suddenly reminded that if a ship in midway suffers a magazine explosion, and subsequently repairs it, it can explode again Well, it still is a magazine, isn't it?. That's what they're there for XDDDDD.
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